Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
trickshotffamodgsc
28 Posts 7 Posters 5.8k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Emosewajundefined Emosewaj

    Emosewaj said in FFA Trickshotting base mod:

    other suggestion then:

    This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

    Ioofundefined Offline
    Ioofundefined Offline
    Ioof
    Contributor
    wrote on last edited by Ioof
    #19

    Emosewaj i thought about adding it again

    but my point with this thread is not spoonfeeding the people with a mod

    i actually want that the not so experienced people maybe look at the code and maybe learn from it

    the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

    and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

    after all i dont think changing a variable and compiling a mod should be that hard😜

    1 Reply Last reply
    0
    • treyfulundefined Offline
      treyfulundefined Offline
      treyful
      wrote on last edited by
      #20

      for some reason my server crashes upon adding match bonus?

      Ioofundefined 1 Reply Last reply
      0
      • treyfulundefined treyful

        for some reason my server crashes upon adding match bonus?

        Ioofundefined Offline
        Ioofundefined Offline
        Ioof
        Contributor
        wrote on last edited by
        #21

        treyful this is what I mean with my post above
        People just trynna copy and paste without looking at the code
        _globallogic....

        treyfulundefined 1 Reply Last reply
        0
        • Ioofundefined Ioof

          treyful this is what I mean with my post above
          People just trynna copy and paste without looking at the code
          _globallogic....

          treyfulundefined Offline
          treyfulundefined Offline
          treyful
          wrote on last edited by
          #22
          This post is deleted!
          1 Reply Last reply
          0
          • Ioofundefined Offline
            Ioofundefined Offline
            Ioof
            Contributor
            wrote on last edited by
            #23

            treyful said in FFA Trickshotting base mod:

            cause you think i don't understand gsc

            alright let say it like this in the matchbonus code there is a function
            but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

            how do you get acces to the file that has that function without loading it in your mod?

            a. use the #include function to get acces to all the scripts that are placed in the file
            b. use the folder path to thread the function outside your current gsc file

            hint: there a 2 correct answers

            treyfulundefined 1 Reply Last reply
            0
            • Ioofundefined Ioof

              treyful said in FFA Trickshotting base mod:

              cause you think i don't understand gsc

              alright let say it like this in the matchbonus code there is a function
              but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

              how do you get acces to the file that has that function without loading it in your mod?

              a. use the #include function to get acces to all the scripts that are placed in the file
              b. use the folder path to thread the function outside your current gsc file

              hint: there a 2 correct answers

              treyfulundefined Offline
              treyfulundefined Offline
              treyful
              wrote on last edited by
              #24

              Enki thank you. all i needed

              1 Reply Last reply
              0
              • lulaundefined Offline
                lulaundefined Offline
                lula
                Contributor
                wrote on last edited by
                #25

                im getting this error

                1 script error(s):
                Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

                1 Reply Last reply
                0
                • Ioofundefined Offline
                  Ioofundefined Offline
                  Ioof
                  Contributor
                  wrote on last edited by Ioof
                  #26

                  Why globallogic.gsc? I did not include it anywhere

                  And btw I removed the matchbonus its causing some problems looking for a better way

                  1 Reply Last reply
                  0
                  • Ioofundefined Ioof

                    Hello there..

                    Since there are alot of people that need help with gsc scripting etc.
                    i decided to create a mod base for a FFA trickhotting mod.

                    Features :

                    • Welcome Message

                    • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                    • Midgame classchange

                    • Lowered death barriers for following maps:

                      Detour
                      Uplink
                      Hydro
                      Vertigo

                    Thing you should know :

                    If you open the _clientids.gsc in the init() thread you can see this variable

                    level.serverName = "Nuze's Server";
                    

                    be sure to put your server name in there this appears in the welcome message.

                    Note :
                    This mod is ready to load just compile the mod rename it to _clientids.gsc
                    and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                    Edit :
                    11.02.2020 :

                    • Fixed deathbarriers / fall damage

                    12.02.2020 :

                    • you are now able to change to the same class that you have already equipped

                    Download

                    ImVeryTwistedundefined Offline
                    ImVeryTwistedundefined Offline
                    ImVeryTwisted
                    wrote on last edited by
                    #27

                    Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

                    1 Reply Last reply
                    0
                    • Ioofundefined Offline
                      Ioofundefined Offline
                      Ioof
                      Contributor
                      wrote on last edited by
                      #28

                      Yea i had that issue before but

                      if you look at the code :
                      -You are going to call it if you spawn
                      -Only moves the barriers that have a lower z axis that you have after you spawned

                      there is no way you are going to die after adding the code

                      but the most importent thing is to call it on onPlayerSpawned

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • 1
                      • 2
                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Recent
                      • Tags
                      • Popular
                      • Users
                      • Groups
                      • Donate