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[Release] [ZM] ZOMBIES++

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  • INSANEMODEundefined Offline
    INSANEMODEundefined Offline
    INSANEMODE
    Contributor
    wrote on last edited by
    #123

    made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

    https://github.com/Paintball/BO2-GSC-Releases/pull/1

    Cahzundefined 1 Reply Last reply
    0
    • INSANEMODEundefined INSANEMODE

      made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

      https://github.com/Paintball/BO2-GSC-Releases/pull/1

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #124

      INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

      1 Reply Last reply
      0
      • CosmicLilyundefined CosmicLily

        I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

        luigistyleundefined Offline
        luigistyleundefined Offline
        luigistyle
        Plutonium Staff
        wrote on last edited by
        #125

        @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

        I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

        Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

        1 Reply Last reply
        0
        • INSANEMODEundefined Offline
          INSANEMODEundefined Offline
          INSANEMODE
          Contributor
          wrote on last edited by INSANEMODE
          #126

          whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
          made another pull request.

          1 Reply Last reply
          0
          • PcJakeundefined Offline
            PcJakeundefined Offline
            PcJake
            Contributor
            wrote on last edited by
            #127

            so i fixed one out the 2 errors i have, now im getting this

            Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

            not to sure on what i should do, i found the line i just dont know what i should do to it

            1 Reply Last reply
            0
            • Exile676undefined Offline
              Exile676undefined Offline
              Exile676
              wrote on last edited by
              #128

              What directory do you put the dedicated_zm.cfg in?

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                wxsifundefined Offline
                wxsifundefined Offline
                wxsif
                wrote on last edited by
                #129

                Cahz i get this error everytime i compile the source code

                **** 2 script error(s):
                **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                Cahzundefined 1 Reply Last reply
                1
                • wxsifundefined wxsif

                  Cahz i get this error everytime i compile the source code

                  **** 2 script error(s):
                  **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                  **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by Cahz
                  #130

                  wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                  wxsifundefined 1 Reply Last reply
                  1
                  • Cahzundefined Cahz

                    wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                    wxsifundefined Offline
                    wxsifundefined Offline
                    wxsif
                    wrote on last edited by
                    #131

                    Cahz god damn ur quick ty

                    1 Reply Last reply
                    1
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      tino1occoundefined Offline
                      tino1occoundefined Offline
                      tino1occo
                      wrote on last edited by tino1occo
                      #132

                      Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                      Cahzundefined 1 Reply Last reply
                      0
                      • tino1occoundefined tino1occo

                        Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by Cahz
                        #133

                        tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                        Most likely it is that
                        (disable in your dedicated_zm.cfg)

                        tino1occoundefined 1 Reply Last reply
                        0
                        • RedFoxundefined Offline
                          RedFoxundefined Offline
                          RedFox
                          wrote on last edited by
                          #134

                          Im so noob,Where and how i can install this mod?

                          (Sorry for my bad english :c )

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                            Most likely it is that
                            (disable in your dedicated_zm.cfg)

                            tino1occoundefined Offline
                            tino1occoundefined Offline
                            tino1occo
                            wrote on last edited by
                            #135

                            Cahz thank you

                            1 Reply Last reply
                            1
                            • DannyIsHereundefined Offline
                              DannyIsHereundefined Offline
                              DannyIsHere
                              wrote on last edited by
                              #136

                              when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                              Cahzundefined 1 Reply Last reply
                              0
                              • DannyIsHereundefined DannyIsHere

                                when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #137

                                DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                                1 Reply Last reply
                                0
                                • Thoxyundefined Offline
                                  Thoxyundefined Offline
                                  Thoxy
                                  wrote on last edited by
                                  #138

                                  alt text

                                  Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                  set customMysteryBoxPriceEnabled 0
                                  set customMysteryBoxPrice 10
                                  

                                  have you an idea ?

                                  Here my dedicated_zm.cfg

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • DannyIsHereundefined Offline
                                    DannyIsHereundefined Offline
                                    DannyIsHere
                                    wrote on last edited by
                                    #139

                                    another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                                    1 Reply Last reply
                                    0
                                    • DannyIsHereundefined Offline
                                      DannyIsHereundefined Offline
                                      DannyIsHere
                                      wrote on last edited by
                                      #140

                                      Nevermind i just chucked it in there and it worked, sorry

                                      1 Reply Last reply
                                      0
                                      • Thoxyundefined Thoxy

                                        alt text

                                        Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                        set customMysteryBoxPriceEnabled 0
                                        set customMysteryBoxPrice 10
                                        

                                        have you an idea ?

                                        Here my dedicated_zm.cfg

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #141

                                        Thoxy In the file you provided you have

                                        //set customMysteryBoxPriceEnabled 0
                                        //set customMysteryBoxPrice 950
                                        

                                        Take off the "//" in the front of each of them

                                        set customMysteryBoxPriceEnabled 0
                                        set customMysteryBoxPrice 950
                                        
                                        Thoxyundefined 1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          Thoxy In the file you provided you have

                                          //set customMysteryBoxPriceEnabled 0
                                          //set customMysteryBoxPrice 950
                                          

                                          Take off the "//" in the front of each of them

                                          set customMysteryBoxPriceEnabled 0
                                          set customMysteryBoxPrice 950
                                          
                                          Thoxyundefined Offline
                                          Thoxyundefined Offline
                                          Thoxy
                                          wrote on last edited by
                                          #142

                                          Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                                          1 Reply Last reply
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