Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
97 Posts 75 Posters 49.6k Views 12 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • 5and5undefined 5and5

    Call of Duty: Black Ops II Zombies - Remix

    This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

    Created by: 5and5

    YouTube - Twitch - Twitter

    badge-alt-text

    Download

    Download

    Leaderboards

    Leaderboards

    How to Install

    YouTube Video

    • Video Tutorial

    Automatic Installer

    • Download and install BO2 Plutonium Plutonium Download
    • Download the latest version of Remix Installer
    • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
    • Launch the game and enjoy!

    Manual Installation

    • Download and install BO2 Plutonium Plutonium Download
    • Download the latest version of Remix
    • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
    • Launch the game and enjoy!

    Custom Survival Maps Installation

    • Go here for more information
    • Download Remix Custom Survival Maps
    • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
    • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

    Change Notes

    General

    • Zombies start running at round 1
    • Walkers removed
    • Coop pause
    • Three weapon slots by default
    • Zombies health scales more linearly
    • Insta kill rounds start on round 115 on normal maps then happen every odd round after
    • Insta kill rounds start on round 75 on survival maps then happen every odd round after
    • 12 hour reset

    Visual

    • Tweaked graphics
    • Tweaked vision set
    • Rotating skybox
    • Fog disabled
    • Night mode option with night_mode 1
    • Change zombies eye color with eye_color 1

    Patches

    • Bank automatically full
    • Perma Perks given
    • Fridge has AN94 or War Machine depending on the map
    • Set box starting locations
    • First box
    • Round 255 round cap removed
    • In game fast ray rapid_fire 1
    • Characters can be selected with character

    HUD

    • Timer
    • Round timer
    • Health bar
    • SPH - appears after round 50
    • Zombies remaining counter
    • Current zone
    • Trap timer
    • All hud can be turned on with hud_all 1
    • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
    • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

    Player

    • Starting points set to 555
    • Max points set to 500005
    • Reduced fall damage

    Power Ups

    • Drop rate increased from 3% to 4%
    • Fire sales removed
    • Max ammos refill clip as well
    • Carpenters repair shields
    • Insta kill timer stacks
    • Double points timer stacks
    • Nukes kill zombies faster
    • Perk bottles give extra perk slot
    • Effect added to the first drop of a new powerup cycle

    Perks

    • Players can sprint while drinking perks
    • Perk bottles also increase players perk limit by 1
    • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
    • Deadshot increases head shot damage by x2
    • Who's who wont activate when player has quick revive
    • Electric cherry wont activate when a player goes down
    • Proning in front of perks gives you 100 points

    Mystery Box

    • Weapons can be shared by knifing the box
    • Box moves instantly now
    • Box perma perk guarantees a good weapon first hit
    • First box setup guaranteed
    • Mark 2 probability increased from 33% to 50%

    Buildables

    • All parts are given at the start of the game
    • Increased buildable buy distance
    • Buildables can be built without looking at them

    Weapons

    • Explosive damage scaling increased
    • Increased wall weapon buy distance
    • Buying wall weapon ammo fills clip

    Equipment

    • Claymores do 1/2 of zombies max health
    • Max claymores changed from 12 per player to 10 total on the map at a time

    Maps

    Survival

    • Dogs are enabled by default except on Nuketown
    • Dogs rounds always happen every 4 rounds

    Bus Depot

    • Pack-A-Punch added
    • Claymores added

    Farm

    • Pack-A-Punch added
    • Claymores added

    Town

    • Speed cola moved to tombstone location
    • Tombstone removed
    • Olympia wall buy replaced with an mp5
    • Claymores added

    Nuke Town

    • Pack-a-punch and jug will always land in the backyard that the box starts at
    • Set box starting location with nuked_box yellow or nuked_box green
    • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
    • Disabled zombies spawning in the middle while players are in either backyards
    • Limited M27

    Tranzit

    General

    • Denizens disabled
    • All light post portals are always active
    • Pap door is always open
    • Removed iron boards

    Zones

    • Farm barn zone acts the same as it does on Farm
    • Outside of Farm zone acts the same even if you open the door

    Buildables

    • Bus parts are prebuilt except cattle catcher
    • Dinner hatch is prebuilt
    • Turret does not need a turbine
    • Electric trap does not need a turbine

    Weapons

    • Jetgun recharges faster
    • Jetgun recharges while away
    • Jetgun returns to bench when over heated

    No Power

    • Enable no power game with no_power 1
    • This disables turbine workbench and jetgun

    Die Rise

    General

    • Leaper rounds always happen every 4 rounds
    • Perma phd flopper added

    Zones

    • Limited where players can camp while in the shaft
    • Zombies no longer jump across to trample steam zone
    • Disabled ground spawner in square room

    Elevators

    • Elevator wait time changed from 5-20 to 7-12 seconds
    • Standing on elevators make them move quicker
    • Key is given on spawn
    • Key is given 20 seconds after used
    • Key can lock elevators in a pre set position

    Weapons

    • Semtex wallbuy added by b23r
    • Sliquifier kills till round 255
    • Sliquifier continues to chain while put away
    • Sliquifier no longer drops extra goo
      <!-- - Sliquifier goo removed -->

    Mob of the Dead

    General

    • Blundergat spawns in wardens office without collecting 5 skulls
    • Set key to always spawn next to the cafeteria

    Buildables

    • All plane parts are given on spawn in solo only
    • Plane automatically refills
    • Zombie shield bench added inside wardens office
    • Zombie shield inside wardens has a 5 minute cooldown

    Traps

    • Fan trap no longer kills players instantly
    • Sniper trap does infinite damage
    • Acid trap player damage cool down increased from 1 to 1.5 seconds

    Zones

    • Opening double tap door does not cause zombies to spawn upstairs

    Weapons

    • Blundergat damage no longer falls off
    • Blundergat is no longer limited in the box
    • Blundergat ammo reduced by 1/3
    • Acidgat ammo reduced by 1/3
    • Tomahawk is upgraded when picked up
    • Tomahawk reduced cooldown from 5 to 4 seconds

    Buried

    General

    • Initial spawns changed to be closer to the slide
    • Vultureaid will always be the last perk given by the witches
    • Removed barricade in front of jug
    • Nerfed jug spawn zone

