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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

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trickshotffamodgsc
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  • Emosewajundefined Emosewaj

    Emosewaj said in FFA Trickshotting base mod:

    other suggestion then:

    This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

    Ioofundefined Offline
    Ioofundefined Offline
    Ioof
    Contributor
    wrote on last edited by
    #17

    Emosewaj yea good idea adding it if I'm back home

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    • Ioofundefined Ioof

      Nifer Oh yea sorry about that i uploaded a updated version with that
      just redownload

      Niferundefined Offline
      Niferundefined Offline
      Nifer
      wrote on last edited by
      #18

      Enki oh lol I fixed it myself after fiddling with the code for a while xD

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      • Emosewajundefined Emosewaj

        Emosewaj said in FFA Trickshotting base mod:

        other suggestion then:

        This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

        Ioofundefined Offline
        Ioofundefined Offline
        Ioof
        Contributor
        wrote on last edited by Ioof
        #19

        Emosewaj i thought about adding it again

        but my point with this thread is not spoonfeeding the people with a mod

        i actually want that the not so experienced people maybe look at the code and maybe learn from it

        the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

        and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

        after all i dont think changing a variable and compiling a mod should be that hard😜

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        • treyfulundefined Offline
          treyfulundefined Offline
          treyful
          wrote on last edited by
          #20

          for some reason my server crashes upon adding match bonus?

          Ioofundefined 1 Reply Last reply
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          • treyfulundefined treyful

            for some reason my server crashes upon adding match bonus?

            Ioofundefined Offline
            Ioofundefined Offline
            Ioof
            Contributor
            wrote on last edited by
            #21

            treyful this is what I mean with my post above
            People just trynna copy and paste without looking at the code
            _globallogic....

            treyfulundefined 1 Reply Last reply
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            • Ioofundefined Ioof

              treyful this is what I mean with my post above
              People just trynna copy and paste without looking at the code
              _globallogic....

              treyfulundefined Offline
              treyfulundefined Offline
              treyful
              wrote on last edited by
              #22
              This post is deleted!
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              • Ioofundefined Offline
                Ioofundefined Offline
                Ioof
                Contributor
                wrote on last edited by
                #23

                treyful said in FFA Trickshotting base mod:

                cause you think i don't understand gsc

                alright let say it like this in the matchbonus code there is a function
                but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                how do you get acces to the file that has that function without loading it in your mod?

                a. use the #include function to get acces to all the scripts that are placed in the file
                b. use the folder path to thread the function outside your current gsc file

                hint: there a 2 correct answers

                treyfulundefined 1 Reply Last reply
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                • Ioofundefined Ioof

                  treyful said in FFA Trickshotting base mod:

                  cause you think i don't understand gsc

                  alright let say it like this in the matchbonus code there is a function
                  but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                  how do you get acces to the file that has that function without loading it in your mod?

                  a. use the #include function to get acces to all the scripts that are placed in the file
                  b. use the folder path to thread the function outside your current gsc file

                  hint: there a 2 correct answers

                  treyfulundefined Offline
                  treyfulundefined Offline
                  treyful
                  wrote on last edited by
                  #24

                  Enki thank you. all i needed

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                  • lulaundefined Offline
                    lulaundefined Offline
                    lula
                    Contributor
                    wrote on last edited by
                    #25

                    im getting this error

                    1 script error(s):
                    Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

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                    • Ioofundefined Offline
                      Ioofundefined Offline
                      Ioof
                      Contributor
                      wrote on last edited by Ioof
                      #26

                      Why globallogic.gsc? I did not include it anywhere

                      And btw I removed the matchbonus its causing some problems looking for a better way

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                      • Ioofundefined Ioof

                        Hello there..

                        Since there are alot of people that need help with gsc scripting etc.
                        i decided to create a mod base for a FFA trickhotting mod.

                        Features :

                        • Welcome Message

                        • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                        • Midgame classchange

                        • Lowered death barriers for following maps:

                          Detour
                          Uplink
                          Hydro
                          Vertigo

                        Thing you should know :

                        If you open the _clientids.gsc in the init() thread you can see this variable

                        level.serverName = "Nuze's Server";
                        

                        be sure to put your server name in there this appears in the welcome message.

                        Note :
                        This mod is ready to load just compile the mod rename it to _clientids.gsc
                        and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                        Edit :
                        11.02.2020 :

                        • Fixed deathbarriers / fall damage

                        12.02.2020 :

                        • you are now able to change to the same class that you have already equipped

                        Download

                        ImVeryTwistedundefined Offline
                        ImVeryTwistedundefined Offline
                        ImVeryTwisted
                        wrote on last edited by
                        #27

                        Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

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                        • Ioofundefined Offline
                          Ioofundefined Offline
                          Ioof
                          Contributor
                          wrote on last edited by
                          #28

                          Yea i had that issue before but

                          if you look at the code :
                          -You are going to call it if you spawn
                          -Only moves the barriers that have a lower z axis that you have after you spawned

                          there is no way you are going to die after adding the code

                          but the most importent thing is to call it on onPlayerSpawned

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