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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    LordCurtisundefined Offline
    LordCurtisundefined Offline
    LordCurtis
    wrote on last edited by
    #63

    Cahz im getting
    "**** 2 script error(s):
    **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

    i checked them and no idea what it would be for debugbuttonmonitor.

    Cahzundefined 1 Reply Last reply
    0
    • LordCurtisundefined LordCurtis

      Cahz im getting
      "**** 2 script error(s):
      **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

      i checked them and no idea what it would be for debugbuttonmonitor.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #64

      LordCurtis im not holding your hand and fixing your problems for you kiddo.
      It's quite clear what the error is

      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

      If you cant figure out how to fix this, you don't need to be editing gsc files.

      LordCurtisundefined 1 Reply Last reply
      0
      • Cahzundefined Cahz

        LordCurtis im not holding your hand and fixing your problems for you kiddo.
        It's quite clear what the error is

        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

        If you cant figure out how to fix this, you don't need to be editing gsc files.

        LordCurtisundefined Offline
        LordCurtisundefined Offline
        LordCurtis
        wrote on last edited by
        #65

        Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

        Cahzundefined 1 Reply Last reply
        0
        • LordCurtisundefined LordCurtis

          Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #66

          LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

          S I K E

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            @MrSlark You can find the proper codes needed HERE

            MrWaveundefined Offline
            MrWaveundefined Offline
            MrWave
            wrote on last edited by
            #67

            Cahz Bro . I Can't Find That codes . Can You help Me ?
            Really I Need Your Mod And i Need ZombieBlood For Do ee :))
            Both are needed

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              _KimboSlice_undefined Offline
              _KimboSlice_undefined Offline
              _KimboSlice_
              wrote on last edited by
              #68

              Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

              1 Reply Last reply
              4
              • Cahzundefined Cahz

                Jacobean
                blackbeard29
                Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                _KimboSlice_undefined Offline
                _KimboSlice_undefined Offline
                _KimboSlice_
                wrote on last edited by
                #69

                Cahz error 404 not found when i open the link of the tutorial

                1 Reply Last reply
                0
                • Jacobeanundefined Jacobean

                  Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                  And put the config in t6r/data.
                  Do I need to do more than this?
                  https://prnt.sc/s3m9iz

                  _KimboSlice_undefined Offline
                  _KimboSlice_undefined Offline
                  _KimboSlice_
                  wrote on last edited by
                  #70

                  Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                  luigistyleundefined 1 Reply Last reply
                  1
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    twistedfunundefined Offline
                    twistedfunundefined Offline
                    twistedfun
                    wrote on last edited by
                    #71

                    Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                    1 Reply Last reply
                    0
                    • _KimboSlice_undefined _KimboSlice_

                      Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                      luigistyleundefined Offline
                      luigistyleundefined Offline
                      luigistyle
                      Plutonium Staff
                      wrote on last edited by
                      #72

                      @SlaaayZ Correct.

                      1 Reply Last reply
                      1
                      • So Highundefined Offline
                        So Highundefined Offline
                        So High
                        wrote on last edited by
                        #73

                        that zombie blood fix would be comin in clutch tho

                        Cahzundefined 1 Reply Last reply
                        0
                        • So Highundefined So High

                          that zombie blood fix would be comin in clutch tho

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #74

                          @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                          LastKingundefined 1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            UnknownAU Not sure how it doesn't work... Works fine for me

                            LastKingundefined Offline
                            LastKingundefined Offline
                            LastKing
                            wrote on last edited by
                            #75

                            Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                            cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                              LastKingundefined Offline
                              LastKingundefined Offline
                              LastKing
                              wrote on last edited by
                              #76

                              Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                              **** 1 script error(S):
                              ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                              i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                              Cahzundefined MrWaveundefined 2 Replies Last reply
                              0
                              • LastKingundefined LastKing

                                Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                **** 1 script error(S):
                                ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #77

                                LastKing Try now buddy should be fixed 🙂

                                MrWaveundefined LastKingundefined 2 Replies Last reply
                                0
                                • LastKingundefined LastKing

                                  Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                  **** 1 script error(S):
                                  ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                  i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                  MrWaveundefined Offline
                                  MrWaveundefined Offline
                                  MrWave
                                  wrote on last edited by
                                  #78

                                  LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    LastKing Try now buddy should be fixed 🙂

                                    MrWaveundefined Offline
                                    MrWaveundefined Offline
                                    MrWave
                                    wrote on last edited by
                                    #79

                                    Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                    take ice staff part = server = crash

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • MrWaveundefined MrWave

                                      Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                      take ice staff part = server = crash

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #80

                                      @MrSlark Ok so it seems I can't fix the zombie blood

                                      Sorry
                                      (Not that this mod was ever intented for Origins anyway)

                                      1 Reply Last reply
                                      1
                                      • Cahzundefined Cahz

                                        LastKing Try now buddy should be fixed 🙂

                                        LastKingundefined Offline
                                        LastKingundefined Offline
                                        LastKing
                                        wrote on last edited by
                                        #81

                                        Cahz thanks, mod fixed and working good , there is a problem , before we pick up the zombieblood , that's not working but now after take zombieblood game stoped and server crashing, can you test it ?

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          Junk_bowundefined Offline
                                          Junk_bowundefined Offline
                                          Junk_bow
                                          wrote on last edited by
                                          #82

                                          Cahz Where can I find a tutorial on how to install this?

                                          Cahzundefined 1 Reply Last reply
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