    Buildables

    • Spawned turbine workbench by candy shop
    • Subwoofer gives powerups
    • Subwoofer has increased range
    • Turbine starts dying at 17% instead of 50% power

    Weapons

    • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

    Leroy

    • Leroy runs 25% longer when meleed with a Bowie Knife
    • Leroy runs 50% longer when meleed with Galvaknuckles

    Origins

    General

    • Tank has instant cool down
    • Pack-a-punch is always on
    • First robot always comes over tank station
    • Reduced soul boxes zombie requirement from 30 to 15
    • Replace the 115 packed weapon reward with a Raygun Mark 2

    Buildables

    • All records and buildable parts are given on spawn
    • Gramophone is no longer needed

    Teleporters

    • Teleporters activate as soon as doors leading to them are opened
    • Teleporters in the crazy place can be used without first being used from the other side

    Special Rounds

    • Panzers will come every 4 rounds on solo and coop
    • Generator zombies can come every 4 rounds
    • Generator zombies will come the same round as you turn on 4 or more generators

    Weapons

    • Staffs can be upgraded without doing the easter egg steps
    • Upgraded lighting does infinite damage
    • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

    Crazy Place

    • Moving walls at disabled
    • All gems are spawned

    Shovel and Helmet

    • Shovels are given on spawn
    • Golden shovels are awarded after 5 digs
    • Golden helmet chance increased from 5% to 20%

    Dig spots

    • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
    • Dug powerups spawn in a cycle (4 main powerups)
    • Hidden perk bottle dig spots are visible without zombie blood
    • Hidden perk bottle dig spots respawn every round
    • Hidden perk bottles give all 9 perk slots

    Source Code

    • BO2-Remix - https://github.com/5and5/BO2-Remix
    • BO1-Remix - https://github.com/5and5/BO1-Remix

    Credits

    • JezuzLizard
    • JBleezy
    • ZECxR3ap3r
    • Bandit
    • TTS
    • Naomi
    • Chase
    • DoktorSAS
    • HuthTV
    MrRiftundefined Offline
    MrRiftundefined Offline
    MrRift
    wrote on last edited by
    #25

    5and5 Hello! Any ideas how to fix this?
    **** 1 script error(s):
    **** Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1 ****
    I installed only the HUD one and the zone gsc, and I also didn't found the zone.gsc for origins. Is there any?*

    1 Reply Last reply
    0
    • Sonofiundefined Offline
      Sonofiundefined Offline
      Sonofi
      wrote on last edited by
      #26

      is there a way to remove certain features? i'm new and i dont really know how these thing works. I tried to delete one of the feature, the buildable feature, and it crashed the whole thing.

      can someone help? thx in advance

      1 Reply Last reply
      0
      • 5and5undefined 5and5

        Call of Duty: Black Ops II Zombies - Remix

        This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

        Created by: 5and5

        YouTube - Twitch - Twitter

        badge-alt-text

        Download

        Download

        Leaderboards

        Leaderboards

        How to Install

        YouTube Video

        • Video Tutorial

        Automatic Installer

        • Download and install BO2 Plutonium Plutonium Download
        • Download the latest version of Remix Installer
        • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
        • Launch the game and enjoy!

        Manual Installation

        • Download and install BO2 Plutonium Plutonium Download
        • Download the latest version of Remix
        • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
        • Launch the game and enjoy!

        Custom Survival Maps Installation

        • Go here for more information
        • Download Remix Custom Survival Maps
        • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
        • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

        Change Notes

        General

        • Zombies start running at round 1
        • Walkers removed
        • Coop pause
        • Three weapon slots by default
        • Zombies health scales more linearly
        • Insta kill rounds start on round 115 on normal maps then happen every odd round after
        • Insta kill rounds start on round 75 on survival maps then happen every odd round after
        • 12 hour reset

        Visual

        • Tweaked graphics
        • Tweaked vision set
        • Rotating skybox
        • Fog disabled
        • Night mode option with night_mode 1
        • Change zombies eye color with eye_color 1

        Patches

        • Bank automatically full
        • Perma Perks given
        • Fridge has AN94 or War Machine depending on the map
        • Set box starting locations
        • First box
        • Round 255 round cap removed
        • In game fast ray rapid_fire 1
        • Characters can be selected with character

        HUD

        • Timer
        • Round timer
        • Health bar
        • SPH - appears after round 50
        • Zombies remaining counter
        • Current zone
        • Trap timer
        • All hud can be turned on with hud_all 1
        • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
        • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

        Player

        • Starting points set to 555
        • Max points set to 500005
        • Reduced fall damage

        Power Ups

        • Drop rate increased from 3% to 4%
        • Fire sales removed
        • Max ammos refill clip as well
        • Carpenters repair shields
        • Insta kill timer stacks
        • Double points timer stacks
        • Nukes kill zombies faster
        • Perk bottles give extra perk slot
        • Effect added to the first drop of a new powerup cycle

        Perks

        • Players can sprint while drinking perks
        • Perk bottles also increase players perk limit by 1
        • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
        • Deadshot increases head shot damage by x2
        • Who's who wont activate when player has quick revive
        • Electric cherry wont activate when a player goes down
        • Proning in front of perks gives you 100 points

        Mystery Box

        • Weapons can be shared by knifing the box
        • Box moves instantly now
        • Box perma perk guarantees a good weapon first hit
        • First box setup guaranteed
        • Mark 2 probability increased from 33% to 50%

        Buildables

        • All parts are given at the start of the game
        • Increased buildable buy distance
        • Buildables can be built without looking at them

        Weapons

        • Explosive damage scaling increased
        • Increased wall weapon buy distance
        • Buying wall weapon ammo fills clip

        Equipment

        • Claymores do 1/2 of zombies max health
        • Max claymores changed from 12 per player to 10 total on the map at a time

        Maps

        Survival

        • Dogs are enabled by default except on Nuketown
        • Dogs rounds always happen every 4 rounds

        Bus Depot

        • Pack-A-Punch added
        • Claymores added

        Farm

        • Pack-A-Punch added
        • Claymores added

        Town

        • Speed cola moved to tombstone location
        • Tombstone removed
        • Olympia wall buy replaced with an mp5
        • Claymores added

