Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
274 Posts 110 Posters 130.7k Views 13 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • VicBoxxundefined VicBoxx

    Ultimateman can the easter egg be done?

    Jack Dempseyundefined Offline
    Jack Dempseyundefined Offline
    Jack Dempsey
    wrote on last edited by
    #164

    VicBoxx Yes, but only Maxis Side.

    1 Reply Last reply
    0
    • Sorexundefined Sorex

      @Espitiax you can use a public decompiler to get the source code

      Gera_exeundefined Offline
      Gera_exeundefined Offline
      Gera_exe
      wrote on last edited by
      #165

      Sorex x2

      1 Reply Last reply
      0
      • Ultimatemanundefined Ultimateman

        [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

        Updated July 17th, 2025
        Original 2020 Version to load from "mod list":
        https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

        NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

        FEATURES

        • No fog
        • No denizens
        • Custom day & night cycle for each player
        • Rotating sky box
        • No lava / lava damage
        • Unlimited stamina
        • Player speed increased by 35 units per second
        • Jetgun has unlimited ammo ( lovely )
        • Jetgun can be used by everyone at the same time ( no jetgun limit )
        • Pack a Punch door stays open forever once players have turned on the power
        • Turbine doors stay open once players have turned on the power
        • Custom placed models ( +- 200 ) around the map to make the map look more believable
        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
        • Electric Trap & Turret no longer need Turbine
        • Electric Trap's health increased from 60 to 180
        • Unique player character looks
        • Custom Pack a Punch Camo
        • Over 190 custom textures

        Download links

        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

        Gzmorz: Helped with model array & log printing

        Thank you for checking out my mod! 🙂

        Amount of time that went into creating this mod: ~500 hours

        Image 1

        Image 2

        Image 3

        Image 4

        Itz_Felix63undefined Offline
        Itz_Felix63undefined Offline
        Itz_Felix63
        wrote on last edited by
        #166

        Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

        Ultimatemanundefined 1 Reply Last reply
        0
        • Itz_Felix63undefined Itz_Felix63

          Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by
          #167

          Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

          1 Reply Last reply
          0
          • Chunkychungaundefined Offline
            Chunkychungaundefined Offline
            Chunkychunga
            wrote on last edited by Chunkychunga
            #168

            Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

            1 Reply Last reply
            0
            • Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #169

              Haha not a problem. Thanks tho I do appreciate the kind comment!
              Here's a list of all the textures that I modified for menu view;

              • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
              • menu_zm_title_screen / cod zombies logo in main menu
              • menu_zm_map_transit_large_blur / part of tranzit's menu selection
              • menu_zm_map_transit_large / part of tranzit's menu selection
              • menu_zm_map_transit_blit_town / part of tranzit's menu selection
              • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
              • menu_zm_map_transit_blit_power / part of tranzit's menu selection
              • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
              • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
              • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
              • globe_map_zm / the spinning globe in main menu
              • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
              • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
              • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
              • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
              • lui_bkg_zm_flare / flare line around the globe
              • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
              • lui_bkg_zm / main background image behind every other element

              I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
              Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

              Chunkychungaundefined 1 Reply Last reply
              0
              • Ultimatemanundefined Ultimateman

                Haha not a problem. Thanks tho I do appreciate the kind comment!
                Here's a list of all the textures that I modified for menu view;

                • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                • menu_zm_title_screen / cod zombies logo in main menu
                • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                • menu_zm_map_transit_large / part of tranzit's menu selection
                • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                • globe_map_zm / the spinning globe in main menu
                • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                • lui_bkg_zm_flare / flare line around the globe
                • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                • lui_bkg_zm / main background image behind every other element

                I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                Chunkychungaundefined Offline
                Chunkychungaundefined Offline
                Chunkychunga
                wrote on last edited by
                #170

                Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                1 Reply Last reply
                1
                • Nakulemonade204undefined Offline
                  Nakulemonade204undefined Offline
                  Nakulemonade204
                  wrote on last edited by
                  #171

                  yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

                  1 Reply Last reply
                  0
                  • dodger944undefined Offline
                    dodger944undefined Offline
                    dodger944
                    wrote on last edited by
                    #172

                    Is there any way to make the portals under the lampposts without the denizens in this mod?

                    Ultimatemanundefined 1 Reply Last reply
                    0
                    • dodger944undefined dodger944

                      Is there any way to make the portals under the lampposts without the denizens in this mod?

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #173

                      dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                      dodger944undefined 2 Replies Last reply
                      0
                      • Ultimatemanundefined Ultimateman

                        dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                        dodger944undefined Offline
                        dodger944undefined Offline
                        dodger944
                        wrote on last edited by
                        #174

                        Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
                        The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

                        1 Reply Last reply
                        1
                        • Ultimatemanundefined Ultimateman

                          dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                          dodger944undefined Offline
                          dodger944undefined Offline
                          dodger944
                          wrote on last edited by
                          #175

                          Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.

                          1 Reply Last reply
                          1
                          • jellyfishiXDundefined Offline
                            jellyfishiXDundefined Offline
                            jellyfishiXD
                            wrote on last edited by
                            #176

                            fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                            hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                            Ultimatemanundefined 1 Reply Last reply
                            0
                            • jellyfishiXDundefined jellyfishiXD

                              fb29cac4-266a-476b-8f32-5ae8a99699ec-image.png

                              hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`

                              Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              wrote on last edited by
                              #177

                              jellyfishiXD check the comment #169

                              jellyfishiXDundefined 1 Reply Last reply
                              0
                              • Ultimatemanundefined Ultimateman

                                jellyfishiXD check the comment #169

                                jellyfishiXDundefined Offline
                                jellyfishiXDundefined Offline
                                jellyfishiXD
                                wrote on last edited by
                                #178

                                Ultimateman ah,okey thx

                                1 Reply Last reply
                                0
                                • Arthur-Ford150undefined Offline
                                  Arthur-Ford150undefined Offline
                                  Arthur-Ford150
                                  wrote on last edited by
                                  #179

                                  is there a way to revert the pap camo to the base game version?

                                  Ultimatemanundefined 1 Reply Last reply
                                  0
                                  • Arthur-Ford150undefined Arthur-Ford150

                                    is there a way to revert the pap camo to the base game version?

                                    Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    wrote on last edited by
                                    #180

                                    Arthur-Ford150 Ye, just delete the pap camo files.
                                    The V2 update will change the pap camo to a newer one upon release.

                                    1 Reply Last reply
                                    0
                                    • C0NFU510Nundefined Offline
                                      C0NFU510Nundefined Offline
                                      C0NFU510N
                                      wrote on last edited by
                                      #181

                                      i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?

                                      Ultimatemanundefined 1 Reply Last reply
                                      1
                                      • C0NFU510Nundefined Offline
                                        C0NFU510Nundefined Offline
                                        C0NFU510N
                                        wrote on last edited by
                                        #182

                                        and jet gun keeps breaking

                                        1 Reply Last reply
                                        0
                                        • Ultimatemanundefined Ultimateman

                                          Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                                          Script_doctor7undefined Offline
                                          Script_doctor7undefined Offline
                                          Script_doctor7
                                          wrote on last edited by
                                          #183

                                          Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 11
                                          • 12
                                          • 13
                                          • 14
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate