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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • mikzyundefined Offline
    mikzyundefined Offline
    mikzy Banned
    replied to Sorex on last edited by
    #10

    Sorex does this only happen on origins?

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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex Contributor
      wrote on last edited by
      #11

      mikey For now yes. Burried and Motd are fine

      mikzyundefined 1 Reply Last reply
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      • mikzyundefined Offline
        mikzyundefined Offline
        mikzy Banned
        replied to Sorex on last edited by
        #12

        Sorex does your server console says its parsing it when the only map being loaded is Origins?

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex Contributor
          wrote on last edited by
          #13

          mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

          mikzyundefined 1 Reply Last reply
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          • mikzyundefined Offline
            mikzyundefined Offline
            mikzy Banned
            replied to Sorex on last edited by
            #14

            Sorex updated post with working method.

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            • mikzyundefined Offline
              mikzyundefined Offline
              mikzy Banned
              replied to CxRise on last edited by
              #15

              CxRise try now. all bugs should be basically gone.

              1 Reply Last reply
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              • mikzyundefined Offline
                mikzyundefined Offline
                mikzy Banned
                replied to mikzy on last edited by mikzy
                #16
                This post is deleted!
                Cahzundefined 1 Reply Last reply
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                • Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz VIP
                  replied to mikzy on last edited by
                  #17

                  mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
                  the Leroy issues without needing the extra dvar

                  1 Reply Last reply
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                  • thebx2undefined Offline
                    thebx2undefined Offline
                    thebx2
                    wrote on last edited by thebx2
                    #18

                    Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                    could you maybe post a pic of what I'm missing out on? thanks!

                    EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                    mikzyundefined 1 Reply Last reply
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                    • mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy Banned
                      replied to thebx2 on last edited by mikzy
                      #19

                      thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                      thebx2undefined 1 Reply Last reply
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                      • thebx2undefined Offline
                        thebx2undefined Offline
                        thebx2
                        replied to mikzy on last edited by
                        #20

                        mikey hey man, thanks for looking into it 🙂

                        just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                        Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                        mikzyundefined 1 Reply Last reply
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                        • mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy Banned
                          replied to thebx2 on last edited by
                          #21

                          thebx2 Idk how its not working..

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                          • Xeratoneundefined Offline
                            Xeratoneundefined Offline
                            Xeratone
                            replied to mikzy on last edited by
                            #22

                            mikey Please make a video tutorial on this the instructions are confusing to me.

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                            • mikzyundefined Offline
                              mikzyundefined Offline
                              mikzy Banned
                              wrote on last edited by
                              #23

                              @Sklaxtik
                              click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                              Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
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                              • Xeratoneundefined Offline
                                Xeratoneundefined Offline
                                Xeratone
                                replied to mikzy on last edited by
                                #24

                                mikey What about the red hitmarkers thing?

                                mikzyundefined 1 Reply Last reply
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                                • mikzyundefined Offline
                                  mikzyundefined Offline
                                  mikzy Banned
                                  replied to Xeratone on last edited by
                                  #25

                                  @Sklaxtik
                                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                  set redHitmarkers 1

                                  Xeratoneundefined 1 Reply Last reply
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                                  • Xeratoneundefined Offline
                                    Xeratoneundefined Offline
                                    Xeratone
                                    replied to mikzy on last edited by
                                    #26

                                    mikey Where is the dedicated CFG?

                                    mikzyundefined 1 Reply Last reply
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                                    • mikzyundefined Offline
                                      mikzyundefined Offline
                                      mikzy Banned
                                      replied to Xeratone on last edited by
                                      #27

                                      @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                                      also, make sure to update to the most recent version as it fixes everything.

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                                      • mikzyundefined Offline
                                        mikzyundefined Offline
                                        mikzy Banned
                                        replied to mikzy on last edited by
                                        #28

                                        mikey

                                        updated the mod to be working on all maps. this should be fix basically every problem.
                                        thanks to INSANEMODE for some help

                                        LeonFullundefined 1 Reply Last reply
                                        1
                                        • LeonFullundefined Offline
                                          LeonFullundefined Offline
                                          LeonFull
                                          replied to mikzy on last edited by
                                          #29

                                          mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                                          alt text

                                          alt text

                                          mikzyundefined 1 Reply Last reply
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