[Release] [ZM] ZOMBIES++
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RevengeWRLD999 And this only happens when I play solo online. If I load into server then it doesnt have this error
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Cahz i know you probably responded to this elsewhere, but how do you toggle off the new powerups??
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RevengeWRLD999
Z++ doesn't use tell so that is being caused by another mod you have loaded.Lish
You can disable certain powerups by setting whichever Dvar values to0
zmPowerupsFastFeetEnabled zmPowerupsUnlimitedAmmoEnabled zmPowerupsPackAPunchEnabled zmPowerupsMoneyDropEnabled zmPowerupsNukeEnabled zmPowerupsInstaKillEnabled zmPowerupsMaxAmmoEnabled zmPowerupsDoublePointsEnabled zmPowerupsFireSaleEnabled zmPowerupsPerkBottleEnabled zmPowerupsCarpenterEnabled zmPowerupsZombieBloodEnabled
For Custom Games:
Open console and typeset <dvar> <value>
Example:set zmPowerupsZombieBloodEnabled 0
For Dedicated Servers:
You can edit your dedicated_zm.cfg file to add the DVARs -
This post is deleted!
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Cahz how the file is supposed to be downloaded it does not give me any option to download it
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MichaelCH its a script not a mod, genius.
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I'm using the pre-compiled v1.3, without editing anything.
So far on all maps I have seen PhD flopper which works great and as expected and I'm loving the zombie counter!However, which maps have the custom powerups and how many of them are pre-enabled to spawn in? (as aforementioned not edited anything, just using as pre-compiled)
On Die Rise, the Perk Bottle spawned in (shown in screenshot) which works great as perk list shows, but the other powerups e.g. fast feet, random money, unlimited ammo did not spawn.
On Mob of the Dead and Town, nothing appearedAre the custom powerups on a toggle before hand basis? But if that were the case then the perk bottle should not have spawned
Your help would be greatly appreciated. Thanks for this awesome script!!
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Cahz thanks
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azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)
TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.
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Cahz said in [Release] [ZM] ZOMBIES++ (Updated 6/10/2021):
azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)
TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.
Thank you for your clarification!! Cheers for making zombies interesting!
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Cahz Hi, I'm getting this message when trying to load the script. It is the precompiled version, so I haven't changed the code or anything. Thanks in advance.
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Hey
I've been running this mod for a while and it runs great, however custom powerups don't seem to work, they just don't spawn at all. Could this be that they are extremely rare? I've played around 5 games with the mod and 0 powerups have been dropped.
I can provide a screenshot of the source code I used (the same one that you published). Thanks in advance. -
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Cahz thanks, will do
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Cahz Hey it says that the extra perks wont load when i try to load town
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Hi guys, what are your thoughts about this mod ?
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Cahz How do toggle the stuff
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Does version 1.2 now work properly?
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Cahz im confused on how to install this
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this is way too over complicated at this point i will pay you to make a youtube video tutorial for this i just want phd in die rise