        Nuke Town

        • Pack-a-punch and jug will always land in the backyard that the box starts at
        • Set box starting location with nuked_box yellow or nuked_box green
        • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
        • Disabled zombies spawning in the middle while players are in either backyards
        • Limited M27

        Tranzit

        General

        • Denizens disabled
        • All light post portals are always active
        • Pap door is always open
        • Removed iron boards

        Zones

        • Farm barn zone acts the same as it does on Farm
        • Outside of Farm zone acts the same even if you open the door

        Buildables

        • Bus parts are prebuilt except cattle catcher
        • Dinner hatch is prebuilt
        • Turret does not need a turbine
        • Electric trap does not need a turbine

        Weapons

        • Jetgun recharges faster
        • Jetgun recharges while away
        • Jetgun returns to bench when over heated

        No Power

        • Enable no power game with no_power 1
        • This disables turbine workbench and jetgun

        Die Rise

        General

        • Leaper rounds always happen every 4 rounds
        • Perma phd flopper added

        Zones

        • Limited where players can camp while in the shaft
        • Zombies no longer jump across to trample steam zone
        • Disabled ground spawner in square room

        Elevators

        • Elevator wait time changed from 5-20 to 7-12 seconds
        • Standing on elevators make them move quicker
        • Key is given on spawn
        • Key is given 20 seconds after used
        • Key can lock elevators in a pre set position

        Weapons

        • Semtex wallbuy added by b23r
        • Sliquifier kills till round 255
        • Sliquifier continues to chain while put away
        • Sliquifier no longer drops extra goo
          <!-- - Sliquifier goo removed -->

        Mob of the Dead

        General

        • Blundergat spawns in wardens office without collecting 5 skulls
        • Set key to always spawn next to the cafeteria

        Buildables

        • All plane parts are given on spawn in solo only
        • Plane automatically refills
        • Zombie shield bench added inside wardens office
        • Zombie shield inside wardens has a 5 minute cooldown

        Traps

        • Fan trap no longer kills players instantly
        • Sniper trap does infinite damage
        • Acid trap player damage cool down increased from 1 to 1.5 seconds

        Zones

        • Opening double tap door does not cause zombies to spawn upstairs

        Weapons

        • Blundergat damage no longer falls off
        • Blundergat is no longer limited in the box
        • Blundergat ammo reduced by 1/3
        • Acidgat ammo reduced by 1/3
        • Tomahawk is upgraded when picked up
        • Tomahawk reduced cooldown from 5 to 4 seconds

        Buried

        General

        • Initial spawns changed to be closer to the slide
        • Vultureaid will always be the last perk given by the witches
        • Removed barricade in front of jug
        • Nerfed jug spawn zone

        Buildables

        • Spawned turbine workbench by candy shop
        • Subwoofer gives powerups
        • Subwoofer has increased range
        • Turbine starts dying at 17% instead of 50% power

        Weapons

        • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

        Leroy

        • Leroy runs 25% longer when meleed with a Bowie Knife
        • Leroy runs 50% longer when meleed with Galvaknuckles

        Origins

        General

        • Tank has instant cool down
        • Pack-a-punch is always on
        • First robot always comes over tank station
        • Reduced soul boxes zombie requirement from 30 to 15
        • Replace the 115 packed weapon reward with a Raygun Mark 2

        Buildables

        • All records and buildable parts are given on spawn
        • Gramophone is no longer needed

        Teleporters

        • Teleporters activate as soon as doors leading to them are opened
        • Teleporters in the crazy place can be used without first being used from the other side

        Special Rounds

        • Panzers will come every 4 rounds on solo and coop
        • Generator zombies can come every 4 rounds
        • Generator zombies will come the same round as you turn on 4 or more generators

        Weapons

        • Staffs can be upgraded without doing the easter egg steps
        • Upgraded lighting does infinite damage
        • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

        Crazy Place

        • Moving walls at disabled
        • All gems are spawned

        Shovel and Helmet

        • Shovels are given on spawn
        • Golden shovels are awarded after 5 digs
        • Golden helmet chance increased from 5% to 20%

        Dig spots

        • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
        • Dug powerups spawn in a cycle (4 main powerups)
        • Hidden perk bottle dig spots are visible without zombie blood
        • Hidden perk bottle dig spots respawn every round
        • Hidden perk bottles give all 9 perk slots

        Source Code

        • BO2-Remix - https://github.com/5and5/BO2-Remix
        • BO1-Remix - https://github.com/5and5/BO1-Remix

        Credits

        • JezuzLizard
        • JBleezy
        • ZECxR3ap3r
        • Bandit
        • TTS
        • Naomi
        • Chase
        • DoktorSAS
        • HuthTV
        Sabino.ahkundefined Offline
        Sabino.ahkundefined Offline
        Sabino.ahk
        wrote on last edited by Sabino.ahk
        #27

        5and5 Hello bro, I wanted to ask you a question. It will be possible to make the easter eggs with this script or it is not possible.?

        1 Reply Last reply
        0
        • PtoZorroundefined Offline
          PtoZorroundefined Offline
          PtoZorro
          wrote on last edited by
          #28
          This post is deleted!
          1 Reply Last reply
          0
          • qndaundefined Offline
            qndaundefined Offline
            qnda
            wrote on last edited by
            #29

            Bug Report: In Die Rise, elevator in Green Highrise Level 1b (room next to the trample steam bench) doesn't lock.

            1 Reply Last reply
            0
            • PtoZorroundefined Offline
              PtoZorroundefined Offline
              PtoZorro
              wrote on last edited by
              #30

              How can I change the probability of the weapons in the mistery box? I want to know where I can find the mark 2 modification in these scripts

              1 Reply Last reply
              0
              • Gabbyxo97undefined Offline
                Gabbyxo97undefined Offline
                Gabbyxo97
                Contributor
                wrote on last edited by
                #31

                I would love to be able to disable the auto-mule kick so I can choose when I want 3 guns

                1 Reply Last reply
                0
                • 5and5undefined 5and5

                  Call of Duty: Black Ops II Zombies - Remix

                  This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                  Created by: 5and5

                  YouTube - Twitch - Twitter

                  badge-alt-text

                  Download

                  Download

                  Leaderboards

                  Leaderboards

                  How to Install

                  YouTube Video

                  • Video Tutorial

                  Automatic Installer

                  • Download and install BO2 Plutonium Plutonium Download
                  • Download the latest version of Remix Installer
                  • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                  • Launch the game and enjoy!

