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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    wxsifundefined Offline
    wxsifundefined Offline
    wxsif
    wrote on last edited by
    #129

    Cahz i get this error everytime i compile the source code

    **** 2 script error(s):
    **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
    **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

    Cahzundefined 1 Reply Last reply
    1
    • wxsifundefined wxsif

      Cahz i get this error everytime i compile the source code

      **** 2 script error(s):
      **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
      **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by Cahz
      #130

      wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

      wxsifundefined 1 Reply Last reply
      1
      • Cahzundefined Cahz

        wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

        wxsifundefined Offline
        wxsifundefined Offline
        wxsif
        wrote on last edited by
        #131

        Cahz god damn ur quick ty

        1 Reply Last reply
        1
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          tino1occoundefined Offline
          tino1occoundefined Offline
          tino1occo
          wrote on last edited by tino1occo
          #132

          Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

          Cahzundefined 1 Reply Last reply
          0
          • tino1occoundefined tino1occo

            Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by Cahz
            #133

            tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

            Most likely it is that
            (disable in your dedicated_zm.cfg)

            tino1occoundefined 1 Reply Last reply
            0
            • RedFoxundefined Offline
              RedFoxundefined Offline
              RedFox
              wrote on last edited by
              #134

              Im so noob,Where and how i can install this mod?

              (Sorry for my bad english :c )

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                Most likely it is that
                (disable in your dedicated_zm.cfg)

                tino1occoundefined Offline
                tino1occoundefined Offline
                tino1occo
                wrote on last edited by
                #135

                Cahz thank you

                1 Reply Last reply
                1
                • DannyIsHereundefined Offline
                  DannyIsHereundefined Offline
                  DannyIsHere
                  wrote on last edited by
                  #136

                  when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                  Cahzundefined 1 Reply Last reply
                  0
                  • DannyIsHereundefined DannyIsHere

                    when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #137

                    DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                    1 Reply Last reply
                    0
                    • Thoxyundefined Offline
                      Thoxyundefined Offline
                      Thoxy
                      wrote on last edited by
                      #138

                      alt text

                      Cahz I have issue when try to launch the server and i have commented the 2 lines :

                      set customMysteryBoxPriceEnabled 0
                      set customMysteryBoxPrice 10
                      

                      have you an idea ?

                      Here my dedicated_zm.cfg

                      Cahzundefined 1 Reply Last reply
                      0
                      • DannyIsHereundefined Offline
                        DannyIsHereundefined Offline
                        DannyIsHere
                        wrote on last edited by
                        #139

                        another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                        1 Reply Last reply
                        0
                        • DannyIsHereundefined Offline
                          DannyIsHereundefined Offline
                          DannyIsHere
                          wrote on last edited by
                          #140

                          Nevermind i just chucked it in there and it worked, sorry

                          1 Reply Last reply
                          0
                          • Thoxyundefined Thoxy

                            alt text

                            Cahz I have issue when try to launch the server and i have commented the 2 lines :

                            set customMysteryBoxPriceEnabled 0
                            set customMysteryBoxPrice 10
                            

                            have you an idea ?

                            Here my dedicated_zm.cfg

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #141

                            Thoxy In the file you provided you have

                            //set customMysteryBoxPriceEnabled 0
                            //set customMysteryBoxPrice 950
                            

                            Take off the "//" in the front of each of them

                            set customMysteryBoxPriceEnabled 0
                            set customMysteryBoxPrice 950
                            
                            Thoxyundefined 1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              Thoxy In the file you provided you have

                              //set customMysteryBoxPriceEnabled 0
                              //set customMysteryBoxPrice 950
                              

                              Take off the "//" in the front of each of them

                              set customMysteryBoxPriceEnabled 0
                              set customMysteryBoxPrice 950
                              
                              Thoxyundefined Offline
                              Thoxyundefined Offline
                              Thoxy
                              wrote on last edited by
                              #142

                              Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                              1 Reply Last reply
                              0
                              • wxsifundefined Offline
                                wxsifundefined Offline
                                wxsif
                                wrote on last edited by
                                #143

                                **** 1 script error(s):
                                **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                                help ?

                                wxsifundefined 1 Reply Last reply
                                0
                                • wxsifundefined wxsif

                                  **** 1 script error(s):
                                  **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                                  help ?

                                  wxsifundefined Offline
                                  wxsifundefined Offline
                                  wxsif
                                  wrote on last edited by
                                  #144

                                  wxsif nvm i figured it out

                                  1 Reply Last reply
                                  1
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    espancamentoundefined Offline
                                    espancamentoundefined Offline
                                    espancamento
                                    wrote on last edited by
                                    #145

                                    Cahz is there any way to play zombies++ in solo/lan mode ?

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      Cheeeesyyundefined Offline
                                      Cheeeesyyundefined Offline
                                      Cheeeesyy
                                      wrote on last edited by
                                      #146

                                      Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • Acrillxundefined Offline
                                        Acrillxundefined Offline
                                        Acrillx
                                        wrote on last edited by
                                        #147

                                        wait you can play custom games with this??

                                        1 Reply Last reply
                                        0
                                        • Cheeeesyyundefined Cheeeesyy

                                          Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #148

                                          Cheeeesyy

                                          To have all players spawn on round 1, you can use this simple GSC in your script.

                                          Add this into your script anywhere.

                                          spawn_if_round_one() //force spawn player
                                          {
                                          	wait 5; //waits for blackscreen to load
                                          	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                          	{
                                          		self [[ level.spawnplayer ]]();
                                          		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                          			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                          	}
                                          }
                                          

                                          Then add this

                                          player thread spawn_if_round_one();
                                          

                                          under your OnPlayerConnect function, like so.

                                          onPlayerConnect()
                                          {
                                          	level endon( "end_game" );
                                                  self endon( "disconnect" );
                                          	for (;;)
                                          	{
                                          		level waittill( "connected", player );
                                          		player thread spawn_if_round_one();
                                          	}
                                          }
                                          

                                          Hope this helps

                                          https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                          Cheeeesyyundefined 1 Reply Last reply
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