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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • Mr_machetazosundefined Offline
    Mr_machetazosundefined Offline
    Mr_machetazos
    wrote on last edited by
    #87

    Hey... i cant hear any character dialogue

    1 Reply Last reply
    1
    • 5and5undefined 5and5

      Call of Duty: Black Ops II Zombies - Remix

      This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

      Created by: 5and5

      YouTube - Twitch - Twitter

      badge-alt-text

      Download

      Download

      Leaderboards

      Leaderboards

      How to Install

      YouTube Video

      • Video Tutorial

      Automatic Installer

      • Download and install BO2 Plutonium Plutonium Download
      • Download the latest version of Remix Installer
      • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
      • Launch the game and enjoy!

      Manual Installation

      • Download and install BO2 Plutonium Plutonium Download
      • Download the latest version of Remix
      • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
      • Launch the game and enjoy!

      Custom Survival Maps Installation

      • Go here for more information
      • Download Remix Custom Survival Maps
      • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
      • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

      Change Notes

      General

      • Zombies start running at round 1
      • Walkers removed
      • Coop pause
      • Three weapon slots by default
      • Zombies health scales more linearly
      • Insta kill rounds start on round 115 on normal maps then happen every odd round after
      • Insta kill rounds start on round 75 on survival maps then happen every odd round after
      • 12 hour reset

      Visual

      • Tweaked graphics
      • Tweaked vision set
      • Rotating skybox
      • Fog disabled
      • Night mode option with night_mode 1
      • Change zombies eye color with eye_color 1

      Patches

      • Bank automatically full
      • Perma Perks given
      • Fridge has AN94 or War Machine depending on the map
      • Set box starting locations
      • First box
      • Round 255 round cap removed
      • In game fast ray rapid_fire 1
      • Characters can be selected with character

      HUD

      • Timer
      • Round timer
      • Health bar
      • SPH - appears after round 50
      • Zombies remaining counter
      • Current zone
      • Trap timer
      • All hud can be turned on with hud_all 1
      • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
      • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

      Player

      • Starting points set to 555
      • Max points set to 500005
      • Reduced fall damage

      Power Ups

      • Drop rate increased from 3% to 4%
      • Fire sales removed
      • Max ammos refill clip as well
      • Carpenters repair shields
      • Insta kill timer stacks
      • Double points timer stacks
      • Nukes kill zombies faster
      • Perk bottles give extra perk slot
      • Effect added to the first drop of a new powerup cycle

      Perks

      • Players can sprint while drinking perks
      • Perk bottles also increase players perk limit by 1
      • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
      • Deadshot increases head shot damage by x2
      • Who's who wont activate when player has quick revive
      • Electric cherry wont activate when a player goes down
      • Proning in front of perks gives you 100 points

      Mystery Box

      • Weapons can be shared by knifing the box
      • Box moves instantly now
      • Box perma perk guarantees a good weapon first hit
      • First box setup guaranteed
      • Mark 2 probability increased from 33% to 50%

      Buildables

      • All parts are given at the start of the game
      • Increased buildable buy distance
      • Buildables can be built without looking at them

      Weapons

      • Explosive damage scaling increased
      • Increased wall weapon buy distance
      • Buying wall weapon ammo fills clip

      Equipment

      • Claymores do 1/2 of zombies max health
      • Max claymores changed from 12 per player to 10 total on the map at a time

      Maps

      Survival

      • Dogs are enabled by default except on Nuketown
      • Dogs rounds always happen every 4 rounds

      Bus Depot

      • Pack-A-Punch added
      • Claymores added

      Farm

      • Pack-A-Punch added
      • Claymores added

      Town

      • Speed cola moved to tombstone location
      • Tombstone removed
      • Olympia wall buy replaced with an mp5
      • Claymores added

      Nuke Town

      • Pack-a-punch and jug will always land in the backyard that the box starts at
      • Set box starting location with nuked_box yellow or nuked_box green
      • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
      • Disabled zombies spawning in the middle while players are in either backyards
      • Limited M27

      Tranzit

      General

      • Denizens disabled
      • All light post portals are always active
      • Pap door is always open
      • Removed iron boards

      Zones

      • Farm barn zone acts the same as it does on Farm
      • Outside of Farm zone acts the same even if you open the door

      Buildables

      • Bus parts are prebuilt except cattle catcher
      • Dinner hatch is prebuilt
      • Turret does not need a turbine
      • Electric trap does not need a turbine

      Weapons

      • Jetgun recharges faster
      • Jetgun recharges while away
      • Jetgun returns to bench when over heated

      No Power

      • Enable no power game with no_power 1
      • This disables turbine workbench and jetgun

      Die Rise

      General

      • Leaper rounds always happen every 4 rounds
      • Perma phd flopper added

      Zones

      • Limited where players can camp while in the shaft
      • Zombies no longer jump across to trample steam zone
      • Disabled ground spawner in square room

      Elevators

      • Elevator wait time changed from 5-20 to 7-12 seconds
      • Standing on elevators make them move quicker
      • Key is given on spawn
      • Key is given 20 seconds after used
      • Key can lock elevators in a pre set position

      Weapons

      • Semtex wallbuy added by b23r
      • Sliquifier kills till round 255
      • Sliquifier continues to chain while put away
      • Sliquifier no longer drops extra goo
        <!-- - Sliquifier goo removed -->

      Mob of the Dead

      General

      • Blundergat spawns in wardens office without collecting 5 skulls
      • Set key to always spawn next to the cafeteria

      Buildables

      • All plane parts are given on spawn in solo only
      • Plane automatically refills
      • Zombie shield bench added inside wardens office
      • Zombie shield inside wardens has a 5 minute cooldown

      Traps

      • Fan trap no longer kills players instantly
      • Sniper trap does infinite damage
      • Acid trap player damage cool down increased from 1 to 1.5 seconds

      Zones

      • Opening double tap door does not cause zombies to spawn upstairs

      Weapons

      • Blundergat damage no longer falls off
      • Blundergat is no longer limited in the box
      • Blundergat ammo reduced by 1/3
      • Acidgat ammo reduced by 1/3
      • Tomahawk is upgraded when picked up
      • Tomahawk reduced cooldown from 5 to 4 seconds

      Buried

      General

      • Initial spawns changed to be closer to the slide
      • Vultureaid will always be the last perk given by the witches
      • Removed barricade in front of jug
      • Nerfed jug spawn zone

      Buildables

      • Spawned turbine workbench by candy shop
      • Subwoofer gives powerups
      • Subwoofer has increased range
      • Turbine starts dying at 17% instead of 50% power

      Weapons

      • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

      Leroy

      • Leroy runs 25% longer when meleed with a Bowie Knife
      • Leroy runs 50% longer when meleed with Galvaknuckles

      Origins

      General

      • Tank has instant cool down
      • Pack-a-punch is always on
      • First robot always comes over tank station
      • Reduced soul boxes zombie requirement from 30 to 15
      • Replace the 115 packed weapon reward with a Raygun Mark 2

      Buildables

      • All records and buildable parts are given on spawn
      • Gramophone is no longer needed

      Teleporters

      • Teleporters activate as soon as doors leading to them are opened
      • Teleporters in the crazy place can be used without first being used from the other side

      Special Rounds

      • Panzers will come every 4 rounds on solo and coop
      • Generator zombies can come every 4 rounds
      • Generator zombies will come the same round as you turn on 4 or more generators

      Weapons

      • Staffs can be upgraded without doing the easter egg steps
      • Upgraded lighting does infinite damage
      • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

      Crazy Place

      • Moving walls at disabled
      • All gems are spawned

      Shovel and Helmet

      • Shovels are given on spawn
      • Golden shovels are awarded after 5 digs
      • Golden helmet chance increased from 5% to 20%

      Dig spots

      • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
      • Dug powerups spawn in a cycle (4 main powerups)
      • Hidden perk bottle dig spots are visible without zombie blood
      • Hidden perk bottle dig spots respawn every round
      • Hidden perk bottles give all 9 perk slots

      Source Code

      • BO2-Remix - https://github.com/5and5/BO2-Remix
      • BO1-Remix - https://github.com/5and5/BO1-Remix

      Credits

      • JezuzLizard
      • JBleezy
      • ZECxR3ap3r
      • Bandit
      • TTS
      • Naomi
      • Chase
      • DoktorSAS
      • HuthTV
      yulyan_33undefined Offline
      yulyan_33undefined Offline
      yulyan_33
      wrote on last edited by
      #88

      5and5 said in [Release] [ZM] BO2 Remix Mod:

      %localappdata%\Plutonium\storage\t6

      1 Reply Last reply
      0
      • kanadianborn1undefined Offline
        kanadianborn1undefined Offline
        kanadianborn1
        wrote on last edited by
        #89

        how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

        lacey ravenundefined 1 Reply Last reply
        0
        • Mr_machetazosundefined Offline
          Mr_machetazosundefined Offline
          Mr_machetazos
          wrote on last edited by
          #90

          Hey... i rlly need to hear dempsey... i feel alone in origins

          1 Reply Last reply
          0
          • xRus2tikundefined Offline
            xRus2tikundefined Offline
            xRus2tik
            wrote on last edited by
            #91

            This is just insane!! I dont even wanna know how manny hours went into this mod… it almost feels like a new game!
            However, is there a way to get rid of perma mulekick and bring back normal zombie speed?

            1 Reply Last reply
            0
            • ProPrinsundefined ProPrins

              uli13 I have that for you. Add me on discord or here on plutonium

              xRus2tikundefined Offline
              xRus2tikundefined Offline
              xRus2tik
              wrote on last edited by
              #92

              ProPrins please send that file to me aswell 🙂

              1 Reply Last reply
              0
              • KazutoKMundefined Offline
                KazutoKMundefined Offline
                KazutoKM
                wrote on last edited by
                #93

                Works with "Custom survival maps"?

                1 Reply Last reply
                0
                • Botik991undefined Offline
                  Botik991undefined Offline
                  Botik991
                  wrote on last edited by
                  #94

                  why dogs dont off??? help me

                  1 Reply Last reply
                  0
                  • jokubas77undefined Offline
                    jokubas77undefined Offline
                    jokubas77
                    wrote on last edited by
                    #95

                    anyone who doesnt want zombies to sprint from round 1 add me on discord-codependant.

                    1 Reply Last reply
                    0
                    • ProPrinsundefined ProPrins

                      uli13 I have that for you. Add me on discord or here on plutonium

                      MoChestnutsundefined Offline
                      MoChestnutsundefined Offline
                      MoChestnuts
                      wrote on last edited by
                      #96

                      ProPrins me too please my @ is meromoro

                      1 Reply Last reply
                      0
                      • iHarrowundefined Offline
                        iHarrowundefined Offline
                        iHarrow
                        wrote on last edited by
                        #97

                        to anyone want remove sprinting zombie from round 1 check: https://forum.plutonium.pw/post/155091

                        1 Reply Last reply
                        0
                        • Alxndr0_undefined Offline
                          Alxndr0_undefined Offline
                          Alxndr0_
                          wrote on last edited by Alxndr0_
                          #98

                          I do all the steps and it doesn't work for me 😞

                          1 Reply Last reply
                          0
                          • kanadianborn1undefined kanadianborn1

                            how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

                            lacey ravenundefined Offline
                            lacey ravenundefined Offline
                            lacey raven
                            wrote on last edited by
                            #99

                            kanadianborn1 i have the same issue

                            PardoxFox77undefined 1 Reply Last reply
                            0
                            • lacey ravenundefined lacey raven

                              kanadianborn1 i have the same issue

                              PardoxFox77undefined Offline
                              PardoxFox77undefined Offline
                              PardoxFox77
                              wrote on last edited by
                              #100

                              lacey raven Have you found a solution yet

                              lacey ravenundefined 1 Reply Last reply
                              0
                              • PardoxFox77undefined PardoxFox77

                                lacey raven Have you found a solution yet

                                lacey ravenundefined Offline
                                lacey ravenundefined Offline
                                lacey raven
                                wrote on last edited by
                                #101

                                PardoxFox77 lmao no

                                :<

                                kanadianborn1undefined 1 Reply Last reply
                                0
                                • lacey ravenundefined lacey raven

                                  PardoxFox77 lmao no

                                  :<

                                  kanadianborn1undefined Offline
                                  kanadianborn1undefined Offline
                                  kanadianborn1
                                  wrote last edited by
                                  #102

                                  lacey raven ik its very late to say but the solution to it is something related to the fog changes they made in the mod you would need to decomp and tweak the fog related settings to bring back the weapon muzzle flash but as a trade off fog on tranzit would return.

                                  1 Reply Last reply
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