[Release] BO2 Zombie Hitmarkers
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Sorex does your server console says its parsing it when the only map being loaded is Origins?
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mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine
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Sorex updated post with working method.
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CxRise try now. all bugs should be basically gone.
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This post is deleted!
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Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.
could you maybe post a pic of what I'm missing out on? thanks!
EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds
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mikey hey man, thanks for looking into it
just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.
Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.
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thebx2 Idk how its not working..
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mikey Please make a video tutorial on this the instructions are confusing to me.
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@Sklaxtik
click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files thent6r/data/maps/mp/gametypes/
and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them. -
mikey What about the red hitmarkers thing?
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@Sklaxtik
Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
set redHitmarkers 1 -
mikey Where is the dedicated CFG?
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@Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting
set redHitmarkers 1
in your in-game console should work.also, make sure to update to the most recent version as it fixes everything.
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updated the mod to be working on all maps. this should be fix basically every problem.
thanks to INSANEMODE for some help -
mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.
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LeonFull are you sure it's not another script
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mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.