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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Ultimatemanundefined Ultimateman

    Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

    Script_doctor7undefined Offline
    Script_doctor7undefined Offline
    Script_doctor7
    wrote on last edited by
    #183

    Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down

    1 Reply Last reply
    0
    • C0NFU510Nundefined C0NFU510N

      i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

      Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by Xerxes
      #184

      C0NFU510N You haven't installed the mod correctly then. You could try posting a screenshot of your scripts folder in our dc group -

      1 Reply Last reply
      0
      • rodrigo_freefireundefined Offline
        rodrigo_freefireundefined Offline
        rodrigo_freefire
        wrote on last edited by
        #185

        When you look where the sun should be, a very large square white spot appears. could you fix it?

        Ultimatemanundefined 1 Reply Last reply
        1
        • rodrigo_freefireundefined rodrigo_freefire

          When you look where the sun should be, a very large square white spot appears. could you fix it?

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by
          #186

          rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

          rodrigo_freefireundefined 1 Reply Last reply
          0
          • Ultimatemanundefined Ultimateman

            rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

            rodrigo_freefireundefined Offline
            rodrigo_freefireundefined Offline
            rodrigo_freefire
            wrote on last edited by
            #187

            Ultimateman I deleted the two textures of the sun for not reading the message, I haven't seen any inconvenience, thank you

            1 Reply Last reply
            1
            • Ultimatemanundefined Ultimateman

              [ BO2 TranZit 2.0 Reimagined Release ]

              NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
              https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

              Hey yall! This is my Tranzit mod which changes plenty of things in the map.

              FEATURES

              • No fog
              • No denizens
              • Custom day & night cycle for each player
              • Rotating sky box
              • No lava / lava damage
              • Unlimited stamina
              • Player speed increased by 35 units per second
              • Jetgun has unlimited ammo ( lovely )
              • Jetgun can be used by everyone at the same time ( no jetgun limit )
              • Pack a Punch door stays open forever once players have turned on the power
              • Turbine doors stay open once players have turned on the power
              • Custom placed models ( +- 200 ) around the map to make the map look more believable
              • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
              • Electric Trap & Turret no longer need Turbine
              • Electric Trap's health increased from 60 to 180
              • Unique player character looks
              • Custom Pack a Punch Camo
              • Over 190 custom textures

              Download links

              git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
              mega:
              SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
              COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
              mediafire:
              SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
              COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

              Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

              Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

              Gzmorz: Helped with model array & log printing

              Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

              Thank you for checking out my mod! 🙂

              Amount of time that went into creating this mod: ~500 hours

              Image 1

              Image 2

              Image 3

              Image 4

              Jeniussmortundefined Offline
              Jeniussmortundefined Offline
              Jeniussmort
              wrote on last edited by
              #188
              This post is deleted!
              1 Reply Last reply
              0
              • Ultimatemanundefined Ultimateman

                [ BO2 TranZit 2.0 Reimagined Release ]

                NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                FEATURES

                • No fog
                • No denizens
                • Custom day & night cycle for each player
                • Rotating sky box
                • No lava / lava damage
                • Unlimited stamina
                • Player speed increased by 35 units per second
                • Jetgun has unlimited ammo ( lovely )
                • Jetgun can be used by everyone at the same time ( no jetgun limit )
                • Pack a Punch door stays open forever once players have turned on the power
                • Turbine doors stay open once players have turned on the power
                • Custom placed models ( +- 200 ) around the map to make the map look more believable
                • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                • Electric Trap & Turret no longer need Turbine
                • Electric Trap's health increased from 60 to 180
                • Unique player character looks
                • Custom Pack a Punch Camo
                • Over 190 custom textures

                Download links

                git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                mega:
                SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                mediafire:
                SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                Gzmorz: Helped with model array & log printing

                Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                Thank you for checking out my mod! 🙂

                Amount of time that went into creating this mod: ~500 hours

                Image 1

                Image 2

                Image 3

                Image 4

                Jeniussmortundefined Offline
                Jeniussmortundefined Offline
                Jeniussmort
                wrote on last edited by
                #189

                Ultimateman how do i disable the lighting and enable the denizens?

                Ultimatemanundefined 1 Reply Last reply
                0
                • Jeniussmortundefined Jeniussmort

                  Ultimateman how do i disable the lighting and enable the denizens?

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #190

                  Jeniussmort Comment out the following

                  //this
                  thread set_transit_visuals();
                  
                  // && this
                  level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                  

                  Hope this helps 😃

                  Jeniussmortundefined 1 Reply Last reply
                  1
                  • Ultimatemanundefined Ultimateman

                    Jeniussmort Comment out the following

                    //this
                    thread set_transit_visuals();
                    
                    // && this
                    level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                    

                    Hope this helps 😃

                    Jeniussmortundefined Offline
                    Jeniussmortundefined Offline
                    Jeniussmort
                    wrote on last edited by
                    #191

                    Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                    Ultimatemanundefined 1 Reply Last reply
                    0
                    • Jeniussmortundefined Jeniussmort

                      Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #192

                      Jeniussmort my bad, did u wanna remove everything that comes with tranzit 2.0 or what? then you can simply delete the images folder and every script file 👍

                      1 Reply Last reply
                      1
                      • santyagod1000undefined Offline
                        santyagod1000undefined Offline
                        santyagod1000
                        wrote on last edited by
                        #193

                        Hhfhjjg

                        1 Reply Last reply
                        0
                        • TarusLykoiundefined Offline
                          TarusLykoiundefined Offline
                          TarusLykoi
                          wrote on last edited by
                          #194

                          please only scrip for jetgun

                          1 Reply Last reply
                          0
                          • Stank Bootyundefined Offline
                            Stank Bootyundefined Offline
                            Stank Booty
                            wrote on last edited by
                            #195

                            does anyone know why origins or any other map wont load on bo2 zombies??

                            1 Reply Last reply
                            0
                            • Eberniteundefined Offline
                              Eberniteundefined Offline
                              Ebernite
                              wrote on last edited by
                              #196

                              So you took tranzit, and removed the tranzit part

                              Ultimatemanundefined 1 Reply Last reply
                              0
                              • Eberniteundefined Ebernite

                                So you took tranzit, and removed the tranzit part

                                Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by
                                #197

                                Ebernite pretty much

                                1 Reply Last reply
                                0
                                • DoorknobBoyundefined Offline
                                  DoorknobBoyundefined Offline
                                  DoorknobBoy
                                  wrote on last edited by
                                  #198

                                  anyone know which file is the skybox file? or atleast what causes it to change because i hate the sudo day night cycle

                                  1 Reply Last reply
                                  0
                                  • VALXDundefined Offline
                                    VALXDundefined Offline
                                    VALXD
                                    wrote on last edited by
                                    #199

                                    i can't do the richtofen easter egg because the Jetgun has unlimited ammo

                                    Ultimatemanundefined 1 Reply Last reply
                                    0
                                    • VALXDundefined VALXD

                                      i can't do the richtofen easter egg because the Jetgun has unlimited ammo

                                      Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      wrote on last edited by
                                      #200

                                      VALXD Yeah this mod will be updated eventually.

                                      1 Reply Last reply
                                      0
                                      • CreeperGayundefined Offline
                                        CreeperGayundefined Offline
                                        CreeperGay
                                        wrote on last edited by
                                        #201

                                        how can i put the mod in my game bro??

                                        1 Reply Last reply
                                        0
                                        • Ultimatemanundefined Ultimateman

                                          [ BO2 TranZit 2.0 Reimagined Release ]

                                          NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                          FEATURES

                                          • No fog
                                          • No denizens
                                          • Custom day & night cycle for each player
                                          • Rotating sky box
                                          • No lava / lava damage
                                          • Unlimited stamina
                                          • Player speed increased by 35 units per second
                                          • Jetgun has unlimited ammo ( lovely )
                                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                          • Pack a Punch door stays open forever once players have turned on the power
                                          • Turbine doors stay open once players have turned on the power
                                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                          • Electric Trap & Turret no longer need Turbine
                                          • Electric Trap's health increased from 60 to 180
                                          • Unique player character looks
                                          • Custom Pack a Punch Camo
                                          • Over 190 custom textures

                                          Download links

                                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                          mega:
                                          SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                          COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                          mediafire:
                                          SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                          COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                          Gzmorz: Helped with model array & log printing

                                          Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                          Thank you for checking out my mod! 🙂

                                          Amount of time that went into creating this mod: ~500 hours

                                          Image 1

                                          Image 2

                                          Image 3

                                          Image 4

                                          dufas3undefined Offline
                                          dufas3undefined Offline
                                          dufas3
                                          wrote on last edited by
                                          #202

                                          Ultimateman said in [ BO2 TranZit 2.0 Reimagined Release ]:

                                          un has unlimited ammo ( lov

                                          1 Reply Last reply
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