                  Manual Installation

                  • Download and install BO2 Plutonium Plutonium Download
                  • Download the latest version of Remix
                  • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                  • Launch the game and enjoy!

                  Custom Survival Maps Installation

                  • Go here for more information
                  • Download Remix Custom Survival Maps
                  • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                  • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                  Change Notes

                  General

                  • Zombies start running at round 1
                  • Walkers removed
                  • Coop pause
                  • Three weapon slots by default
                  • Zombies health scales more linearly
                  • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                  • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                  • 12 hour reset

                  Visual

                  • Tweaked graphics
                  • Tweaked vision set
                  • Rotating skybox
                  • Fog disabled
                  • Night mode option with night_mode 1
                  • Change zombies eye color with eye_color 1

                  Patches

                  • Bank automatically full
                  • Perma Perks given
                  • Fridge has AN94 or War Machine depending on the map
                  • Set box starting locations
                  • First box
                  • Round 255 round cap removed
                  • In game fast ray rapid_fire 1
                  • Characters can be selected with character

                  HUD

                  • Timer
                  • Round timer
                  • Health bar
                  • SPH - appears after round 50
                  • Zombies remaining counter
                  • Current zone
                  • Trap timer
                  • All hud can be turned on with hud_all 1
                  • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                  • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                  Player

                  • Starting points set to 555
                  • Max points set to 500005
                  • Reduced fall damage

                  Power Ups

                  • Drop rate increased from 3% to 4%
                  • Fire sales removed
                  • Max ammos refill clip as well
                  • Carpenters repair shields
                  • Insta kill timer stacks
                  • Double points timer stacks
                  • Nukes kill zombies faster
                  • Perk bottles give extra perk slot
                  • Effect added to the first drop of a new powerup cycle

                  Perks

                  • Players can sprint while drinking perks
                  • Perk bottles also increase players perk limit by 1
                  • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                  • Deadshot increases head shot damage by x2
                  • Who's who wont activate when player has quick revive
                  • Electric cherry wont activate when a player goes down
                  • Proning in front of perks gives you 100 points

                  Mystery Box

                  • Weapons can be shared by knifing the box
                  • Box moves instantly now
                  • Box perma perk guarantees a good weapon first hit
                  • First box setup guaranteed
                  • Mark 2 probability increased from 33% to 50%

                  Buildables

                  • All parts are given at the start of the game
                  • Increased buildable buy distance
                  • Buildables can be built without looking at them

                  Weapons

                  • Explosive damage scaling increased
                  • Increased wall weapon buy distance
                  • Buying wall weapon ammo fills clip

                  Equipment

                  • Claymores do 1/2 of zombies max health
                  • Max claymores changed from 12 per player to 10 total on the map at a time

                  Maps

                  Survival

                  • Dogs are enabled by default except on Nuketown
                  • Dogs rounds always happen every 4 rounds

                  Bus Depot

                  • Pack-A-Punch added
                  • Claymores added

                  Farm

                  • Pack-A-Punch added
                  • Claymores added

                  Town

                  • Speed cola moved to tombstone location
                  • Tombstone removed
                  • Olympia wall buy replaced with an mp5
                  • Claymores added

                  Nuke Town

                  • Pack-a-punch and jug will always land in the backyard that the box starts at
                  • Set box starting location with nuked_box yellow or nuked_box green
                  • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                  • Disabled zombies spawning in the middle while players are in either backyards
                  • Limited M27

                  Tranzit

                  General

                  • Denizens disabled
                  • All light post portals are always active
                  • Pap door is always open
                  • Removed iron boards

                  Zones

                  • Farm barn zone acts the same as it does on Farm
                  • Outside of Farm zone acts the same even if you open the door

                  Buildables

                  • Bus parts are prebuilt except cattle catcher
                  • Dinner hatch is prebuilt
                  • Turret does not need a turbine
                  • Electric trap does not need a turbine

                  Weapons

                  • Jetgun recharges faster
                  • Jetgun recharges while away
                  • Jetgun returns to bench when over heated

                  No Power

                  • Enable no power game with no_power 1
                  • This disables turbine workbench and jetgun

                  Die Rise

                  General

                  • Leaper rounds always happen every 4 rounds
                  • Perma phd flopper added

                  Zones

                  • Limited where players can camp while in the shaft
                  • Zombies no longer jump across to trample steam zone
                  • Disabled ground spawner in square room

                  Elevators

                  • Elevator wait time changed from 5-20 to 7-12 seconds
                  • Standing on elevators make them move quicker
                  • Key is given on spawn
                  • Key is given 20 seconds after used
                  • Key can lock elevators in a pre set position

                  Weapons

                  • Semtex wallbuy added by b23r
                  • Sliquifier kills till round 255
                  • Sliquifier continues to chain while put away
                  • Sliquifier no longer drops extra goo
                    <!-- - Sliquifier goo removed -->

                  Mob of the Dead

                  General

                  • Blundergat spawns in wardens office without collecting 5 skulls
                  • Set key to always spawn next to the cafeteria

                  Buildables

                  • All plane parts are given on spawn in solo only
                  • Plane automatically refills
                  • Zombie shield bench added inside wardens office
                  • Zombie shield inside wardens has a 5 minute cooldown

                  Traps

                  • Fan trap no longer kills players instantly
                  • Sniper trap does infinite damage
                  • Acid trap player damage cool down increased from 1 to 1.5 seconds

                  Zones

                  • Opening double tap door does not cause zombies to spawn upstairs

                  Weapons

                  • Blundergat damage no longer falls off
                  • Blundergat is no longer limited in the box
                  • Blundergat ammo reduced by 1/3
                  • Acidgat ammo reduced by 1/3
                  • Tomahawk is upgraded when picked up
                  • Tomahawk reduced cooldown from 5 to 4 seconds

                  Buried

                  General

                  • Initial spawns changed to be closer to the slide
                  • Vultureaid will always be the last perk given by the witches
                  • Removed barricade in front of jug
                  • Nerfed jug spawn zone

                  Buildables

                  • Spawned turbine workbench by candy shop
                  • Subwoofer gives powerups
                  • Subwoofer has increased range
                  • Turbine starts dying at 17% instead of 50% power

