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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Vulture Aidundefined Offline
    Vulture Aidundefined Offline
    Vulture Aid
    Contributor
    wrote on last edited by
    #24

    Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

    Cahzundefined 1 Reply Last reply
    0
    • Fryundefined Offline
      Fryundefined Offline
      Fry
      Plutonium Staff
      wrote on last edited by
      #25

      Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

      Did you use compiler.exe or GSC studio?

      I was going to include it with JezuzLizard's MapRestartWorkaround script.

      Cahzundefined 1 Reply Last reply
      0
      • Vulture Aidundefined Vulture Aid

        Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #26

        Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

        1 Reply Last reply
        0
        • Fryundefined Fry

          Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

          Did you use compiler.exe or GSC studio?

          I was going to include it with JezuzLizard's MapRestartWorkaround script.

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #27

          Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

          Fryundefined 1 Reply Last reply
          0
          • Cahzundefined Cahz

            Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

            Fryundefined Offline
            Fryundefined Offline
            Fry
            Plutonium Staff
            wrote on last edited by Fry
            #28

            Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

            Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

            Ah I see. I guess I download GSC studio then.

            Thanks.

            1 Reply Last reply
            0
            • Fryundefined Offline
              Fryundefined Offline
              Fry
              Plutonium Staff
              wrote on last edited by Fry
              #29

              So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

              Cahzundefined 1 Reply Last reply
              0
              • Fryundefined Fry

                So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #30

                Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                Fryundefined 1 Reply Last reply
                0
                • Cahzundefined Cahz

                  Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                  Fryundefined Offline
                  Fryundefined Offline
                  Fry
                  Plutonium Staff
                  wrote on last edited by
                  #31

                  Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                  Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                  yeah I seem to change 20 to 15 and it worked

                  1 Reply Last reply
                  0
                  • MiguelitoS2undefined MiguelitoS2

                    Hey,

                    I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                    Don't suppose you could lend me a hand here Cahz

                    Cheers.

                    SlyJFundefined Offline
                    SlyJFundefined Offline
                    SlyJF
                    wrote on last edited by
                    #32

                    MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                    Ox_undefined 1 Reply Last reply
                    0
                    • SlyJFundefined SlyJF

                      MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                      Ox_undefined Offline
                      Ox_undefined Offline
                      Ox_
                      wrote on last edited by
                      #33

                      SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                      MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                      It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                      Don't know why he missed that part when he copied over my code.

                      Cahzundefined 1 Reply Last reply
                      1
                      • Ox_undefined Ox_

                        SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                        MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                        It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                        Don't know why he missed that part when he copied over my code.

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #34

                        Ox_ SlyJF I never used this mod on Origins for 2 reasons.

                        1. There's already all the perks on that map so I never added any extra perks (so didnt test)
                        2. I personally just don't like the map so I never tested the mod with it

                        I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

                        1 Reply Last reply
                        0
                        • VERsingthegamezundefined Offline
                          VERsingthegamezundefined Offline
                          VERsingthegamez
                          wrote on last edited by
                          #35

                          Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.

                          1 Reply Last reply
                          0
                          • Papa  Johnundefined Offline
                            Papa  Johnundefined Offline
                            Papa John
                            wrote on last edited by
                            #36

                            I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                            Sebi2030undefined 1 Reply Last reply
                            1
                            • Papa  Johnundefined Papa John

                              I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                              Sebi2030undefined Offline
                              Sebi2030undefined Offline
                              Sebi2030
                              wrote on last edited by
                              #37

                              Clarence i have the same problem

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                MrWaveundefined Offline
                                MrWaveundefined Offline
                                MrWave
                                wrote on last edited by
                                #38

                                Cahz Thank You so Much My Friend For This Mod .
                                But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                                Cahzundefined 1 Reply Last reply
                                1
                                • MrWaveundefined MrWave

                                  Cahz Thank You so Much My Friend For This Mod .
                                  But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by Cahz
                                  #39

                                  @MrSlark Sebi2030 Clarence

                                  Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

                                  level.is_forever_solo_game = undefined;
                                  

                                  Then recompile all the gsc files into a new _clientids.gsc file

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    MrWaveundefined Offline
                                    MrWaveundefined Offline
                                    MrWave
                                    wrote on last edited by
                                    #40

                                    Cahz I Found 1 problem in Alctara Island Map .
                                    This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                                    Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                                    Does anyone have this problem?

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • MrWaveundefined MrWave

                                      Cahz I Found 1 problem in Alctara Island Map .
                                      This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                                      Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                                      Does anyone have this problem?

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #41

                                      @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                                      MrWaveundefined 2 Replies Last reply
                                      1
                                      • Cahzundefined Cahz

                                        @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                                        MrWaveundefined Offline
                                        MrWaveundefined Offline
                                        MrWave
                                        wrote on last edited by
                                        #42

                                        Cahz It's different , Most of the time before the round 20

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • MrWaveundefined MrWave

                                          Cahz It's different , Most of the time before the round 20

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #43

                                          @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                          MrWaveundefined 3 Replies Last reply
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