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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Vulture Aidundefined Offline
    Vulture Aidundefined Offline
    Vulture Aid
    Contributor
    wrote on last edited by
    #2

    I am for sure gonna play around with this

    Farzadundefined EzLuciferundefined 3 Replies Last reply
    1
    • Vulture Aidundefined Vulture Aid

      I am for sure gonna play around with this

      Farzadundefined Offline
      Farzadundefined Offline
      Farzad
      wrote on last edited by
      #3

      Vulture Aid yah I know it’s good

      1 Reply Last reply
      0
      • Jacobeanundefined Offline
        Jacobeanundefined Offline
        Jacobean
        wrote on last edited by
        #4

        I am trying to install this but I am not sure what I am doing wrong. Is there a specific location I should be putting the compiled gsc files? I have installed other mods before through _clientids.gsc and they have worked.

        Kratamanundefined 1 Reply Last reply
        4
        • blackbeard29undefined Offline
          blackbeard29undefined Offline
          blackbeard29
          wrote on last edited by
          #5

          hi congrate for the realese any tutorial for install this mod ?

          Cahzundefined 1 Reply Last reply
          0
          • blackbeard29undefined blackbeard29

            hi congrate for the realese any tutorial for install this mod ?

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #6

            Jacobean
            blackbeard29
            Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

            Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
            Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

            blackbeard29undefined Bruhmoment212undefined _KimboSlice_undefined 1Kaiserundefined 4 Replies Last reply
            3
            • Cahzundefined Cahz

              Jacobean
              blackbeard29
              Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

              Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
              Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

              blackbeard29undefined Offline
              blackbeard29undefined Offline
              blackbeard29
              wrote on last edited by
              #7

              Cahz thanks

              1 Reply Last reply
              0
              • Jacobeanundefined Offline
                Jacobeanundefined Offline
                Jacobean
                wrote on last edited by
                #8

                Cahz
                Now I get the error:

                **** 1 script error(s):
                **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

                Farzadundefined 3 Replies Last reply
                0
                • Jacobeanundefined Jacobean

                  Cahz
                  Now I get the error:

                  **** 1 script error(s):
                  **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

                  Farzadundefined Offline
                  Farzadundefined Offline
                  Farzad
                  wrote on last edited by
                  #9

                  Jacobean πŸ‘¨πŸ»β€πŸ’»

                  1 Reply Last reply
                  0
                  • Jacobeanundefined Jacobean

                    Cahz
                    Now I get the error:

                    **** 1 script error(s):
                    **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

                    Farzadundefined Offline
                    Farzadundefined Offline
                    Farzad
                    wrote on last edited by
                    #10

                    Jacobean bro you need to add things into scr1pt

                    1 Reply Last reply
                    0
                    • Vulture Aidundefined Vulture Aid

                      I am for sure gonna play around with this

                      Farzadundefined Offline
                      Farzadundefined Offline
                      Farzad
                      wrote on last edited by
                      #11
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • Jacobeanundefined Jacobean

                        Cahz
                        Now I get the error:

                        **** 1 script error(s):
                        **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

                        Farzadundefined Offline
                        Farzadundefined Offline
                        Farzad
                        wrote on last edited by
                        #12

                        Jacobean send the way your script looks like

                        Jacobeanundefined 1 Reply Last reply
                        0
                        • Farzadundefined Farzad

                          Jacobean send the way your script looks like

                          Jacobeanundefined Offline
                          Jacobeanundefined Offline
                          Jacobean
                          wrote on last edited by
                          #13

                          Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                          And put the config in t6r/data.
                          Do I need to do more than this?
                          https://prnt.sc/s3m9iz

                          Cahzundefined _KimboSlice_undefined 2 Replies Last reply
                          0
                          • Jacobeanundefined Jacobean

                            Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                            And put the config in t6r/data.
                            Do I need to do more than this?
                            https://prnt.sc/s3m9iz

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #14

                            Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                            Updated:https://github.com/Paintball/BO2-Zombies-Mod

                            Jacobeanundefined 1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                              Updated:https://github.com/Paintball/BO2-Zombies-Mod

                              Jacobeanundefined Offline
                              Jacobeanundefined Offline
                              Jacobean
                              wrote on last edited by
                              #15

                              Cahz Works great now, thanks

                              1 Reply Last reply
                              0
                              • Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #16

                                Cahz Nice work man, thats really cool πŸ‘
                                To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                                But is really cool mods.
                                For exemple u can make

                                perksExemple(){
                                	self endon("disconnect");
                                	self endon("stop_perks"); //Solution 1: end thread when player lose it
                                	level endon("end_game");
                                	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                                		/*Something happen there*/
                                
                                	}
                                }
                                

                                Nice gamemode, u can make it more, just do it πŸ™‚

                                Farzadundefined 1 Reply Last reply
                                1
                                • Sorexundefined Sorex

                                  Cahz Nice work man, thats really cool πŸ‘
                                  To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                                  But is really cool mods.
                                  For exemple u can make

                                  perksExemple(){
                                  	self endon("disconnect");
                                  	self endon("stop_perks"); //Solution 1: end thread when player lose it
                                  	level endon("end_game");
                                  	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                                  		/*Something happen there*/
                                  
                                  	}
                                  }
                                  

                                  Nice gamemode, u can make it more, just do it πŸ™‚

                                  Farzadundefined Offline
                                  Farzadundefined Offline
                                  Farzad
                                  wrote on last edited by
                                  #17

                                  Sorex what do you mean make it more?

                                  1 Reply Last reply
                                  0
                                  • Sorexundefined Offline
                                    Sorexundefined Offline
                                    Sorex
                                    Contributor
                                    wrote on last edited by
                                    #18

                                    Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                                    Farzadundefined 1 Reply Last reply
                                    0
                                    • Sorexundefined Sorex

                                      Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                                      Farzadundefined Offline
                                      Farzadundefined Offline
                                      Farzad
                                      wrote on last edited by
                                      #19

                                      Sorex ohh alright

                                      1 Reply Last reply
                                      0
                                      • PlzReviveMeundefined Offline
                                        PlzReviveMeundefined Offline
                                        PlzReviveMe
                                        Contributor
                                        wrote on last edited by
                                        #20

                                        Just tried it out on Die Rise.

                                        1. Do not hold a grenade or else you will die.

                                        2. Going down with PHD and Who’s Who glitches out your game and crashes.

                                        Other than that, this is a great mod.

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • PlzReviveMeundefined PlzReviveMe

                                          Just tried it out on Die Rise.

                                          1. Do not hold a grenade or else you will die.

                                          2. Going down with PHD and Who’s Who glitches out your game and crashes.

                                          Other than that, this is a great mod.

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #21

                                          PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                                          And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                                          Vulture Aidundefined 1 Reply Last reply
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