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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • FutureRaveundefined Offline
    FutureRaveundefined Offline
    FutureRave
    VIP
    wrote on last edited by
    #14

    I guess so.
    The script provided by Killera works on MW2 but it cannot work on MW3. It needed to be changed before the map got shipped.

    1 Reply Last reply
    0
    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #15

      I dumped the map and fixed the gsc file.
      Place the attached file into `%localappdata%\Plutonium\storage\iw5`

      mp_nukearena_sh_gsc_fix.iwd

      1 Reply Last reply
      0
      • Artyxundefined Offline
        Artyxundefined Offline
        Artyx
        Contributor
        wrote on last edited by
        #16

        Updated the map with the script fix, thanks Xerxes (also Resxt). Please redownload the map to avoid issues.

        1 Reply Last reply
        0
        • Thanatosundefined Thanatos

          Artyx do you plan to do the waypoints for some of those cod:ol maps too?
          And thanks again for the big work 🙂

          Artyxundefined Offline
          Artyxundefined Offline
          Artyx
          Contributor
          wrote on last edited by
          #17

          Thanatos Nope I don't do waypoints, I only do porting

          Thanatosundefined 1 Reply Last reply
          0
          • Xerxesundefined Xerxes forked this topic on
          • GOLD3N 4RMundefined Offline
            GOLD3N 4RMundefined Offline
            GOLD3N 4RM
            wrote on last edited by
            #18

            I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

            1 Reply Last reply
            0
            • Artyxundefined Artyx

              Thanatos Nope I don't do waypoints, I only do porting

              Thanatosundefined Offline
              Thanatosundefined Offline
              Thanatos
              wrote on last edited by
              #19

              Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
              But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

              Kalitosundefined 1 Reply Last reply
              1
              • Thanatosundefined Thanatos

                Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                Kalitosundefined Offline
                Kalitosundefined Offline
                Kalitos
                wrote on last edited by
                #20

                Thanatos Do you have the waypoints for this map?

                1 Reply Last reply
                0
                • hikinataundefined Offline
                  hikinataundefined Offline
                  hikinata
                  wrote on last edited by
                  #21

                  hey , any idea , i have this :

                  ******* script runtime error *******
                  in call to builtin function "getent"
                  
                          at function "setupexploders" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                  ************************************
                  ******* script runtime error *******
                  attempted to treat an expression of type 'undefined' as a field object
                  
                          at function "setupexploders" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                  ************************************
                  ******* script runtime error *******
                  pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                  
                          at function "setupexploders" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                  ************************************
                  ******* script runtime error *******
                  in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                  
                          at function "setupexploders" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                  ************************************
                  ******* script runtime error *******
                  attempted to treat an expression of type 'undefined' as a field object
                  
                          at function "setupexploders" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                  ************************************
                  ******* script runtime error *******
                  pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                  
                          at function "setupexploders" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                  ************************************
                  ******* script runtime error *******
                  in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                  
                          at function "setupexploders" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/_load.gsc"
                          at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                  ************************************
                  ******* script runtime error *******
                  in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                  
                          at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                          at function "initfx" in file "common_scripts/_fx.gsc"
                  ************************************
                  ******* script runtime error *******
                  in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                  
                          at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                          at function "initfx" in file "common_scripts/_fx.gsc"
                  ************************************
                  ******* script runtime error *******
                  in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                  
                          at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                          at function "initfx" in file "common_scripts/_fx.gsc"
                  ************************************
                  ******* script runtime error *******
                  in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                  
                          at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                          at function "initfx" in file "common_scripts/_fx.gsc"
                  ************************************
                  
                  Resxtundefined 1 Reply Last reply
                  0
                  • hikinataundefined hikinata

                    hey , any idea , i have this :

                    ******* script runtime error *******
                    in call to builtin function "getent"
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    attempted to treat an expression of type 'undefined' as a field object
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    attempted to treat an expression of type 'undefined' as a field object
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                            at function "initfx" in file "common_scripts/_fx.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                            at function "initfx" in file "common_scripts/_fx.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                            at function "initfx" in file "common_scripts/_fx.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                            at function "initfx" in file "common_scripts/_fx.gsc"
                    ************************************
                    
                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #22

                    hikinata I just tried it and the map boots up fine

                    hikinataundefined 1 Reply Last reply
                    0
                    • Resxtundefined Resxt

                      hikinata I just tried it and the map boots up fine

                      hikinataundefined Offline
                      hikinataundefined Offline
                      hikinata
                      wrote on last edited by
                      #23

                      Resxt weird, but work with this errors

                      Resxtundefined 1 Reply Last reply
                      0
                      • hikinataundefined hikinata

                        Resxt weird, but work with this errors

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #24

                        hikinata errors are for developers, some of them are not even real errors but warnings

                        If you don't know what any of them mean then just ignore them

                        hikinataundefined 1 Reply Last reply
                        1
                        • Resxtundefined Resxt

                          hikinata errors are for developers, some of them are not even real errors but warnings

                          If you don't know what any of them mean then just ignore them

                          hikinataundefined Offline
                          hikinataundefined Offline
                          hikinata
                          wrote on last edited by
                          #25

                          Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                          I can't get the idea

                          Resxtundefined 1 Reply Last reply
                          0
                          • hikinataundefined hikinata

                            Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                            I can't get the idea

                            Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #26

                            hikinata idk, I guess it's fine but there's better options

                            1 Reply Last reply
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