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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ewhiiiundefined Ewhiii

    ps9 i need a tutorial

    _Eddy-_-undefined Offline
    _Eddy-_-undefined Offline
    _Eddy-_-
    wrote on last edited by
    #12

    @R3vengeYT me too fr need a tutorial on howe to set up

    1 Reply Last reply
    0
    • _Eddy-_-undefined Offline
      _Eddy-_-undefined Offline
      _Eddy-_-
      wrote on last edited by
      #13

      can someone make a video on how to get this to work

      1 Reply Last reply
      0
      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by
        #14

        It’s so simple
        if u need a tutorial for this then your brain is small

        1 Reply Last reply
        2
        • leapyleafundefined Offline
          leapyleafundefined Offline
          leapyleaf
          wrote on last edited by
          #15

          Can you link the perk icons ps9

          RyhHDundefined 1 Reply Last reply
          0
          • leapyleafundefined leapyleaf

            Can you link the perk icons ps9

            RyhHDundefined Offline
            RyhHDundefined Offline
            RyhHD
            wrote on last edited by
            #16

            @oppastomppa dont have the link to it anymore but i use these now
            https://forum.plutonium.pw/topic/16641/soe-perk-icons

            1 Reply Last reply
            0
            • Damoclesundefined Offline
              Damoclesundefined Offline
              Damocles
              wrote on last edited by
              #17

              Quick question, can you release the source for this? Wanted to do some edits.

              RyhHDundefined 1 Reply Last reply
              0
              • Damoclesundefined Damocles

                Quick question, can you release the source for this? Wanted to do some edits.

                RyhHDundefined Offline
                RyhHDundefined Offline
                RyhHD
                wrote on last edited by
                #18

                Damocles https://github.com/RyhZM/

                Damoclesundefined 1 Reply Last reply
                2
                • 916katakanundefined Offline
                  916katakanundefined Offline
                  916katakan
                  wrote on last edited by
                  #19
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • RyhHDundefined RyhHD

                    Damocles https://github.com/RyhZM/

                    Damoclesundefined Offline
                    Damoclesundefined Offline
                    Damocles
                    wrote on last edited by
                    #20

                    @s0uthstar Thank you!

                    1 Reply Last reply
                    0
                    • contrabandgottiundefined Offline
                      contrabandgottiundefined Offline
                      contrabandgotti
                      wrote on last edited by
                      #21

                      Thanks to chicken emoji
                      I made @s0uthstar script work on MOTD too
                      If you want to download directly the gsc file > Download

                      The source code is below

                      #include maps/mp/zombies/_zm_utility;
                      #include maps/mp/_utility;
                      #include common_scripts/utility;
                      #include maps/mp/zombies/_zm_perks;
                      init()
                      {
                      	level thread on_player_connect();
                      
                      }
                      
                      on_player_connect()
                      {
                      	level endon( "end_game" );
                      	while( 1 )
                      	{
                      		level waittill( "connected", player );
                      		player thread on_player_spawned();
                      		player thread sq_give_player_all_perks();
                      	}
                      
                      }
                      
                      on_player_spawned()
                      {
                      	level endon( "end_game" );
                      	self endon( "disconnect" );
                      	while( 1 )
                      	{
                      		self waittill( "spawned_player" );
                      	}
                      
                      }
                      
                      sq_give_player_all_perks()
                      {
                      
                      	flag_wait( "initial_blackscreen_passed" );
                      	flag_wait("initial_players_connected");
                      	while(isdefined(self.afterlife) && self.afterlife){
                      	wait 0.05;
                      }
                      	if( level.script != "zm_tomb" )
                      	{
                      		machines = getentarray( "zombie_vending", "targetname" );
                      		perks = [];
                      		i = 0;
                      		while( i < machines.size )
                      		{
                      			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                      			{
                      				i++;
                      				continue;
                      			}
                      			perks[perks.size] = machines[ i].script_noteworthy;
                      			i++;
                      		}
                      	}
                      	else
                      	{
                      		perks = level._random_perk_machine_perk_list;
                      	}
                      	foreach( perk in perks )
                      	{
                      		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                      		{
                      		}
                      		else
                      		{
                      			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                      			{
                      			}
                      			else
                      			{
                      				self give_perk( perk, 0 );
                      				wait 0.25;
                      			}
                      		}
                      	}
                      	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                      	{
                      		if( !(is_true( self._retain_perks )) )
                      		{
                      			self thread watch_for_respawn();
                      			self._retain_perks = 1;
                      		}
                      	}
                      
