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Plutonium

dontknowletsplundefined

dontknowletspl

@dontknowletspl
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Recent Best Controversial

  • REQUEST: max ammo fills clip
    dontknowletsplundefined dontknowletspl

    save it with .gsc extension and copy to %localappdata%\Plutonium\storage\t5\scripts\sp

    #include maps\_utility; 
    #include common_scripts\utility; 
    #include maps\_hud_util;
    init()
    {
        level thread onplayerconnect();
    }
    
    onplayerconnect()
    {
        level endon("end_game");
    	for(;;)
    	{
    		level waittill("connected", player);
    		player thread maxammo();
    	}
    }
    
    maxammo()
    {
    	level endon("end_game");
    	self endon("disconnect");
        self waittill("spawned_player");
        wait 5;
        self iprintln("Bo3 Max ammo added.");
    	for(;;) 
    	{
    		self waittill("zmb_max_ammo");
    		current_weapons = self getweaponslist(1);
    		for(i=0;i<current_weapons.size;i++) 
    		{
    			self setweaponammoclip(current_weapons[i], weaponclipsize(current_weapons[i]));
    		}
    	}
    }
    
    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 2 Chaos Mode
    dontknowletsplundefined dontknowletspl

    Golden946 it only happens if you use timer under 30 seconds. still haven't got time to read the code to fix this.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    fecalfantom it doesn't show up in mods. Start some map and it will load up.

    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

    BO1 Modding Support & Discussion

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    hindercanrun Yea like i said player would lose his gun and because of this it is not in box.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    GODmodeON There is nothing to fix. Deathmachine is used in mob of the dead as powerup and when powerup end player would lose his gun. Check the original post comments which you can find in this post someone else asked this already.

    BO2 Modding Releases & Resources

  • How can I get .gsc files to work in Zombies?
    dontknowletsplundefined dontknowletspl

    Bebrage For me %localappdata%\Plutonium\storage\t5\scripts\sp\zom folder loads only in server and sp folder will crash because game tries to load assets that cannot be read in main menu.

    You can either place the script in sp folder when you are in main menu already which is kinda hassle if you have to do it every game or you can take some game file which is in /raw/maps folder place you code inside it correctly and copy that file to %localappdata%\Plutonium\storage\t5\maps this will replace original game file without touching it.

    For me second option has been easier but i am hoping find fix for zom folder which would be easiest way.

    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    Schnaz

    //bo1 zombie hitmarks
    
    #include maps\_utility; 
    #include common_scripts\utility;
    #include maps\_hud_util;
    init()
    {
        if ( GetDvar( #"zombiemode" ) == "1" )
    	{
            precacheshader("damage_feedback");
            level thread onPlayerConnect();
    	}
    }
    
    onPlayerConnect()
    {
    	level endon("end_game");
        for(;;)
        {
            level waittill("connected", player);
            player thread onPlayerSpawned();
        }
    }
    
    onPlayerSpawned()
    {
        self endon("disconnect");
    	level endon("end_game");
    	self waittill("spawned_player");
        self thread damagehitmarker();
    }
    
    damagehitmarker()
    {
    	self thread check_zombies();
    	self.hitmarker = newclientHudElem( self );
    	self.hitmarker.horzalign = "center";
    	self.hitmarker.vertalign = "middle";
    	self.hitmarker.x = -12;
    	self.hitmarker.y = -12;
    	self.hitmarker.alpha = 0;
    	self.hitmarker setshader( "damage_feedback", 24, 48 );
    }
    
    check_zombies()
    {
    	level endon("end_game");
    	while( 1 )
    	{
            zombies = getaiarray( "axis" );
    		for(i=0;i<zombies.size;i++)
    	    {
    			if( !(IsDefined( zombies[i].waitingfordamage )) )
    			{
    				zombies[i] thread hitmark();
    			}
    		}
    		wait 0.25;
    	}
    }
    
    hitmark()
    {
    	level endon("end_game");
    	self endon( "killed" );
    	self.waitingfordamage = 1;
    	while( 1 )
    	{
    		self waittill( "damage", amount, attacker, dir, point, mod );
    		attacker.hitmarker.alpha = 0;
    		if( isplayer( attacker ) )
    		{
    			if( isalive( self ) )
    			{
    				attacker.hitmarker.color = ( 1, 1, 1 );
    				attacker.hitmarker.alpha = 1;
    				attacker.hitmarker fadeovertime( 1 );
    				attacker.hitmarker.alpha = 0;
    			}
    			else
    			{
    				attacker.hitmarker.color = ( 1, 0, 0 );
    				attacker.hitmarker.alpha = 1;
    				attacker.hitmarker fadeovertime( 1 );
    				attacker.hitmarker.alpha = 0;
    				self notify( "killed" );
    			}
    		}
    	}
    }
    
    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 2 Alternative Ammo Types
    dontknowletsplundefined dontknowletspl

    Rip_Lucifer It's working fine alone but if you have other mods that will most likely crash in origins.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    @zhyako Fixed

    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    dontknowletsplundefined dontknowletspl

    Zaha_Ss Romashquin Fixed this.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    Monologue There is no guide for this. Map is picked by dvar "CUSTOM_MAP" so you have to either make script which changes this dvars value or manually set it in config.

    This is my map rotation script. (This might not be correct because on my server is more maps and i had to cut out some of the code)

    main()
    {
        if(getDvar("CUSTOM_MAP_ENABLED") != "1" )
    		setDvar( "CUSTOM_MAP", 1 );
            
        thread map_rotation();
    }
    
    map_rotation()
    {
    	level waittill( "end_game");
    	wait 2;
        setDvar( "CUSTOM_MAP_ENABLED", 1 );
        
        if( getDvar("CUSTOM_MAP") == "1")
            setDvar( "CUSTOM_MAP", 2 );
    
        else if( getDvar("CUSTOM_MAP") == "2" )
            setDvar( "CUSTOM_MAP", 3 );
    
        else if( getDvar("CUSTOM_MAP") == "3" )
            setDvar( "CUSTOM_MAP", 4 );
    
        else if( getDvar("CUSTOM_MAP") == "4" )
            setDvar( "CUSTOM_MAP", 5 );
    
        else if( getDvar("CUSTOM_MAP") == "5" )
        {
            SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison");
            setDvar( "CUSTOM_MAP", 6 );
        }
        else if( getDvar("CUSTOM_MAP") == "6" )
        {
            SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison");
            setDvar( "CUSTOM_MAP", 7 );
        }
        if(getDvar("CUSTOM_MAP") == "7")
        {
            SetDvar("sv_maprotation","exec zm_classic_transit.cfg map zm_transit");
            setDvar( "CUSTOM_MAP", 1 );
        }
    	return;
    }
    

    Also i recommend using the map folders so wrong files cannot be loaded in wrong maps.

    Example: transit maps goes into zm_transit folder etc.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    Monologue yes. I am hosting server which has these maps and few new maps. you can find it by searching UnknownsServer

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    FaZe Flick weird deathmachine been working fine for me

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Nacht Der Untoten
    dontknowletsplundefined dontknowletspl

    Fixel090 said in [Release] [Zombies] Black Ops 2 Nacht Der Untoten:

    double_click_to_open_installion_folder

    doesnt work how.. it is working for everyone else

    BO2 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    Lerrycapetime You need to conver them to .iwi with correct way, rename with correct name and copy them in images folder to make them work. I do not make graphical mods so i cannot help you.

    BO2 Modding Releases & Resources

  • [Release-Beta] [ZM] Cold War Zombies Mod
    dontknowletsplundefined dontknowletspl

    GerardS0406 What is limiting it? You should be able to use all resolutions if you modify the script to use

        hud.x = 0;
        hud.y = 0;
        hud.alignx = "RIGHT";
        hud.aligny = "BOTTOM";
        hud.horzalign = "USER_RIGHT";
        hud.vertalign = "USER_BOTTOM";
    

    instead of

    hud setpoint("CENTER", "BOTTOM_RIGHT", 0, 0);

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    dontknowletsplundefined dontknowletspl

    Schnaz i mean you have to comment that line out aswell..

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    dontknowletsplundefined dontknowletspl

    Schnaz maps_zombiemode_powerups::include_zombie_powerup("random_perk"); //custom

    BO1 Modding Releases & Resources
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