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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • bgarber97undefined Offline
    bgarber97undefined Offline
    bgarber97
    wrote on last edited by
    #18

    I'm getting "Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1"

    Does anyone know how to fix this? Thanks in advance!

    MrRiftundefined 1 Reply Last reply
    0
    • Mr.Somethingundefined Offline
      Mr.Somethingundefined Offline
      Mr.Something Contributor
      replied to iHarrow on last edited by
      #19
      This post is deleted!
      1 Reply Last reply
      0
      • Mr.Somethingundefined Offline
        Mr.Somethingundefined Offline
        Mr.Something Contributor
        wrote on last edited by
        #20

        iHarrow How do I compile the code after I edit something? Is it one of the tools in the githud download? NM I found out. Anyone who's wondering how, go to https://plutonium.pw/docs/modding/loading-mods/ and use the compiler.

        1 Reply Last reply
        0
        • Swagmaster42undefined Offline
          Swagmaster42undefined Offline
          Swagmaster42
          wrote on last edited by
          #21

          Bug report: When playing Mob it won't allow me to refill the plane it just tells me I need more parts. If anyone has an answer to this help would be appreciated.

          1 Reply Last reply
          0
          • qndaundefined Offline
            qndaundefined Offline
            qnda
            wrote on last edited by
            #22

            Hi, i'm here to tell you that I have encountered a potential bug with this mod. When I start a game with more than two players, only the host and one other player will receive the mod features, while the other players will not. Is this a bug or is it a limitation of the mod that only works for a maximum of two players?

            1 Reply Last reply
            0
            • NvvyGamingTTVundefined Offline
              NvvyGamingTTVundefined Offline
              NvvyGamingTTV
              wrote on last edited by NvvyGamingTTV
              #23

              I cant refill the plane on mob. Would love to know if there is a fix?

              1 Reply Last reply
              0
              • MrRiftundefined Offline
                MrRiftundefined Offline
                MrRift
                replied to bgarber97 on last edited by
                #24

                bgarber97
                Did you get any answer to this question?

                1 Reply Last reply
                0
                • MrRiftundefined Offline
                  MrRiftundefined Offline
                  MrRift
                  replied to 5and5 on last edited by
                  #25

                  5and5 Hello! Any ideas how to fix this?
                  **** 1 script error(s):
                  **** Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1 ****
                  I installed only the HUD one and the zone gsc, and I also didn't found the zone.gsc for origins. Is there any?*

                  1 Reply Last reply
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                  • Sonofiundefined Offline
                    Sonofiundefined Offline
                    Sonofi
                    wrote on last edited by
                    #26

                    is there a way to remove certain features? i'm new and i dont really know how these thing works. I tried to delete one of the feature, the buildable feature, and it crashed the whole thing.

                    can someone help? thx in advance

                    1 Reply Last reply
                    0
                    • Sabino.ahkundefined Offline
                      Sabino.ahkundefined Offline
                      Sabino.ahk
                      replied to 5and5 on last edited by Sabino.ahk
                      #27

                      5and5 Hello bro, I wanted to ask you a question. It will be possible to make the easter eggs with this script or it is not possible.?

                      1 Reply Last reply
                      0
                      • PtoZorroundefined Offline
                        PtoZorroundefined Offline
                        PtoZorro
                        wrote on last edited by
                        #28
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • qndaundefined Offline
                          qndaundefined Offline
                          qnda
                          wrote on last edited by
                          #29

                          Bug Report: In Die Rise, elevator in Green Highrise Level 1b (room next to the trample steam bench) doesn't lock.

                          1 Reply Last reply
                          0
                          • PtoZorroundefined Offline
                            PtoZorroundefined Offline
                            PtoZorro
                            wrote on last edited by
                            #30

                            How can I change the probability of the weapons in the mistery box? I want to know where I can find the mark 2 modification in these scripts

                            1 Reply Last reply
                            0
                            • Gabbyxo97undefined Offline
                              Gabbyxo97undefined Offline
                              Gabbyxo97 Contributor
                              wrote on last edited by
                              #31

                              I would love to be able to disable the auto-mule kick so I can choose when I want 3 guns

                              1 Reply Last reply
                              0
                              • thalesmo123undefined Offline
                                thalesmo123undefined Offline
                                thalesmo123
                                replied to 5and5 on last edited by
                                #32

                                5and5 is good realease but you can do a verison without "tweakeds textures" and "Buildables Changes"

                                1 Reply Last reply
                                0
                                • yoryuyaundefined Offline
                                  yoryuyaundefined Offline
                                  yoryuya
                                  replied to Swagmaster42 on last edited by
                                  #33

                                  Swagmaster42 Did you end up figuring it out? I'm having the same problem

                                  J1ggy_undefined 1 Reply Last reply
                                  0
                                  • Welstielundefined Offline
                                    Welstielundefined Offline
                                    Welstiel
                                    wrote on last edited by
                                    #34

                                    Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
                                    round_think_override( restart )
                                    {
                                    if( !(IsDefined( restart )) )
                                    {
                                    restart = 0;
                                    }
                                    level endon( "end_round_think" );
                                    if( !(is_true( restart )) )
                                    {
                                    if( IsDefined( level.initial_round_wait_func ) )
                                    {
                                    [ ]; <---
                                    }

                                    Is this array supposed to be blank?

                                    JezuzLizardundefined 1 Reply Last reply
                                    0
                                    • J1ggy_undefined Offline
                                      J1ggy_undefined Offline
                                      J1ggy_
                                      replied to yoryuya on last edited by
                                      #35

                                      yoryuya I can't load up a game of origins with this mod, lmk if you find a fix

                                      1 Reply Last reply
                                      0
                                      • NickBickundefined Offline
                                        NickBickundefined Offline
                                        NickBick
                                        replied to 5and5 on last edited by
                                        #36

                                        L ratioed

                                        1 Reply Last reply
                                        0
                                        • JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard Plutonium Staff
                                          replied to Welstiel on last edited by
                                          #37

                                          Welstiel Dude why are you decompiling an open source project?!

                                          Welstielundefined 1 Reply Last reply
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