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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • C0NFU510Nundefined Offline
    C0NFU510Nundefined Offline
    C0NFU510N
    wrote on last edited by
    #181

    i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

    Ultimatemanundefined 1 Reply Last reply
    1
    • C0NFU510Nundefined Offline
      C0NFU510Nundefined Offline
      C0NFU510N
      wrote on last edited by
      #182

      and jet gun keeps breaking

      1 Reply Last reply
      0
      • Ultimatemanundefined Ultimateman

        Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

        Script_doctor7undefined Offline
        Script_doctor7undefined Offline
        Script_doctor7
        wrote on last edited by
        #183

        Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down

        1 Reply Last reply
        0
        • C0NFU510Nundefined C0NFU510N

          i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by Xerxes
          #184

          C0NFU510N You haven't installed the mod correctly then. You could try posting a screenshot of your scripts folder in our dc group -

          1 Reply Last reply
          0
          • rodrigo_freefireundefined Offline
            rodrigo_freefireundefined Offline
            rodrigo_freefire
            wrote on last edited by
            #185

            When you look where the sun should be, a very large square white spot appears. could you fix it?

            Ultimatemanundefined 1 Reply Last reply
            1
            • rodrigo_freefireundefined rodrigo_freefire

              When you look where the sun should be, a very large square white spot appears. could you fix it?

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #186

              rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

              rodrigo_freefireundefined 1 Reply Last reply
              0
              • Ultimatemanundefined Ultimateman

                rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.

                rodrigo_freefireundefined Offline
                rodrigo_freefireundefined Offline
                rodrigo_freefire
                wrote on last edited by
                #187

                Ultimateman I deleted the two textures of the sun for not reading the message, I haven't seen any inconvenience, thank you

                1 Reply Last reply
                1
                • Ultimatemanundefined Ultimateman

                  [ BO2 TranZit 2.0 Reimagined Release ]

                  NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                  https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                  Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                  FEATURES

                  • No fog
                  • No denizens
                  • Custom day & night cycle for each player
                  • Rotating sky box
                  • No lava / lava damage
                  • Unlimited stamina
                  • Player speed increased by 35 units per second
                  • Jetgun has unlimited ammo ( lovely )
                  • Jetgun can be used by everyone at the same time ( no jetgun limit )
                  • Pack a Punch door stays open forever once players have turned on the power
                  • Turbine doors stay open once players have turned on the power
                  • Custom placed models ( +- 200 ) around the map to make the map look more believable
                  • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                  • Electric Trap & Turret no longer need Turbine
                  • Electric Trap's health increased from 60 to 180
                  • Unique player character looks
                  • Custom Pack a Punch Camo
                  • Over 190 custom textures

                  Download links

                  git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                  mega:
                  SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                  COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                  mediafire:
                  SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                  COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                  Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                  Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                  Gzmorz: Helped with model array & log printing

                  Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                  Thank you for checking out my mod! 🙂

                  Amount of time that went into creating this mod: ~500 hours

                  Image 1

                  Image 2

                  Image 3

                  Image 4

                  Jeniussmortundefined Offline
                  Jeniussmortundefined Offline
                  Jeniussmort
                  wrote on last edited by
                  #188
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • Ultimatemanundefined Ultimateman

                    [ BO2 TranZit 2.0 Reimagined Release ]

                    NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                    FEATURES

                    • No fog
                    • No denizens
                    • Custom day & night cycle for each player
                    • Rotating sky box
                    • No lava / lava damage
                    • Unlimited stamina
                    • Player speed increased by 35 units per second
                    • Jetgun has unlimited ammo ( lovely )
                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                    • Pack a Punch door stays open forever once players have turned on the power
                    • Turbine doors stay open once players have turned on the power
                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                    • Electric Trap & Turret no longer need Turbine
                    • Electric Trap's health increased from 60 to 180
                    • Unique player character looks
                    • Custom Pack a Punch Camo
                    • Over 190 custom textures

                    Download links

                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                    mega:
                    SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                    COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                    mediafire:
                    SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                    COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                    Gzmorz: Helped with model array & log printing

                    Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                    Thank you for checking out my mod! 🙂

                    Amount of time that went into creating this mod: ~500 hours

                    Image 1

                    Image 2

                    Image 3

                    Image 4

                    Jeniussmortundefined Offline
                    Jeniussmortundefined Offline
                    Jeniussmort
                    wrote on last edited by
                    #189

                    Ultimateman how do i disable the lighting and enable the denizens?