                  Weapons

                  • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                  Leroy

                  • Leroy runs 25% longer when meleed with a Bowie Knife
                  • Leroy runs 50% longer when meleed with Galvaknuckles

                  Origins

                  General

                  • Tank has instant cool down
                  • Pack-a-punch is always on
                  • First robot always comes over tank station
                  • Reduced soul boxes zombie requirement from 30 to 15
                  • Replace the 115 packed weapon reward with a Raygun Mark 2

                  Buildables

                  • All records and buildable parts are given on spawn
                  • Gramophone is no longer needed

                  Teleporters

                  • Teleporters activate as soon as doors leading to them are opened
                  • Teleporters in the crazy place can be used without first being used from the other side

                  Special Rounds

                  • Panzers will come every 4 rounds on solo and coop
                  • Generator zombies can come every 4 rounds
                  • Generator zombies will come the same round as you turn on 4 or more generators

                  Weapons

                  • Staffs can be upgraded without doing the easter egg steps
                  • Upgraded lighting does infinite damage
                  • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                  Crazy Place

                  • Moving walls at disabled
                  • All gems are spawned

                  Shovel and Helmet

                  • Shovels are given on spawn
                  • Golden shovels are awarded after 5 digs
                  • Golden helmet chance increased from 5% to 20%

                  Dig spots

                  • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                  • Dug powerups spawn in a cycle (4 main powerups)
                  • Hidden perk bottle dig spots are visible without zombie blood
                  • Hidden perk bottle dig spots respawn every round
                  • Hidden perk bottles give all 9 perk slots

                  Source Code

                  • BO2-Remix - https://github.com/5and5/BO2-Remix
                  • BO1-Remix - https://github.com/5and5/BO1-Remix

                  Credits

                  • JezuzLizard
                  • JBleezy
                  • ZECxR3ap3r
                  • Bandit
                  • TTS
                  • Naomi
                  • Chase
                  • DoktorSAS
                  • HuthTV
                  thalesmo123undefined Offline
                  thalesmo123undefined Offline
                  thalesmo123
                  wrote on last edited by
                  #32

                  5and5 is good realease but you can do a verison without "tweakeds textures" and "Buildables Changes"

                  1 Reply Last reply
                  0
                  • Swagmaster42undefined Swagmaster42

                    iHarrow I tried this and the game just crashes on loading screen please be specific

                    yoryuyaundefined Offline
                    yoryuyaundefined Offline
                    yoryuya
                    wrote on last edited by
                    #33

                    Swagmaster42 Did you end up figuring it out? I'm having the same problem

                    J1ggy_undefined 1 Reply Last reply
                    0
                    • Welstielundefined Offline
                      Welstielundefined Offline
                      Welstiel
                      wrote on last edited by
                      #34

                      Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
                      round_think_override( restart )
                      {
                      if( !(IsDefined( restart )) )
                      {
                      restart = 0;
                      }
                      level endon( "end_round_think" );
                      if( !(is_true( restart )) )
                      {
                      if( IsDefined( level.initial_round_wait_func ) )
                      {
                      [ ]; <---
                      }

                      Is this array supposed to be blank?

                      JezuzLizardundefined 1 Reply Last reply
                      0
                      • yoryuyaundefined yoryuya

                        Swagmaster42 Did you end up figuring it out? I'm having the same problem

                        J1ggy_undefined Offline
                        J1ggy_undefined Offline
                        J1ggy_
                        wrote on last edited by
                        #35

                        yoryuya I can't load up a game of origins with this mod, lmk if you find a fix

                        1 Reply Last reply
                        0
                        • 5and5undefined 5and5

                          Call of Duty: Black Ops II Zombies - Remix

                          This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                          Created by: 5and5

                          YouTube - Twitch - Twitter

                          badge-alt-text

                          Download

                          Download

                          Leaderboards

                          Leaderboards

                          How to Install

                          YouTube Video

                          • Video Tutorial

                          Automatic Installer

                          • Download and install BO2 Plutonium Plutonium Download
                          • Download the latest version of Remix Installer
                          • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                          • Launch the game and enjoy!

                          Manual Installation

                          • Download and install BO2 Plutonium Plutonium Download
                          • Download the latest version of Remix
                          • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                          • Launch the game and enjoy!

                          Custom Survival Maps Installation

                          • Go here for more information
                          • Download Remix Custom Survival Maps
                          • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                          • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                          Change Notes

                          General

                          • Zombies start running at round 1
                          • Walkers removed
                          • Coop pause
                          • Three weapon slots by default
                          • Zombies health scales more linearly
                          • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                          • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                          • 12 hour reset

                          Visual

                          • Tweaked graphics
                          • Tweaked vision set
                          • Rotating skybox
                          • Fog disabled
                          • Night mode option with night_mode 1
                          • Change zombies eye color with eye_color 1

                          Patches

                          • Bank automatically full
                          • Perma Perks given
                          • Fridge has AN94 or War Machine depending on the map
                          • Set box starting locations
                          • First box
                          • Round 255 round cap removed
                          • In game fast ray rapid_fire 1
                          • Characters can be selected with character

                          HUD

                          • Timer
                          • Round timer
                          • Health bar
                          • SPH - appears after round 50
                          • Zombies remaining counter
                          • Current zone
                          • Trap timer
                          • All hud can be turned on with hud_all 1
                          • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                          • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                          Player

                          • Starting points set to 555
                          • Max points set to 500005
                          • Reduced fall damage

                          Power Ups

                          • Drop rate increased from 3% to 4%
                          • Fire sales removed
                          • Max ammos refill clip as well
                          • Carpenters repair shields
                          • Insta kill timer stacks
                          • Double points timer stacks
                          • Nukes kill zombies faster
                          • Perk bottles give extra perk slot
                          • Effect added to the first drop of a new powerup cycle

                          Perks

                          • Players can sprint while drinking perks
                          • Perk bottles also increase players perk limit by 1
                          • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                          • Deadshot increases head shot damage by x2
                          • Who's who wont activate when player has quick revive
                          • Electric cherry wont activate when a player goes down
                          • Proning in front of perks gives you 100 points