                      }
                      
                      watch_for_respawn()
                      {
                      	level endon( "end_game" );
                      	self endon( "disconnect" );
                      	while( 1 )
                      	{
                      		self waittill_either( "spawned_player", "player_revived" );
                      		wait_network_frame();
                      		self thread sq_give_player_all_perks();
                      		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                      	}
                      
                      }
                      
                      
                      
                      RyhHDundefined 1 Reply Last reply
                      0
                      • contrabandgottiundefined contrabandgotti

                        Thanks to chicken emoji
                        I made @s0uthstar script work on MOTD too
                        If you want to download directly the gsc file > Download

                        The source code is below

                        #include maps/mp/zombies/_zm_utility;
                        #include maps/mp/_utility;
                        #include common_scripts/utility;
                        #include maps/mp/zombies/_zm_perks;
                        init()
                        {
                        	level thread on_player_connect();
                        
                        }
                        
                        on_player_connect()
                        {
                        	level endon( "end_game" );
                        	while( 1 )
                        	{
                        		level waittill( "connected", player );
                        		player thread on_player_spawned();
                        		player thread sq_give_player_all_perks();
                        	}
                        
                        }
                        
                        on_player_spawned()
                        {
                        	level endon( "end_game" );
                        	self endon( "disconnect" );
                        	while( 1 )
                        	{
                        		self waittill( "spawned_player" );
                        	}
                        
                        }
                        
                        sq_give_player_all_perks()
                        {
                        
                        	flag_wait( "initial_blackscreen_passed" );
                        	flag_wait("initial_players_connected");
                        	while(isdefined(self.afterlife) && self.afterlife){
                        	wait 0.05;
                        }
                        	if( level.script != "zm_tomb" )
                        	{
                        		machines = getentarray( "zombie_vending", "targetname" );
                        		perks = [];
                        		i = 0;
                        		while( i < machines.size )
                        		{
                        			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                        			{
                        				i++;
                        				continue;
                        			}
                        			perks[perks.size] = machines[ i].script_noteworthy;
                        			i++;
                        		}
                        	}
                        	else
                        	{
                        		perks = level._random_perk_machine_perk_list;
                        	}
                        	foreach( perk in perks )
                        	{
                        		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                        		{
                        		}
                        		else
                        		{
                        			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                        			{
                        			}
                        			else
                        			{
                        				self give_perk( perk, 0 );
                        				wait 0.25;
                        			}
                        		}
                        	}
                        	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                        	{
                        		if( !(is_true( self._retain_perks )) )
                        		{
                        			self thread watch_for_respawn();
                        			self._retain_perks = 1;
                        		}
                        	}
                        
                        }
                        
                        watch_for_respawn()
                        {
                        	level endon( "end_game" );
                        	self endon( "disconnect" );
                        	while( 1 )
                        	{
                        		self waittill_either( "spawned_player", "player_revived" );
                        		wait_network_frame();
                        		self thread sq_give_player_all_perks();
                        		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                        	}
                        
                        }
                        
                        
                        
                        RyhHDundefined Offline
                        RyhHDundefined Offline
                        RyhHD
                        wrote on last edited by
                        #22

                        contrabandgotti yes this works

                        1 Reply Last reply
                        1
                        • _Eddy-_-undefined Offline
                          _Eddy-_-undefined Offline
                          _Eddy-_-
                          wrote on last edited by
                          #23

                          i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                          chicken emojiundefined 1 Reply Last reply
                          0
                          • _Eddy-_-undefined _Eddy-_-

                            i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                            chicken emojiundefined Offline
                            chicken emojiundefined Offline
                            chicken emoji
                            wrote on last edited by
                            #24

                            _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

                            1 Reply Last reply
                            0
                            • omgiZ1Y8KOx55b5Eundefined omgiZ1Y8KOx55b5E referenced this topic on
                            • Max3scundefined Offline
                              Max3scundefined Offline
                              Max3sc
                              wrote on last edited by Max3sc
                              #25

                              Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

                              1 Reply Last reply
                              0
                              • adnane._.17undefined Offline
                                adnane._.17undefined Offline
                                adnane._.17
                                wrote on last edited by
                                #26

                                I AM GETTING A SYNTAX ERROR

                                1 Reply Last reply
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