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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • luiskeniosisundefined Offline
    luiskeniosisundefined Offline
    luiskeniosis
    wrote on last edited by
    #13

    I've been playing this mod for a few days now and i'm having a great time, really like the changes you've made.

    Just wondering, is there any way to use this mod in conjunction with mods that allow Solo EEs? Most of these mods replace map patch files, idk if that would be compatible with this mod.

    1 Reply Last reply
    0
    • 5and5undefined 5and5

      Call of Duty: Black Ops Zombies - Remix

      This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

      Created by 5and5

      YouTube - Twitch - Twitter

      2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

      Download

      Download

      How to Install

      Automatic

      Manual

      Leaderboards

      Leaderboards

      Change Notes

      General

      • Zombies start running at round 1
      • Weapon limit increased from 2 to 3
      • Removed Mulekick
      • Starting points changed from 500 to 555
      • Enabled sprint while drinking perks
      • Removed player quotes
      • "Reset" now happens at exactly 12 hours

      HUD

      • /hud_pluto 1 offsets timers for pluto logo
      • Yellow points added stack on top of each other
      • In game timer
      • Round timer (shows at the end of a round - can be toggled to show mid round)
      • Seconds per horde (shows at the end of a round)
      • Total time (shows at the beginning a round - for round srs)
      • Predicted round (shows at the beginning a round)
      • Zombie remaining counter / Zombie kill counter (No Man's Land)
      • Zone name
      • Health bar
      • Drop cycle tracker
      • COTD: VR11 insta kill timer
      • COTD: George health bar
      • Moon: Oxygen timer
      • Moon: Excavator timer

      Spawn Delay

      • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
      • Spawn delay now caps out at round 50 instead of 63

      Special Rounds

      Insta Kill Rounds

      • Insta kill rounds happen every other round after:
      • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

      Dogs

      • First dog round is always on round 5
      • Always 4 rounds between dog rounds

      Thief

      • First thief round is always the next odd round after you turn on power
      • Always 4 rounds between theif rounds

      Monkeys

      • First monkey round is always the next odd round after you turn on power and have purchased a perk
      • Always 4 rounds between theif rounds

      George

      • No longer zaps you from a distance
      • Always give a max every 4 rounds

      Weapons

      General

      • Zombies lose collision as soon as they are killed
      • Increased explosive scaling (raygun buff)

      Grenades

      • Increased frag grenade throw speed
      • Increased semtex throw speed

      Gewerh43

      • Buffed to do the same damage as the m14

      Wunderwaffe

      • Added Wunderwaffe to Verruckt box
      • Added Wunderwaffe powerup to Five as thief reward
      • Increased upgraded version's max kills from 10 to 12

      Thunder Gun

      • Fails less
      • Changed zombie fling angle

      VR11

      • Un-upgraded can also gives players instakill
      • Can now be used on yourself by shooting the ground
      • No longer gives players invisibility

      Scavenger

      • Will always kill zombies in at least two shots

      Baby Gun

      • Increased range of un-upgraded version
      • Zombie will not give power ups if ran over with the baby gun out

      Wave Gun

      • Electrocutes zombies instead of mircowaving them
      • Increased range
      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

      Mystery Box

      Shared box

      • knifing the box will allow any player to take the weapon

      Boxes Weapons

      • Added PPSH
      • Added AK47
      • Added Stoner63
      • Removed Python
      • Removed Spas-12
      • Removed HS10
      • Removed Dragunov
      • Removed l96a1
      • Removed Fal
      • Removed China Lake

      Animations

      • Decreased weapon pickup time from 12 to 10 seconds
      • Decreased box opening and closing from 0.5 to 0.3 seconds
      • Decreased weapon spinning time from 4 to 2 seconds
      • Decreased time after grabbing weapon from 3 to 1 seconds

      Teddy Bear

      • Increased minimum number of hit before a teddy bear from 4 to 5
      • Decreased probaility of box moving early

      Weighted Weapons

      • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
      • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
      • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

      Kino box locations presets

      • Dining first box in Speed Cola
      • Dining removed boxes: PM63, Alley, Control Room
      • Hellroom first box set in MPL
      • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
      • No Power first box set in MPL
      • No Power removed boxes: Theater (middle)

      Equipment

      Monkey Bombs

      • Always work if thrown in a playable area
      • Zombie are attracted immediately

      Gersches

      • Zombie are attracted immediately

      Claymores

      • Now do 50% of zombies max health
      • Limited to 10 on the map at one time

      Boucing Bettys

      • Now do 50% of zombies max health
      • Now explodes in 1 second instead of 2 seconds
      • Limited to 10 on the map at one time

      Traps

      General

      • Trap lights no longer gets glitched by hitting there switches to early

      Electric Trap (Kino and Shi No Numa)

      • Reduced recharge time to 25 seconds
      • Reduced shell shock time from 2.5 to 1.25 seconds
      • Reduced zombie burn time from random 1.25 to 0.5 seconds

      Fire Trap (Kino)

      • Reduced cooldown from 60 to 50 seconds

      Turret (Kino and Ascension)

      • Kills zombies in 2 bullets at any round
      • No longer damages players

      Centrifuge (Ascension)

      • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
      • Maximum time between spins reduced to 48 seconds from 90

      Perks

      Double Tap

      • Double Tap 2.0

      Mule kick

      • Removed

      Power Ups

      General

      • Increased random drop rate from 3% to 5%
      • Added a 50000 point cap till next point based drop
      • Added custom effect to last drop of a cycle
      • First cycle of the game is always double points, nuke, insta kill, max ammo

      Carpenters

      • Removed

      Firesales

      • Added to powerup cycle on round 5
      • Removed from powerup cycle after first box moves

      Death Machines

      • Added to powerup on round 60
      • Kills zombies in 3 body shots or 2 head shots
      • Switching weapons ends powerup
      • Powerup duration now stacks

      Double Points

      • Powerup duration now stacks
      • Removed from powerup cycle when death machines are added

      Insta kill

      • Powerup duration now stacks

      Nuke

      • Nukes now kill zombies twice as fast

      Perk Bottles

      • Always gives jug if you the players doesn't already have it

      Maps

      Nacht Der Untoten

      • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
      • Replaced Mulekick with Speedcola

      Verruckt

      • Added Wunderwaffe to the box
      • Added mp5 wall buy in the speed cola room
      • Toilet will take an stg-44 when pressed, this allows players to only have two guns

      Shi-no-numa

      • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
      • Removed fishing hut box location
      • Disabled door to fishing hut
      • Once all other huts are open, double tap will spawn in front of fishing hut
      • Decreased electric traps recharge time from 90 to 25
      • Changed the spawn zones of the main building to only include it self

      Der Riese

      • Pack-a-punch only requires two of the three teleporter to open
      • Removed catwalk box location
      • Disabled door to catwalk area
      • Turning on power gives all players the bowie knife
      • Moved quick revive to mp40
      • Fixed getting stuck on most curbs
      • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
      • Changed the spawn zone of power to not include jug

      Kino Der Toten

      • Meteor in the starting room now turns on power
      • Removed nova crawlers
      • Moved double tap machine to stage
      • Changed the spawn zone of the spawn room to only include it self (4 windows)
      • Removed double tap spawn when inside hell room
      • Initial box and active box locations presets

      Five

      • Set windows
      • Set power room teleporter to always take you up stairs
      • Set initial box to the dead guy room
      • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
      • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
      • Fixed thief pathing glitch that causes zombies to avoid traps
      • Removed alarm from theif round to fix audio glitching from killing the theif too fast

      Ascension

      • Monkeys health caps out at 1500
      • Monkeys taking revive doesn't count as a down
      • Moved Stamin up to underneath power
      • Changed the spawn zone of the m16 room to only include it self (3 windows)

      Call of the Dead

      • Removed initial spawn delay on round 1
      • VR11 un-upgraded now also gives players instakill
      • VR11 can now be used on yourself by shooting the ground
      • VR11 no longer gives players invisibility
      • Flinger now kills zombies instead of respawning them
      • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
      • Set initial box to on top of flopper

      Shangri-la

      • First drop of the game will always be a max ammo
      • Monkeys will go for drops at any round
      • Running over shrunken zombies with the baby gun out will no longer give powerups
      • Ceiling spawner fall much faster now
      • Pack-a-punch stone will always be in spawn
      • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
      • Increased the range of the un upgraded and upgraded babygun
      • Spike traps kill zombies
      • Set initial box to ak room

      Moon

      • Astronaut removed
      • Wave gun now electrocutes zombies and has increased range
      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
      • Glass windows can no longer be broken
      • Turning on power will launch the rockets that blow up earth (does not give perm perks)
      • Hacking a max ammos turns into a perk bottle instead of a firesale
      • Hacking a box loaction will always last 5 rounds
      • Set initial box to spawn room

      No Mans Land

      • Always jug start
      • increased initial spawn rate
      • Removed periods of no zombie spawns

      Winter Wunderland

      • /map zombie_ww in the console to load the map
      • Thundergun, Wonder Waffe and Blundergat are in the box
      • Blundergat is not limited
      • Mulekick increases weapon swap speed
      • Buyable raygun for 5000 in Power Room
      • Three teddybear song easter egg
      • HD textures download

      winter_wunderland_loadscreen_distressed.png

      Custom Menu

      • Open menu -> settings -> game
        2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

      Console

      Custom Dvars

      • /hud_pluto - enables/disable timer offset for pluto logo
      • /hud_round_timer - enables/disable round timer
      • /hud_health_bar - enables/disable health bar
      • /hud_remaining - enables/disable zombies counter
      • /hud_drops - enables/disable drop tracker
      • /hud_george_bar - enables/disable George health bar
      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
      • /hud_excavator_timer - enables/disable excavator timer on Moon
      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
      • /hud_zone_name_on - enables/disable displaying of zone names
      • /night_mode - enables/disable Shangri-la's night mode
      • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
      • /start_round <round number> - can be used to change start round for strat tester
      • /player_quotes 0 - can be used to enable player quotes

      Config

      Enable Custom HUD

      seta hud_health_bar "1"
      seta hud_drops "1"
      seta hud_remaining "1"
      seta hud_round_timer "1"
      seta hud_george_bar "1"
      seta hud_round_timer "1"
      seta hud_excavator_timer "1"
      seta hud_oxygen_timer "1"
      seta hud_zone_name_on "1"
      

      Shout out to:

      • SE2Dev - For making LinkerMod
      • Nukem - For making LinkerMod
      • Treyarch - For making the best zombie game of all time
      • Clippy95 - For adding the mp5 to verruckt
      • Demonz - For testing and helping with some scripting
      • Ziomix - For testing and helping with some scripting
      • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

      Source Code:

      • https://github.com/5and5/BO1-Remix
      GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote on last edited by
      #14
      This post is deleted!
      1 Reply Last reply
      0
      • PS2ABBACHIOundefined Offline
        PS2ABBACHIOundefined Offline
        PS2ABBACHIO
        wrote on last edited by
        #15

        So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

        hindercanrunundefined 1 Reply Last reply
        0
        • PS2ABBACHIOundefined PS2ABBACHIO

          So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

          hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by hindercanrun
          #16
          This post is deleted!
          1 Reply Last reply
          0
          • 5and5undefined 5and5

            Call of Duty: Black Ops Zombies - Remix

            This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

            Created by 5and5

            YouTube - Twitch - Twitter

            2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

            Download

            Download

            How to Install

            Automatic

            Manual

            Leaderboards

            Leaderboards

            Change Notes

            General

            • Zombies start running at round 1
            • Weapon limit increased from 2 to 3
            • Removed Mulekick
            • Starting points changed from 500 to 555
            • Enabled sprint while drinking perks
            • Removed player quotes
            • "Reset" now happens at exactly 12 hours

            HUD

            • /hud_pluto 1 offsets timers for pluto logo
            • Yellow points added stack on top of each other
            • In game timer
            • Round timer (shows at the end of a round - can be toggled to show mid round)
            • Seconds per horde (shows at the end of a round)
            • Total time (shows at the beginning a round - for round srs)
            • Predicted round (shows at the beginning a round)
            • Zombie remaining counter / Zombie kill counter (No Man's Land)
            • Zone name
            • Health bar
            • Drop cycle tracker
            • COTD: VR11 insta kill timer
            • COTD: George health bar
            • Moon: Oxygen timer
            • Moon: Excavator timer

            Spawn Delay

            • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
            • Spawn delay now caps out at round 50 instead of 63

            Special Rounds

            Insta Kill Rounds

            • Insta kill rounds happen every other round after:
            • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

            Dogs

            • First dog round is always on round 5
            • Always 4 rounds between dog rounds

            Thief

            • First thief round is always the next odd round after you turn on power
            • Always 4 rounds between theif rounds

            Monkeys

            • First monkey round is always the next odd round after you turn on power and have purchased a perk
            • Always 4 rounds between theif rounds

            George

            • No longer zaps you from a distance
            • Always give a max every 4 rounds

            Weapons

            General

            • Zombies lose collision as soon as they are killed
            • Increased explosive scaling (raygun buff)

            Grenades

            • Increased frag grenade throw speed
            • Increased semtex throw speed

            Gewerh43

            • Buffed to do the same damage as the m14

            Wunderwaffe

            • Added Wunderwaffe to Verruckt box
            • Added Wunderwaffe powerup to Five as thief reward
            • Increased upgraded version's max kills from 10 to 12

            Thunder Gun

            • Fails less
            • Changed zombie fling angle

            VR11

            • Un-upgraded can also gives players instakill
            • Can now be used on yourself by shooting the ground
            • No longer gives players invisibility

            Scavenger

            • Will always kill zombies in at least two shots

            Baby Gun

            • Increased range of un-upgraded version
            • Zombie will not give power ups if ran over with the baby gun out

            Wave Gun

            • Electrocutes zombies instead of mircowaving them
            • Increased range
            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

            Mystery Box

            Shared box

            • knifing the box will allow any player to take the weapon

            Boxes Weapons

            • Added PPSH
            • Added AK47
            • Added Stoner63
            • Removed Python
            • Removed Spas-12
            • Removed HS10
            • Removed Dragunov
            • Removed l96a1
            • Removed Fal
            • Removed China Lake

            Animations

            • Decreased weapon pickup time from 12 to 10 seconds
            • Decreased box opening and closing from 0.5 to 0.3 seconds
            • Decreased weapon spinning time from 4 to 2 seconds
            • Decreased time after grabbing weapon from 3 to 1 seconds

            Teddy Bear

            • Increased minimum number of hit before a teddy bear from 4 to 5
            • Decreased probaility of box moving early

            Weighted Weapons

            • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
            • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
            • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

            Kino box locations presets

            • Dining first box in Speed Cola
            • Dining removed boxes: PM63, Alley, Control Room
            • Hellroom first box set in MPL
            • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
            • No Power first box set in MPL
            • No Power removed boxes: Theater (middle)

            Equipment

            Monkey Bombs

            • Always work if thrown in a playable area
            • Zombie are attracted immediately

            Gersches

            • Zombie are attracted immediately

            Claymores

            • Now do 50% of zombies max health
            • Limited to 10 on the map at one time

            Boucing Bettys

            • Now do 50% of zombies max health
            • Now explodes in 1 second instead of 2 seconds
            • Limited to 10 on the map at one time

            Traps

            General

            • Trap lights no longer gets glitched by hitting there switches to early

            Electric Trap (Kino and Shi No Numa)

            • Reduced recharge time to 25 seconds
            • Reduced shell shock time from 2.5 to 1.25 seconds
            • Reduced zombie burn time from random 1.25 to 0.5 seconds

            Fire Trap (Kino)

            • Reduced cooldown from 60 to 50 seconds

            Turret (Kino and Ascension)

            • Kills zombies in 2 bullets at any round
            • No longer damages players

            Centrifuge (Ascension)

            • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
            • Maximum time between spins reduced to 48 seconds from 90

            Perks

            Double Tap

            • Double Tap 2.0

            Mule kick

            • Removed

            Power Ups

            General

            • Increased random drop rate from 3% to 5%
            • Added a 50000 point cap till next point based drop
            • Added custom effect to last drop of a cycle
            • First cycle of the game is always double points, nuke, insta kill, max ammo

            Carpenters

            • Removed

            Firesales

            • Added to powerup cycle on round 5
            • Removed from powerup cycle after first box moves

            Death Machines

            • Added to powerup on round 60
            • Kills zombies in 3 body shots or 2 head shots
            • Switching weapons ends powerup
            • Powerup duration now stacks

            Double Points

            • Powerup duration now stacks
            • Removed from powerup cycle when death machines are added

            Insta kill

            • Powerup duration now stacks

            Nuke

            • Nukes now kill zombies twice as fast

            Perk Bottles

            • Always gives jug if you the players doesn't already have it

            Maps

            Nacht Der Untoten

            • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
            • Replaced Mulekick with Speedcola

            Verruckt

            • Added Wunderwaffe to the box
            • Added mp5 wall buy in the speed cola room
            • Toilet will take an stg-44 when pressed, this allows players to only have two guns

            Shi-no-numa

            • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
            • Removed fishing hut box location
            • Disabled door to fishing hut
            • Once all other huts are open, double tap will spawn in front of fishing hut
            • Decreased electric traps recharge time from 90 to 25
            • Changed the spawn zones of the main building to only include it self

            Der Riese

            • Pack-a-punch only requires two of the three teleporter to open
            • Removed catwalk box location
            • Disabled door to catwalk area
            • Turning on power gives all players the bowie knife
            • Moved quick revive to mp40
            • Fixed getting stuck on most curbs
            • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
            • Changed the spawn zone of power to not include jug

            Kino Der Toten

            • Meteor in the starting room now turns on power
            • Removed nova crawlers
            • Moved double tap machine to stage
            • Changed the spawn zone of the spawn room to only include it self (4 windows)
            • Removed double tap spawn when inside hell room
            • Initial box and active box locations presets

            Five

            • Set windows
            • Set power room teleporter to always take you up stairs
            • Set initial box to the dead guy room
            • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
            • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
            • Fixed thief pathing glitch that causes zombies to avoid traps
            • Removed alarm from theif round to fix audio glitching from killing the theif too fast

            Ascension

            • Monkeys health caps out at 1500
            • Monkeys taking revive doesn't count as a down
            • Moved Stamin up to underneath power
            • Changed the spawn zone of the m16 room to only include it self (3 windows)

            Call of the Dead

            • Removed initial spawn delay on round 1
            • VR11 un-upgraded now also gives players instakill
            • VR11 can now be used on yourself by shooting the ground
            • VR11 no longer gives players invisibility
            • Flinger now kills zombies instead of respawning them
            • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
            • Set initial box to on top of flopper

            Shangri-la

            • First drop of the game will always be a max ammo
            • Monkeys will go for drops at any round
            • Running over shrunken zombies with the baby gun out will no longer give powerups
            • Ceiling spawner fall much faster now
            • Pack-a-punch stone will always be in spawn
            • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
            • Increased the range of the un upgraded and upgraded babygun
            • Spike traps kill zombies
            • Set initial box to ak room

            Moon

            • Astronaut removed
            • Wave gun now electrocutes zombies and has increased range
            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
            • Glass windows can no longer be broken
            • Turning on power will launch the rockets that blow up earth (does not give perm perks)
            • Hacking a max ammos turns into a perk bottle instead of a firesale
            • Hacking a box loaction will always last 5 rounds
            • Set initial box to spawn room

            No Mans Land

            • Always jug start
            • increased initial spawn rate
            • Removed periods of no zombie spawns

            Winter Wunderland

            • /map zombie_ww in the console to load the map
            • Thundergun, Wonder Waffe and Blundergat are in the box
            • Blundergat is not limited
            • Mulekick increases weapon swap speed
            • Buyable raygun for 5000 in Power Room
            • Three teddybear song easter egg
            • HD textures download

            winter_wunderland_loadscreen_distressed.png

            Custom Menu

            • Open menu -> settings -> game
              2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

            Console

            Custom Dvars

            • /hud_pluto - enables/disable timer offset for pluto logo
            • /hud_round_timer - enables/disable round timer
            • /hud_health_bar - enables/disable health bar
            • /hud_remaining - enables/disable zombies counter
            • /hud_drops - enables/disable drop tracker
            • /hud_george_bar - enables/disable George health bar
            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
            • /hud_excavator_timer - enables/disable excavator timer on Moon
            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
            • /hud_zone_name_on - enables/disable displaying of zone names
            • /night_mode - enables/disable Shangri-la's night mode
            • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
            • /start_round <round number> - can be used to change start round for strat tester
            • /player_quotes 0 - can be used to enable player quotes

            Config

            Enable Custom HUD

            seta hud_health_bar "1"
            seta hud_drops "1"
            seta hud_remaining "1"
            seta hud_round_timer "1"
            seta hud_george_bar "1"
            seta hud_round_timer "1"
            seta hud_excavator_timer "1"
            seta hud_oxygen_timer "1"
            seta hud_zone_name_on "1"
            

            Shout out to:

            • SE2Dev - For making LinkerMod
            • Nukem - For making LinkerMod
            • Treyarch - For making the best zombie game of all time
            • Clippy95 - For adding the mp5 to verruckt
            • Demonz - For testing and helping with some scripting
            • Ziomix - For testing and helping with some scripting
            • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

            Source Code:

            • https://github.com/5and5/BO1-Remix
            Schizo Maniacundefined Offline
            Schizo Maniacundefined Offline
            Schizo Maniac
            wrote on last edited by
            #17

            5and5 remove the wonder weapon fake out it is actually retarded ):<

            1 Reply Last reply
            0
            • RhodoPhobicundefined Offline
              RhodoPhobicundefined Offline
              RhodoPhobic
              wrote on last edited by
              #18

              tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

              1 Reply Last reply
              0
              • Veganismundefined Offline
                Veganismundefined Offline
                Veganism
                wrote on last edited by
                #19

                Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

                1 Reply Last reply
                0
                • HillKillerundefined Offline
                  HillKillerundefined Offline
                  HillKiller
                  wrote on last edited by
                  #20

                  Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
                  For example, the "timer" script is it possible to make it run independently?

                  1 Reply Last reply
                  0
                  • Fgackoundefined Offline
                    Fgackoundefined Offline
                    Fgacko
                    wrote on last edited by
                    #21

                    Can you tell us how you made double tap 2.0?
                    Thanks in advance

                    1 Reply Last reply
                    0
                    • hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by hindercanrun
                      #22

                      iirc theres a dvar in BO1 that BO2/DP 2.0 uses
                      https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

                      1 Reply Last reply
                      0
                      • wasknieperundefined Offline
                        wasknieperundefined Offline
                        wasknieper
                        wrote on last edited by
                        #23

                        anyone know how to script fast throwing grenades? ty

                        1 Reply Last reply
                        0
                        • Flashbang_undefined Offline
                          Flashbang_undefined Offline
                          Flashbang_
                          wrote on last edited by
                          #24

                          game crashes when i try to play it

                          1 Reply Last reply
                          0
                          • Fruitsnacsundefined Offline
                            Fruitsnacsundefined Offline
                            Fruitsnacs
                            wrote on last edited by
                            #25

                            is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                            1 Reply Last reply
                            0
                            • Beniotenisoundefined Offline
                              Beniotenisoundefined Offline
                              Benioteniso
                              wrote on last edited by
                              #26

                              for real, there is some way to remove the "zombies sprint at 1 round" feature?

                              I kinda found a way to, but gives a error doing so

                              1 Reply Last reply
                              2
                              • 5and5undefined 5and5

                                Call of Duty: Black Ops Zombies - Remix

                                This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                Created by 5and5

                                YouTube - Twitch - Twitter

                                2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                Download

                                Download

                                How to Install

                                Automatic

                                Manual

                                Leaderboards

                                Leaderboards

                                Change Notes

                                General

                                • Zombies start running at round 1
                                • Weapon limit increased from 2 to 3
                                • Removed Mulekick
                                • Starting points changed from 500 to 555
                                • Enabled sprint while drinking perks
                                • Removed player quotes
                                • "Reset" now happens at exactly 12 hours

                                HUD

                                • /hud_pluto 1 offsets timers for pluto logo
                                • Yellow points added stack on top of each other
                                • In game timer
                                • Round timer (shows at the end of a round - can be toggled to show mid round)
                                • Seconds per horde (shows at the end of a round)
                                • Total time (shows at the beginning a round - for round srs)
                                • Predicted round (shows at the beginning a round)
                                • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                • Zone name
                                • Health bar
                                • Drop cycle tracker
                                • COTD: VR11 insta kill timer
                                • COTD: George health bar
                                • Moon: Oxygen timer
                                • Moon: Excavator timer

                                Spawn Delay

                                • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                • Spawn delay now caps out at round 50 instead of 63

                                Special Rounds

                                Insta Kill Rounds

                                • Insta kill rounds happen every other round after:
                                • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                Dogs

                                • First dog round is always on round 5
                                • Always 4 rounds between dog rounds

                                Thief

                                • First thief round is always the next odd round after you turn on power
                                • Always 4 rounds between theif rounds

                                Monkeys

                                • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                • Always 4 rounds between theif rounds

                                George

                                • No longer zaps you from a distance
                                • Always give a max every 4 rounds

                                Weapons

                                General

                                • Zombies lose collision as soon as they are killed
                                • Increased explosive scaling (raygun buff)

                                Grenades

                                • Increased frag grenade throw speed
                                • Increased semtex throw speed

                                Gewerh43

                                • Buffed to do the same damage as the m14

                                Wunderwaffe

                                • Added Wunderwaffe to Verruckt box
                                • Added Wunderwaffe powerup to Five as thief reward
                                • Increased upgraded version's max kills from 10 to 12

                                Thunder Gun

                                • Fails less
                                • Changed zombie fling angle

                                VR11

                                • Un-upgraded can also gives players instakill
                                • Can now be used on yourself by shooting the ground
                                • No longer gives players invisibility

                                Scavenger

                                • Will always kill zombies in at least two shots

                                Baby Gun

                                • Increased range of un-upgraded version
                                • Zombie will not give power ups if ran over with the baby gun out

                                Wave Gun

                                • Electrocutes zombies instead of mircowaving them
                                • Increased range
                                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                Mystery Box

                                Shared box

                                • knifing the box will allow any player to take the weapon

                                Boxes Weapons

                                • Added PPSH
                                • Added AK47
                                • Added Stoner63
                                • Removed Python
                                • Removed Spas-12
                                • Removed HS10
                                • Removed Dragunov
                                • Removed l96a1
                                • Removed Fal
                                • Removed China Lake

                                Animations

                                • Decreased weapon pickup time from 12 to 10 seconds
                                • Decreased box opening and closing from 0.5 to 0.3 seconds
                                • Decreased weapon spinning time from 4 to 2 seconds
                                • Decreased time after grabbing weapon from 3 to 1 seconds

                                Teddy Bear

                                • Increased minimum number of hit before a teddy bear from 4 to 5
                                • Decreased probaility of box moving early

                                Weighted Weapons

                                • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                Kino box locations presets

                                • Dining first box in Speed Cola
                                • Dining removed boxes: PM63, Alley, Control Room
                                • Hellroom first box set in MPL
                                • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                • No Power first box set in MPL
                                • No Power removed boxes: Theater (middle)

                                Equipment

                                Monkey Bombs

                                • Always work if thrown in a playable area
                                • Zombie are attracted immediately

                                Gersches

                                • Zombie are attracted immediately

                                Claymores

                                • Now do 50% of zombies max health
                                • Limited to 10 on the map at one time

                                Boucing Bettys

                                • Now do 50% of zombies max health
                                • Now explodes in 1 second instead of 2 seconds
                                • Limited to 10 on the map at one time

                                Traps

                                General

                                • Trap lights no longer gets glitched by hitting there switches to early

                                Electric Trap (Kino and Shi No Numa)

                                • Reduced recharge time to 25 seconds
                                • Reduced shell shock time from 2.5 to 1.25 seconds
                                • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                Fire Trap (Kino)

                                • Reduced cooldown from 60 to 50 seconds

                                Turret (Kino and Ascension)

                                • Kills zombies in 2 bullets at any round
                                • No longer damages players

                                Centrifuge (Ascension)

                                • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                • Maximum time between spins reduced to 48 seconds from 90

                                Perks

                                Double Tap

                                • Double Tap 2.0

                                Mule kick

                                • Removed

                                Power Ups

                                General

                                • Increased random drop rate from 3% to 5%
                                • Added a 50000 point cap till next point based drop
                                • Added custom effect to last drop of a cycle
                                • First cycle of the game is always double points, nuke, insta kill, max ammo

                                Carpenters

                                • Removed

                                Firesales

                                • Added to powerup cycle on round 5
                                • Removed from powerup cycle after first box moves

                                Death Machines

                                • Added to powerup on round 60
                                • Kills zombies in 3 body shots or 2 head shots
                                • Switching weapons ends powerup
                                • Powerup duration now stacks

                                Double Points

                                • Powerup duration now stacks
                                • Removed from powerup cycle when death machines are added

                                Insta kill

                                • Powerup duration now stacks

                                Nuke

                                • Nukes now kill zombies twice as fast

                                Perk Bottles

                                • Always gives jug if you the players doesn't already have it

                                Maps

                                Nacht Der Untoten

                                • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                • Replaced Mulekick with Speedcola

                                Verruckt

                                • Added Wunderwaffe to the box
                                • Added mp5 wall buy in the speed cola room
                                • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                Shi-no-numa

                                • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                • Removed fishing hut box location
                                • Disabled door to fishing hut
                                • Once all other huts are open, double tap will spawn in front of fishing hut
                                • Decreased electric traps recharge time from 90 to 25
                                • Changed the spawn zones of the main building to only include it self

                                Der Riese

                                • Pack-a-punch only requires two of the three teleporter to open
                                • Removed catwalk box location
                                • Disabled door to catwalk area
                                • Turning on power gives all players the bowie knife
                                • Moved quick revive to mp40
                                • Fixed getting stuck on most curbs
                                • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                • Changed the spawn zone of power to not include jug

                                Kino Der Toten

                                • Meteor in the starting room now turns on power
                                • Removed nova crawlers
                                • Moved double tap machine to stage
                                • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                • Removed double tap spawn when inside hell room
                                • Initial box and active box locations presets

                                Five

                                • Set windows
                                • Set power room teleporter to always take you up stairs
                                • Set initial box to the dead guy room
                                • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                • Fixed thief pathing glitch that causes zombies to avoid traps
                                • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                Ascension

                                • Monkeys health caps out at 1500
                                • Monkeys taking revive doesn't count as a down
                                • Moved Stamin up to underneath power
                                • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                Call of the Dead

                                • Removed initial spawn delay on round 1
                                • VR11 un-upgraded now also gives players instakill
                                • VR11 can now be used on yourself by shooting the ground
                                • VR11 no longer gives players invisibility
                                • Flinger now kills zombies instead of respawning them
                                • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                • Set initial box to on top of flopper

                                Shangri-la

                                • First drop of the game will always be a max ammo
                                • Monkeys will go for drops at any round
                                • Running over shrunken zombies with the baby gun out will no longer give powerups
                                • Ceiling spawner fall much faster now
                                • Pack-a-punch stone will always be in spawn
                                • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                • Increased the range of the un upgraded and upgraded babygun
                                • Spike traps kill zombies
                                • Set initial box to ak room

                                Moon

                                • Astronaut removed
                                • Wave gun now electrocutes zombies and has increased range
                                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                • Glass windows can no longer be broken
                                • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                • Hacking a max ammos turns into a perk bottle instead of a firesale
                                • Hacking a box loaction will always last 5 rounds
                                • Set initial box to spawn room

                                No Mans Land

                                • Always jug start
                                • increased initial spawn rate
                                • Removed periods of no zombie spawns

                                Winter Wunderland

                                • /map zombie_ww in the console to load the map
                                • Thundergun, Wonder Waffe and Blundergat are in the box
                                • Blundergat is not limited
                                • Mulekick increases weapon swap speed
                                • Buyable raygun for 5000 in Power Room
                                • Three teddybear song easter egg
                                • HD textures download

                                winter_wunderland_loadscreen_distressed.png

                                Custom Menu

                                • Open menu -> settings -> game
                                  2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                Console

                                Custom Dvars

                                • /hud_pluto - enables/disable timer offset for pluto logo
                                • /hud_round_timer - enables/disable round timer
                                • /hud_health_bar - enables/disable health bar
                                • /hud_remaining - enables/disable zombies counter
                                • /hud_drops - enables/disable drop tracker
                                • /hud_george_bar - enables/disable George health bar
                                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                • /hud_excavator_timer - enables/disable excavator timer on Moon
                                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                • /hud_zone_name_on - enables/disable displaying of zone names
                                • /night_mode - enables/disable Shangri-la's night mode
                                • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                • /start_round <round number> - can be used to change start round for strat tester
                                • /player_quotes 0 - can be used to enable player quotes

                                Config

                                Enable Custom HUD

                                seta hud_health_bar "1"
                                seta hud_drops "1"
                                seta hud_remaining "1"
                                seta hud_round_timer "1"
                                seta hud_george_bar "1"
                                seta hud_round_timer "1"
                                seta hud_excavator_timer "1"
                                seta hud_oxygen_timer "1"
                                seta hud_zone_name_on "1"
                                

                                Shout out to:

                                • SE2Dev - For making LinkerMod
                                • Nukem - For making LinkerMod
                                • Treyarch - For making the best zombie game of all time
                                • Clippy95 - For adding the mp5 to verruckt
                                • Demonz - For testing and helping with some scripting
                                • Ziomix - For testing and helping with some scripting
                                • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                Source Code:

                                • https://github.com/5and5/BO1-Remix
                                OhitsMerundefined Offline
                                OhitsMerundefined Offline
                                OhitsMer
                                wrote on last edited by
                                #27

                                5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                                1 Reply Last reply
                                0
                                • Elescopetaaundefined Offline
                                  Elescopetaaundefined Offline
                                  Elescopetaa
                                  wrote on last edited by
                                  #28

                                  5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

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                                  0
                                  • DNO93undefined Offline
                                    DNO93undefined Offline
                                    DNO93
                                    wrote on last edited by
                                    #29
                                    This post is deleted!
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                                    • DNO93undefined Offline
                                      DNO93undefined Offline
                                      DNO93
                                      wrote on last edited by
                                      #30
                                      This post is deleted!
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                                      • DNO93undefined Offline
                                        DNO93undefined Offline
                                        DNO93
                                        wrote on last edited by
                                        #31

                                        would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                                        1 Reply Last reply
                                        1
                                        • Sniper Strixundefined Offline
                                          Sniper Strixundefined Offline
                                          Sniper Strix
                                          wrote on last edited by
                                          #32

                                          can someone point me to the code for double tap 2.0. I can't find it

                                          1 Reply Last reply
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