                    Ultimatemanundefined 1 Reply Last reply
                    0
                    • Jeniussmortundefined Jeniussmort

                      Ultimateman how do i disable the lighting and enable the denizens?

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #190

                      Jeniussmort Comment out the following

                      //this
                      thread set_transit_visuals();
                      
                      // && this
                      level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                      

                      Hope this helps 😃

                      Jeniussmortundefined 1 Reply Last reply
                      1
                      • Ultimatemanundefined Ultimateman

                        Jeniussmort Comment out the following

                        //this
                        thread set_transit_visuals();
                        
                        // && this
                        level.is_player_in_screecher_zone = ::hook_is_player_in_screecher_zone;
                        

                        Hope this helps 😃

                        Jeniussmortundefined Offline
                        Jeniussmortundefined Offline
                        Jeniussmort
                        wrote on last edited by
                        #191

                        Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                        Ultimatemanundefined 1 Reply Last reply
                        0
                        • Jeniussmortundefined Jeniussmort

                          Ultimateman sorry but can u simplify this a bit please? I just wanna remove the mods shaders and enable the denizens so is there any lines of code in the files i can just delete to do that? Again sorry if this is an inconvenience.

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by
                          #192

                          Jeniussmort my bad, did u wanna remove everything that comes with tranzit 2.0 or what? then you can simply delete the images folder and every script file 👍

                          1 Reply Last reply
                          1
                          • santyagod1000undefined Offline
                            santyagod1000undefined Offline
                            santyagod1000
                            wrote on last edited by
                            #193

                            Hhfhjjg

                            1 Reply Last reply
                            0
                            • TarusLykoiundefined Offline
                              TarusLykoiundefined Offline
                              TarusLykoi
                              wrote on last edited by
                              #194

                              please only scrip for jetgun

                              1 Reply Last reply
                              0
                              • Stank Bootyundefined Offline
                                Stank Bootyundefined Offline
                                Stank Booty
                                wrote on last edited by
                                #195

                                does anyone know why origins or any other map wont load on bo2 zombies??

                                1 Reply Last reply
                                0
                                • Eberniteundefined Offline
                                  Eberniteundefined Offline
                                  Ebernite
                                  wrote on last edited by
                                  #196

                                  So you took tranzit, and removed the tranzit part

                                  Ultimatemanundefined 1 Reply Last reply
                                  0
                                  • Eberniteundefined Ebernite

                                    So you took tranzit, and removed the tranzit part

                                    Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    wrote on last edited by
                                    #197

                                    Ebernite pretty much

                                    1 Reply Last reply
                                    0
                                    • DoorknobBoyundefined Offline
                                      DoorknobBoyundefined Offline
                                      DoorknobBoy
                                      wrote on last edited by
                                      #198

                                      anyone know which file is the skybox file? or atleast what causes it to change because i hate the sudo day night cycle

                                      1 Reply Last reply
                                      0
                                      • VALXDundefined Offline
                                        VALXDundefined Offline
                                        VALXD
                                        wrote on last edited by
                                        #199

                                        i can't do the richtofen easter egg because the Jetgun has unlimited ammo

                                        Ultimatemanundefined 1 Reply Last reply
                                        0
                                        • VALXDundefined VALXD

                                          i can't do the richtofen easter egg because the Jetgun has unlimited ammo

                                          Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #200

                                          VALXD Yeah this mod will be updated eventually.

                                          1 Reply Last reply
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