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[Release] [ZM] ZOMBIES++

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  • CosmicLilyundefined Offline
    CosmicLilyundefined Offline
    CosmicLily
    wrote on last edited by
    #118

    I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

    INSANEMODEundefined luigistyleundefined 2 Replies Last reply
    0
    • NEO_NoiseBombundefined Offline
      NEO_NoiseBombundefined Offline
      NEO_NoiseBomb
      wrote on last edited by
      #119

      I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

      1 Reply Last reply
      0
      • CosmicLilyundefined CosmicLily

        I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

        INSANEMODEundefined Offline
        INSANEMODEundefined Offline
        INSANEMODE
        Contributor
        wrote on last edited by
        #120

        @PrincessYoshi check the config. some of the values are different from vanilla.

        1 Reply Last reply
        1
        • CosmicLilyundefined Offline
          CosmicLilyundefined Offline
          CosmicLily
          wrote on last edited by
          #121

          Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            VvWANABEEvVundefined Offline
            VvWANABEEvVundefined Offline
            VvWANABEEvV
            wrote on last edited by
            #122

            Cahz I get this error every time I start zombies
            Exception Code: 0xC0000005
            Exception Address: 0x00624570

            1 Reply Last reply
            0
            • INSANEMODEundefined Offline
              INSANEMODEundefined Offline
              INSANEMODE
              Contributor
              wrote on last edited by
              #123

              made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

              https://github.com/Paintball/BO2-GSC-Releases/pull/1

              Cahzundefined 1 Reply Last reply
              0
              • INSANEMODEundefined INSANEMODE

                made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                https://github.com/Paintball/BO2-GSC-Releases/pull/1

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #124

                INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

                1 Reply Last reply
                0
                • CosmicLilyundefined CosmicLily

                  I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                  luigistyleundefined Offline
                  luigistyleundefined Offline
                  luigistyle
                  Plutonium Staff
                  wrote on last edited by
                  #125

                  @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                  I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                  Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

                  1 Reply Last reply
                  0
                  • INSANEMODEundefined Offline
                    INSANEMODEundefined Offline
                    INSANEMODE
                    Contributor
                    wrote on last edited by INSANEMODE
                    #126

                    whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
                    made another pull request.

                    1 Reply Last reply
                    0
                    • PcJakeundefined Offline
                      PcJakeundefined Offline
                      PcJake
                      Contributor
                      wrote on last edited by
                      #127

                      so i fixed one out the 2 errors i have, now im getting this

                      Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                      not to sure on what i should do, i found the line i just dont know what i should do to it

                      1 Reply Last reply
                      0
                      • Exile676undefined Offline
                        Exile676undefined Offline
                        Exile676
                        wrote on last edited by
                        #128

                        What directory do you put the dedicated_zm.cfg in?

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          wxsifundefined Offline
                          wxsifundefined Offline
                          wxsif
                          wrote on last edited by
                          #129

                          Cahz i get this error everytime i compile the source code

                          **** 2 script error(s):
                          **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                          **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                          Cahzundefined 1 Reply Last reply
                          1
                          • wxsifundefined wxsif

                            Cahz i get this error everytime i compile the source code

                            **** 2 script error(s):
                            **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                            **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by Cahz
                            #130

                            wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                            wxsifundefined 1 Reply Last reply
                            1
                            • Cahzundefined Cahz

                              wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                              wxsifundefined Offline
                              wxsifundefined Offline
                              wxsif
                              wrote on last edited by
                              #131

                              Cahz god damn ur quick ty

                              1 Reply Last reply
                              1
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                tino1occoundefined Offline
                                tino1occoundefined Offline
                                tino1occo
                                wrote on last edited by tino1occo
                                #132

                                Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                Cahzundefined 1 Reply Last reply
                                0
                                • tino1occoundefined tino1occo

                                  Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by Cahz
                                  #133

                                  tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                  Most likely it is that
                                  (disable in your dedicated_zm.cfg)

                                  tino1occoundefined 1 Reply Last reply
                                  0
                                  • RedFoxundefined Offline
                                    RedFoxundefined Offline
                                    RedFox
                                    wrote on last edited by
                                    #134

                                    Im so noob,Where and how i can install this mod?

                                    (Sorry for my bad english :c )

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                      Most likely it is that
                                      (disable in your dedicated_zm.cfg)

                                      tino1occoundefined Offline
                                      tino1occoundefined Offline
                                      tino1occo
                                      wrote on last edited by
                                      #135

                                      Cahz thank you

                                      1 Reply Last reply
                                      1
                                      • DannyIsHereundefined Offline
                                        DannyIsHereundefined Offline
                                        DannyIsHere
                                        wrote on last edited by
                                        #136

                                        when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • DannyIsHereundefined DannyIsHere

                                          when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #137

                                          DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                                          1 Reply Last reply
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