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[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    VvWANABEEvVundefined Offline
    VvWANABEEvVundefined Offline
    VvWANABEEvV
    wrote on last edited by
    #122

    Cahz I get this error every time I start zombies
    Exception Code: 0xC0000005
    Exception Address: 0x00624570

    1 Reply Last reply
    0
    • INSANEMODEundefined Offline
      INSANEMODEundefined Offline
      INSANEMODE
      Contributor
      wrote on last edited by
      #123

      made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

      https://github.com/Paintball/BO2-GSC-Releases/pull/1

      Cahzundefined 1 Reply Last reply
      0
      • INSANEMODEundefined INSANEMODE

        made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

        https://github.com/Paintball/BO2-GSC-Releases/pull/1

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #124

        INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

        1 Reply Last reply
        0
        • CosmicLilyundefined CosmicLily

          I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

          luigistyleundefined Offline
          luigistyleundefined Offline
          luigistyle
          Plutonium Staff
          wrote on last edited by
          #125

          @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

          I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

          Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

          1 Reply Last reply
          0
          • INSANEMODEundefined Offline
            INSANEMODEundefined Offline
            INSANEMODE
            Contributor
            wrote on last edited by INSANEMODE
            #126

            whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
            made another pull request.

            1 Reply Last reply
            0
            • PcJakeundefined Offline
              PcJakeundefined Offline
              PcJake
              Contributor
              wrote on last edited by
              #127

              so i fixed one out the 2 errors i have, now im getting this

              Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

              not to sure on what i should do, i found the line i just dont know what i should do to it

              1 Reply Last reply
              0
              • Exile676undefined Offline
                Exile676undefined Offline
                Exile676
                wrote on last edited by
                #128

                What directory do you put the dedicated_zm.cfg in?

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  wxsifundefined Offline
                  wxsifundefined Offline
                  wxsif
                  wrote on last edited by
                  #129

                  Cahz i get this error everytime i compile the source code

                  **** 2 script error(s):
                  **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                  **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                  Cahzundefined 1 Reply Last reply
                  1
                  • wxsifundefined wxsif

                    Cahz i get this error everytime i compile the source code

                    **** 2 script error(s):
                    **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                    **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by Cahz
                    #130

                    wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                    wxsifundefined 1 Reply Last reply
                    1
                    • Cahzundefined Cahz

                      wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                      wxsifundefined Offline
                      wxsifundefined Offline
                      wxsif
                      wrote on last edited by
                      #131

                      Cahz god damn ur quick ty

                      1 Reply Last reply
                      1
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        tino1occoundefined Offline
                        tino1occoundefined Offline
                        tino1occo
                        wrote on last edited by tino1occo
                        #132

                        Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                        Cahzundefined 1 Reply Last reply
                        0
                        • tino1occoundefined tino1occo

                          Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by Cahz
                          #133

                          tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                          Most likely it is that
                          (disable in your dedicated_zm.cfg)

                          tino1occoundefined 1 Reply Last reply
                          0
                          • RedFoxundefined Offline
                            RedFoxundefined Offline
                            RedFox
                            wrote on last edited by
                            #134

                            Im so noob,Where and how i can install this mod?

                            (Sorry for my bad english :c )

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                              Most likely it is that
                              (disable in your dedicated_zm.cfg)

                              tino1occoundefined Offline
                              tino1occoundefined Offline
                              tino1occo
                              wrote on last edited by
                              #135

                              Cahz thank you

                              1 Reply Last reply
                              1
                              • DannyIsHereundefined Offline
                                DannyIsHereundefined Offline
                                DannyIsHere
                                wrote on last edited by
                                #136

                                when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                Cahzundefined 1 Reply Last reply
                                0
                                • DannyIsHereundefined DannyIsHere

                                  when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #137

                                  DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                                  1 Reply Last reply
                                  0
                                  • Thoxyundefined Offline
                                    Thoxyundefined Offline
                                    Thoxy
                                    wrote on last edited by
                                    #138

                                    alt text

                                    Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                    set customMysteryBoxPriceEnabled 0
                                    set customMysteryBoxPrice 10
                                    

                                    have you an idea ?

                                    Here my dedicated_zm.cfg

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • DannyIsHereundefined Offline
                                      DannyIsHereundefined Offline
                                      DannyIsHere
                                      wrote on last edited by
                                      #139

                                      another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                                      1 Reply Last reply
                                      0
                                      • DannyIsHereundefined Offline
                                        DannyIsHereundefined Offline
                                        DannyIsHere
                                        wrote on last edited by
                                        #140

                                        Nevermind i just chucked it in there and it worked, sorry

                                        1 Reply Last reply
                                        0
                                        • Thoxyundefined Thoxy

                                          alt text

                                          Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                          set customMysteryBoxPriceEnabled 0
                                          set customMysteryBoxPrice 10
                                          

                                          have you an idea ?

                                          Here my dedicated_zm.cfg

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #141

                                          Thoxy In the file you provided you have

                                          //set customMysteryBoxPriceEnabled 0
                                          //set customMysteryBoxPrice 950
                                          

                                          Take off the "//" in the front of each of them

                                          set customMysteryBoxPriceEnabled 0
                                          set customMysteryBoxPrice 950
                                          
                                          Thoxyundefined 1 Reply Last reply
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