                          Mystery Box

                          • Weapons can be shared by knifing the box
                          • Box moves instantly now
                          • Box perma perk guarantees a good weapon first hit
                          • First box setup guaranteed
                          • Mark 2 probability increased from 33% to 50%

                          Buildables

                          • All parts are given at the start of the game
                          • Increased buildable buy distance
                          • Buildables can be built without looking at them

                          Weapons

                          • Explosive damage scaling increased
                          • Increased wall weapon buy distance
                          • Buying wall weapon ammo fills clip

                          Equipment

                          • Claymores do 1/2 of zombies max health
                          • Max claymores changed from 12 per player to 10 total on the map at a time

                          Maps

                          Survival

                          • Dogs are enabled by default except on Nuketown
                          • Dogs rounds always happen every 4 rounds

                          Bus Depot

                          • Pack-A-Punch added
                          • Claymores added

                          Farm

                          • Pack-A-Punch added
                          • Claymores added

                          Town

                          • Speed cola moved to tombstone location
                          • Tombstone removed
                          • Olympia wall buy replaced with an mp5
                          • Claymores added

                          Nuke Town

                          • Pack-a-punch and jug will always land in the backyard that the box starts at
                          • Set box starting location with nuked_box yellow or nuked_box green
                          • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                          • Disabled zombies spawning in the middle while players are in either backyards
                          • Limited M27

                          Tranzit

                          General

                          • Denizens disabled
                          • All light post portals are always active
                          • Pap door is always open
                          • Removed iron boards

                          Zones

                          • Farm barn zone acts the same as it does on Farm
                          • Outside of Farm zone acts the same even if you open the door

                          Buildables

                          • Bus parts are prebuilt except cattle catcher
                          • Dinner hatch is prebuilt
                          • Turret does not need a turbine
                          • Electric trap does not need a turbine

                          Weapons

                          • Jetgun recharges faster
                          • Jetgun recharges while away
                          • Jetgun returns to bench when over heated

                          No Power

                          • Enable no power game with no_power 1
                          • This disables turbine workbench and jetgun

                          Die Rise

                          General

                          • Leaper rounds always happen every 4 rounds
                          • Perma phd flopper added

                          Zones

                          • Limited where players can camp while in the shaft
                          • Zombies no longer jump across to trample steam zone
                          • Disabled ground spawner in square room

                          Elevators

                          • Elevator wait time changed from 5-20 to 7-12 seconds
                          • Standing on elevators make them move quicker
                          • Key is given on spawn
                          • Key is given 20 seconds after used
                          • Key can lock elevators in a pre set position

                          Weapons

                          • Semtex wallbuy added by b23r
                          • Sliquifier kills till round 255
                          • Sliquifier continues to chain while put away
                          • Sliquifier no longer drops extra goo
                            <!-- - Sliquifier goo removed -->

                          Mob of the Dead

                          General

                          • Blundergat spawns in wardens office without collecting 5 skulls
                          • Set key to always spawn next to the cafeteria

                          Buildables

                          • All plane parts are given on spawn in solo only
                          • Plane automatically refills
                          • Zombie shield bench added inside wardens office
                          • Zombie shield inside wardens has a 5 minute cooldown

                          Traps

                          • Fan trap no longer kills players instantly
                          • Sniper trap does infinite damage
                          • Acid trap player damage cool down increased from 1 to 1.5 seconds

                          Zones

                          • Opening double tap door does not cause zombies to spawn upstairs

                          Weapons

                          • Blundergat damage no longer falls off
                          • Blundergat is no longer limited in the box
                          • Blundergat ammo reduced by 1/3
                          • Acidgat ammo reduced by 1/3
                          • Tomahawk is upgraded when picked up
                          • Tomahawk reduced cooldown from 5 to 4 seconds

                          Buried

                          General

                          • Initial spawns changed to be closer to the slide
                          • Vultureaid will always be the last perk given by the witches
                          • Removed barricade in front of jug
                          • Nerfed jug spawn zone

                          Buildables

                          • Spawned turbine workbench by candy shop
                          • Subwoofer gives powerups
                          • Subwoofer has increased range
                          • Turbine starts dying at 17% instead of 50% power

                          Weapons

                          • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                          Leroy

                          • Leroy runs 25% longer when meleed with a Bowie Knife
                          • Leroy runs 50% longer when meleed with Galvaknuckles

                          Origins

                          General

                          • Tank has instant cool down
                          • Pack-a-punch is always on
                          • First robot always comes over tank station
                          • Reduced soul boxes zombie requirement from 30 to 15
                          • Replace the 115 packed weapon reward with a Raygun Mark 2

                          Buildables

                          • All records and buildable parts are given on spawn
                          • Gramophone is no longer needed

                          Teleporters

                          • Teleporters activate as soon as doors leading to them are opened
                          • Teleporters in the crazy place can be used without first being used from the other side

                          Special Rounds

                          • Panzers will come every 4 rounds on solo and coop
                          • Generator zombies can come every 4 rounds
                          • Generator zombies will come the same round as you turn on 4 or more generators

                          Weapons

                          • Staffs can be upgraded without doing the easter egg steps
                          • Upgraded lighting does infinite damage
                          • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                          Crazy Place

                          • Moving walls at disabled
                          • All gems are spawned

                          Shovel and Helmet

                          • Shovels are given on spawn
                          • Golden shovels are awarded after 5 digs
                          • Golden helmet chance increased from 5% to 20%

                          Dig spots

                          • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                          • Dug powerups spawn in a cycle (4 main powerups)
                          • Hidden perk bottle dig spots are visible without zombie blood
                          • Hidden perk bottle dig spots respawn every round
                          • Hidden perk bottles give all 9 perk slots

                          Source Code

                          • BO2-Remix - https://github.com/5and5/BO2-Remix
                          • BO1-Remix - https://github.com/5and5/BO1-Remix

                          Credits

                          • JezuzLizard
                          • JBleezy
                          • ZECxR3ap3r
                          • Bandit
                          • TTS
                          • Naomi
                          • Chase
                          • DoktorSAS
                          • HuthTV
                          NickBickundefined Offline
                          NickBickundefined Offline
                          NickBick
                          wrote on last edited by
                          #36

                          L ratioed

                          1 Reply Last reply
                          0
                          • Welstielundefined Welstiel

                            Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
                            round_think_override( restart )
                            {
                            if( !(IsDefined( restart )) )
                            {
                            restart = 0;
                            }
                            level endon( "end_round_think" );
                            if( !(is_true( restart )) )
                            {
                            if( IsDefined( level.initial_round_wait_func ) )
                            {
                            [ ]; <---
                            }

                            Is this array supposed to be blank?

