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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

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  • A Former User? A Former User

    @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

    maps

    Why cant i just put it in my mods folder

    dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    wrote on last edited by
    #8

    retartedgamer I dont think it work like that. Go ahead and try..

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    • A Former User? Offline
      A Former User? Offline
      A Former User
      wrote on last edited by
      #9

      Also the mod dont work with dlc maps checked it did not work and i have all dlcs

      dontknowletsplundefined 1 Reply Last reply
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      • A Former User? A Former User

        Also the mod dont work with dlc maps checked it did not work and i have all dlcs

        dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        wrote on last edited by
        #10

        retartedgamer you must be doing something wrong.

        1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

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        • A Former User? Offline
          A Former User? Offline
          A Former User
          wrote on last edited by
          #11

          idk what im doing wrong

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          • H0STAG3undefined Offline
            H0STAG3undefined Offline
            H0STAG3
            wrote on last edited by
            #12

            why do i have 1m points when i start the game is that normal and is there a way to fix it

            dontknowletsplundefined 1 Reply Last reply
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            • H0STAG3undefined H0STAG3

              why do i have 1m points when i start the game is that normal and is there a way to fix it

              dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              wrote on last edited by
              #13

              @zhyako Fixed

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              • dontknowletsplundefined dontknowletspl

                This post is deleted!

                Pistakillaundefined Offline
                Pistakillaundefined Offline
                Pistakilla
                wrote on last edited by
                #14

                @dontknowletsplay Nice!!

                1 Reply Last reply
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                • Resxtundefined Offline
                  Resxtundefined Offline
                  Resxt
                  Plutonium Staff
                  wrote on last edited by
                  #15

                  Always nice releases, nice job

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                  • Schnazundefined Offline
                    Schnazundefined Offline
                    Schnaz
                    wrote on last edited by
                    #16

                    Can you share the script for the hitmarkers? Thanks.

                    dontknowletsplundefined 1 Reply Last reply
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                    • Schnazundefined Schnaz

                      Can you share the script for the hitmarkers? Thanks.

                      dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      wrote on last edited by dontknowletspl
                      #17

                      Schnaz

                      //bo1 zombie hitmarks
                      
                      #include maps\_utility; 
                      #include common_scripts\utility;
                      #include maps\_hud_util;
                      init()
                      {
                          if ( GetDvar( #"zombiemode" ) == "1" )
                      	{
                              precacheshader("damage_feedback");
                              level thread onPlayerConnect();
                      	}
                      }
                      
                      onPlayerConnect()
                      {
                      	level endon("end_game");
                          for(;;)
                          {
                              level waittill("connected", player);
                              player thread onPlayerSpawned();
                          }
                      }
                      
                      onPlayerSpawned()
                      {
                          self endon("disconnect");
                      	level endon("end_game");
                      	self waittill("spawned_player");
                          self thread damagehitmarker();
                      }
                      
                      damagehitmarker()
                      {
                      	self thread check_zombies();
                      	self.hitmarker = newclientHudElem( self );
                      	self.hitmarker.horzalign = "center";
                      	self.hitmarker.vertalign = "middle";
                      	self.hitmarker.x = -12;
                      	self.hitmarker.y = -12;
                      	self.hitmarker.alpha = 0;
                      	self.hitmarker setshader( "damage_feedback", 24, 48 );
                      }
                      
                      check_zombies()
                      {
                      	level endon("end_game");
                      	while( 1 )
                      	{
                              zombies = getaiarray( "axis" );
                      		for(i=0;i<zombies.size;i++)
                      	    {
                      			if( !(IsDefined( zombies[i].waitingfordamage )) )
                      			{
                      				zombies[i] thread hitmark();
                      			}
                      		}
                      		wait 0.25;
                      	}
                      }
                      
                      hitmark()
                      {
                      	level endon("end_game");
                      	self endon( "killed" );
                      	self.waitingfordamage = 1;
                      	while( 1 )
                      	{
                      		self waittill( "damage", amount, attacker, dir, point, mod );
                      		attacker.hitmarker.alpha = 0;
                      		if( isplayer( attacker ) )
                      		{
                      			if( isalive( self ) )
                      			{
                      				attacker.hitmarker.color = ( 1, 1, 1 );
                      				attacker.hitmarker.alpha = 1;
                      				attacker.hitmarker fadeovertime( 1 );
                      				attacker.hitmarker.alpha = 0;
                      			}
                      			else
                      			{
                      				attacker.hitmarker.color = ( 1, 0, 0 );
                      				attacker.hitmarker.alpha = 1;
                      				attacker.hitmarker fadeovertime( 1 );
                      				attacker.hitmarker.alpha = 0;
                      				self notify( "killed" );
                      			}
                      		}
                      	}
                      }
                      
                      Schnazundefined 1 Reply Last reply
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                      • dontknowletsplundefined dontknowletspl

                        Schnaz

                        //bo1 zombie hitmarks
                        
                        #include maps\_utility; 
                        #include common_scripts\utility;
                        #include maps\_hud_util;
                        init()
                        {
                            if ( GetDvar( #"zombiemode" ) == "1" )
                        	{
                                precacheshader("damage_feedback");
                                level thread onPlayerConnect();
                        	}
                        }
                        
                        onPlayerConnect()
                        {
                        	level endon("end_game");
                            for(;;)
                            {
                                level waittill("connected", player);
                                player thread onPlayerSpawned();
                            }
                        }
                        
                        onPlayerSpawned()
                        {
                            self endon("disconnect");
                        	level endon("end_game");
                        	self waittill("spawned_player");
                            self thread damagehitmarker();
                        }
                        
                        damagehitmarker()
                        {
                        	self thread check_zombies();
                        	self.hitmarker = newclientHudElem( self );
                        	self.hitmarker.horzalign = "center";
                        	self.hitmarker.vertalign = "middle";
                        	self.hitmarker.x = -12;
                        	self.hitmarker.y = -12;
                        	self.hitmarker.alpha = 0;
                        	self.hitmarker setshader( "damage_feedback", 24, 48 );
                        }
                        
                        check_zombies()
                        {
                        	level endon("end_game");
                        	while( 1 )
                        	{
                                zombies = getaiarray( "axis" );
                        		for(i=0;i<zombies.size;i++)
                        	    {
                        			if( !(IsDefined( zombies[i].waitingfordamage )) )
                        			{
                        				zombies[i] thread hitmark();
                        			}
                        		}
                        		wait 0.25;
                        	}
                        }
                        
                        hitmark()
                        {
                        	level endon("end_game");
                        	self endon( "killed" );
                        	self.waitingfordamage = 1;
                        	while( 1 )
                        	{
                        		self waittill( "damage", amount, attacker, dir, point, mod );
                        		attacker.hitmarker.alpha = 0;
                        		if( isplayer( attacker ) )
                        		{
                        			if( isalive( self ) )
                        			{
                        				attacker.hitmarker.color = ( 1, 1, 1 );
                        				attacker.hitmarker.alpha = 1;
                        				attacker.hitmarker fadeovertime( 1 );
                        				attacker.hitmarker.alpha = 0;
                        			}
                        			else
                        			{
                        				attacker.hitmarker.color = ( 1, 0, 0 );
                        				attacker.hitmarker.alpha = 1;
                        				attacker.hitmarker fadeovertime( 1 );
                        				attacker.hitmarker.alpha = 0;
                        				self notify( "killed" );
                        			}
                        		}
                        	}
                        }
                        
                        Schnazundefined Offline
                        Schnazundefined Offline
                        Schnaz
                        wrote on last edited by
                        #18

                        @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                        dontknowletsplundefined 1 Reply Last reply
                        0
                        • Schnazundefined Schnaz

                          @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                          dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          wrote on last edited by dontknowletspl
                          #19

                          Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                          Schnazundefined 1 Reply Last reply
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                          • dontknowletsplundefined dontknowletspl

                            Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                            Schnazundefined Offline
                            Schnazundefined Offline
                            Schnaz
                            wrote on last edited by
                            #20

                            @dontknowletsplay Thank you so much, works perfectly.

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                            • dontknowletsplundefined dontknowletspl

                              This post is deleted!

                              Emu_opundefined Offline
                              Emu_opundefined Offline
                              Emu_op
                              wrote on last edited by
                              #21

                              @dontknowletsplay how do you assign a key to start game

                              dontknowletsplundefined 1 Reply Last reply
                              1
                              • fecalfantomundefined Offline
                                fecalfantomundefined Offline
                                fecalfantom
                                wrote on last edited by
                                #22

                                @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                %localappdata%\Plutonium\storage\t5

                                I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                how to I load the game mode when I go to mods there is nothing

                                dontknowletsplundefined 1 Reply Last reply
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                                • Emu_opundefined Emu_op

                                  @dontknowletsplay how do you assign a key to start game

                                  dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by
                                  #23

                                  Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

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                                  • fecalfantomundefined fecalfantom

                                    @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                    %localappdata%\Plutonium\storage\t5

                                    I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                    how to I load the game mode when I go to mods there is nothing

                                    dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #24

                                    fecalfantom it doesn't show up in mods. Start some map and it will load up.

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                                    • PandaGora24undefined Offline
                                      PandaGora24undefined Offline
                                      PandaGora24
                                      wrote on last edited by
                                      #25

                                      This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                      dontknowletsplundefined 1 Reply Last reply
                                      0
                                      • PandaGora24undefined PandaGora24

                                        This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                        dontknowletsplundefined Offline
                                        dontknowletsplundefined Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #26

                                        PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

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                                        • dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #27

                                          [ UPDATE ] Added mod file for easier installion

                                          I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.

                                          996f9722-3e06-46eb-ae53-50047b2d96c9-kuva.png

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