                            JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #37

                            Welstiel Dude why are you decompiling an open source project?!

                            Welstielundefined 1 Reply Last reply
                            0
                            • JezuzLizardundefined JezuzLizard

                              Welstiel Dude why are you decompiling an open source project?!

                              Welstielundefined Offline
                              Welstielundefined Offline
                              Welstiel
                              wrote on last edited by
                              #38

                              JezuzLizard I tried compiling the code from GitHub and am still getting errors trying to compile that code too.
                              Not quite sure what is happening that is throwing off the compiler but it's not compiling.

                              1 Reply Last reply
                              0
                              • iHarrowundefined iHarrow

                                it is easy Go to Source code Just Remove this code from _zombies.gsc this file can find it in remix folder
                                bb7e37d0-5dfc-415d-9849-2bfa5bbfb459-image.png

                                EDIT: To remove zombie runner check this post https://forum.plutonium.pw/post/155091

                                AthiestGamerundefined Offline
                                AthiestGamerundefined Offline
                                AthiestGamer
                                wrote on last edited by
                                #39
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • TopPlayerEUWundefined Offline
                                  TopPlayerEUWundefined Offline
                                  TopPlayerEUW
                                  wrote on last edited by
                                  #40

                                  How can you play with ur friends with Remix? Same thing as without it?

                                  SirHerboXIundefined 1 Reply Last reply
                                  0
                                  • TopPlayerEUWundefined TopPlayerEUW

                                    How can you play with ur friends with Remix? Same thing as without it?

                                    SirHerboXIundefined Offline
                                    SirHerboXIundefined Offline
                                    SirHerboXI
                                    wrote on last edited by
                                    #41

                                    TopPlayerEUW i think it would work the same. your friend would just have to get the same thing downloaded

                                    Mr.Somethingundefined 1 Reply Last reply
                                    0
                                    • SirHerboXIundefined SirHerboXI

                                      TopPlayerEUW i think it would work the same. your friend would just have to get the same thing downloaded

                                      Mr.Somethingundefined Offline
                                      Mr.Somethingundefined Offline
                                      Mr.Something
                                      Contributor
                                      wrote on last edited by
                                      #42

                                      SirHerboXI They don't even have to download the scripts. So it's basically the same.

                                      1 Reply Last reply
                                      0
                                      • TopPlayerEUWundefined Offline
                                        TopPlayerEUWundefined Offline
                                        TopPlayerEUW
                                        wrote on last edited by
                                        #43

                                        Why if i play as coop 2 or more in REMIX, zombies spawn so slowly and sometimes the map feels just dead (even if there are 300 zombies as counter)?

                                        1 Reply Last reply
                                        0
                                        • 5and5undefined 5and5

                                          Call of Duty: Black Ops II Zombies - Remix

                                          This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                                          Created by: 5and5

                                          YouTube - Twitch - Twitter

                                          badge-alt-text

                                          Download

                                          Download

                                          Leaderboards

                                          Leaderboards

                                          How to Install

                                          YouTube Video

                                          • Video Tutorial

                                          Automatic Installer

                                          • Download and install BO2 Plutonium Plutonium Download
                                          • Download the latest version of Remix Installer
                                          • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                                          • Launch the game and enjoy!

                                          Manual Installation

                                          • Download and install BO2 Plutonium Plutonium Download
                                          • Download the latest version of Remix
                                          • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                                          • Launch the game and enjoy!

                                          Custom Survival Maps Installation

                                          • Go here for more information
                                          • Download Remix Custom Survival Maps
                                          • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                                          • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                                          Change Notes

                                          General

                                          • Zombies start running at round 1
                                          • Walkers removed
                                          • Coop pause
                                          • Three weapon slots by default
                                          • Zombies health scales more linearly
                                          • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                                          • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                                          • 12 hour reset

                                          Visual

                                          • Tweaked graphics
                                          • Tweaked vision set
                                          • Rotating skybox
                                          • Fog disabled
                                          • Night mode option with night_mode 1
                                          • Change zombies eye color with eye_color 1

                                          Patches

                                          • Bank automatically full
                                          • Perma Perks given
                                          • Fridge has AN94 or War Machine depending on the map
                                          • Set box starting locations
                                          • First box
                                          • Round 255 round cap removed
                                          • In game fast ray rapid_fire 1
                                          • Characters can be selected with character

                                          HUD

                                          • Timer
                                          • Round timer
                                          • Health bar
                                          • SPH - appears after round 50
                                          • Zombies remaining counter
                                          • Current zone
                                          • Trap timer
                                          • All hud can be turned on with hud_all 1
                                          • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                                          • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                                          Player

                                          • Starting points set to 555
                                          • Max points set to 500005
                                          • Reduced fall damage

                                          Power Ups

                                          • Drop rate increased from 3% to 4%
                                          • Fire sales removed
                                          • Max ammos refill clip as well
                                          • Carpenters repair shields
                                          • Insta kill timer stacks
                                          • Double points timer stacks
                                          • Nukes kill zombies faster
                                          • Perk bottles give extra perk slot
                                          • Effect added to the first drop of a new powerup cycle

                                          Perks

                                          • Players can sprint while drinking perks
                                          • Perk bottles also increase players perk limit by 1
                                          • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                                          • Deadshot increases head shot damage by x2
                                          • Who's who wont activate when player has quick revive
                                          • Electric cherry wont activate when a player goes down
                                          • Proning in front of perks gives you 100 points

                                          Mystery Box

                                          • Weapons can be shared by knifing the box
                                          • Box moves instantly now
                                          • Box perma perk guarantees a good weapon first hit
                                          • First box setup guaranteed
                                          • Mark 2 probability increased from 33% to 50%

                                          Buildables

                                          • All parts are given at the start of the game
                                          • Increased buildable buy distance
                                          • Buildables can be built without looking at them

                                          Weapons

                                          • Explosive damage scaling increased
                                          • Increased wall weapon buy distance
                                          • Buying wall weapon ammo fills clip

                                          Equipment

                                          • Claymores do 1/2 of zombies max health
                                          • Max claymores changed from 12 per player to 10 total on the map at a time

                                          Maps

                                          Survival

                                          • Dogs are enabled by default except on Nuketown
                                          • Dogs rounds always happen every 4 rounds

                                          Bus Depot

                                          • Pack-A-Punch added
                                          • Claymores added

                                          Farm

                                          • Pack-A-Punch added
                                          • Claymores added

                                          Town

                                          • Speed cola moved to tombstone location
                                          • Tombstone removed
                                          • Olympia wall buy replaced with an mp5
                                          • Claymores added

                                          Nuke Town

                                          • Pack-a-punch and jug will always land in the backyard that the box starts at
                                          • Set box starting location with nuked_box yellow or nuked_box green
                                          • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                                          • Disabled zombies spawning in the middle while players are in either backyards
                                          • Limited M27

                                          Tranzit

                                          General

                                          • Denizens disabled
                                          • All light post portals are always active
                                          • Pap door is always open
                                          • Removed iron boards

                                          Zones

                                          • Farm barn zone acts the same as it does on Farm
                                          • Outside of Farm zone acts the same even if you open the door

                                          Buildables

                                          • Bus parts are prebuilt except cattle catcher
                                          • Dinner hatch is prebuilt
                                          • Turret does not need a turbine
                                          • Electric trap does not need a turbine

                                          Weapons

                                          • Jetgun recharges faster
                                          • Jetgun recharges while away
                                          • Jetgun returns to bench when over heated

                                          No Power

                                          • Enable no power game with no_power 1
                                          • This disables turbine workbench and jetgun

                                          Die Rise

                                          General

                                          • Leaper rounds always happen every 4 rounds
                                          • Perma phd flopper added

                                          Zones

                                          • Limited where players can camp while in the shaft
                                          • Zombies no longer jump across to trample steam zone
                                          • Disabled ground spawner in square room

                                          Elevators

                                          • Elevator wait time changed from 5-20 to 7-12 seconds
                                          • Standing on elevators make them move quicker
                                          • Key is given on spawn
                                          • Key is given 20 seconds after used
                                          • Key can lock elevators in a pre set position

                                          Weapons

                                          • Semtex wallbuy added by b23r
                                          • Sliquifier kills till round 255
                                          • Sliquifier continues to chain while put away
                                          • Sliquifier no longer drops extra goo
                                            <!-- - Sliquifier goo removed -->

                                          Mob of the Dead

                                          General

                                          • Blundergat spawns in wardens office without collecting 5 skulls
                                          • Set key to always spawn next to the cafeteria

                                          Buildables

                                          • All plane parts are given on spawn in solo only
                                          • Plane automatically refills
                                          • Zombie shield bench added inside wardens office
                                          • Zombie shield inside wardens has a 5 minute cooldown

                                          Traps

                                          • Fan trap no longer kills players instantly
                                          • Sniper trap does infinite damage
                                          • Acid trap player damage cool down increased from 1 to 1.5 seconds

                                          Zones

                                          • Opening double tap door does not cause zombies to spawn upstairs

                                          Weapons

                                          • Blundergat damage no longer falls off
                                          • Blundergat is no longer limited in the box
                                          • Blundergat ammo reduced by 1/3
                                          • Acidgat ammo reduced by 1/3
                                          • Tomahawk is upgraded when picked up
                                          • Tomahawk reduced cooldown from 5 to 4 seconds

                                          Buried

                                          General

                                          • Initial spawns changed to be closer to the slide
                                          • Vultureaid will always be the last perk given by the witches
                                          • Removed barricade in front of jug
                                          • Nerfed jug spawn zone

                                          Buildables

                                          • Spawned turbine workbench by candy shop
                                          • Subwoofer gives powerups
                                          • Subwoofer has increased range
                                          • Turbine starts dying at 17% instead of 50% power

                                          Weapons

                                          • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                                          Leroy

                                          • Leroy runs 25% longer when meleed with a Bowie Knife
                                          • Leroy runs 50% longer when meleed with Galvaknuckles

                                          Origins

                                          General

                                          • Tank has instant cool down
                                          • Pack-a-punch is always on
                                          • First robot always comes over tank station
                                          • Reduced soul boxes zombie requirement from 30 to 15
                                          • Replace the 115 packed weapon reward with a Raygun Mark 2

                                          Buildables

                                          • All records and buildable parts are given on spawn
                                          • Gramophone is no longer needed

                                          Teleporters

                                          • Teleporters activate as soon as doors leading to them are opened
                                          • Teleporters in the crazy place can be used without first being used from the other side

                                          Special Rounds

                                          • Panzers will come every 4 rounds on solo and coop
                                          • Generator zombies can come every 4 rounds
                                          • Generator zombies will come the same round as you turn on 4 or more generators

                                          Weapons

                                          • Staffs can be upgraded without doing the easter egg steps
                                          • Upgraded lighting does infinite damage
                                          • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                                          Crazy Place

                                          • Moving walls at disabled
                                          • All gems are spawned

                                          Shovel and Helmet

                                          • Shovels are given on spawn
                                          • Golden shovels are awarded after 5 digs
                                          • Golden helmet chance increased from 5% to 20%

                                          Dig spots

                                          • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                                          • Dug powerups spawn in a cycle (4 main powerups)
                                          • Hidden perk bottle dig spots are visible without zombie blood
                                          • Hidden perk bottle dig spots respawn every round
                                          • Hidden perk bottles give all 9 perk slots

                                          Source Code

                                          • BO2-Remix - https://github.com/5and5/BO2-Remix
                                          • BO1-Remix - https://github.com/5and5/BO1-Remix

                                          Credits

                                          • JezuzLizard
                                          • JBleezy
                                          • ZECxR3ap3r
                                          • Bandit
                                          • TTS
                                          • Naomi
                                          • Chase
                                          • DoktorSAS
                                          • HuthTV
                                          I_M_K_4undefined Offline
                                          I_M_K_4undefined Offline
                                          I_M_K_4
                                          wrote on last edited by
                                          #44

                                          5and5 i may be using it wrong but the "Select character" command isn't working?

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate