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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • MichaelCHundefined MichaelCH

    Cahz how the file is supposed to be downloaded it does not give me any option to download it

    LeapingYearsundefined Offline
    LeapingYearsundefined Offline
    LeapingYears
    wrote on last edited by
    #233

    MichaelCH its a script not a mod, genius.

    1 Reply Last reply
    0
    • azzychyundefined Offline
      azzychyundefined Offline
      azzychy
      wrote on last edited by azzychy
      #234

      CustomPowerups.jpg

      I'm using the pre-compiled v1.3, without editing anything.
      So far on all maps I have seen PhD flopper which works great and as expected and I'm loving the zombie counter!

      However, which maps have the custom powerups and how many of them are pre-enabled to spawn in? (as aforementioned not edited anything, just using as pre-compiled)

      On Die Rise, the Perk Bottle spawned in (shown in screenshot) which works great as perk list shows, but the other powerups e.g. fast feet, random money, unlimited ammo did not spawn.
      On Mob of the Dead and Town, nothing appeared

      Are the custom powerups on a toggle before hand basis? But if that were the case then the perk bottle should not have spawned

      Your help would be greatly appreciated. Thanks for this awesome script!!

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        @DragonMaverick Link still works
        https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #235

        Cahz thanks

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          RevengeWRLD999
          Z++ doesn't use tell so that is being caused by another mod you have loaded.

          Lish
          You can disable certain powerups by setting whichever Dvar values to 0

          zmPowerupsFastFeetEnabled
          zmPowerupsUnlimitedAmmoEnabled
          zmPowerupsPackAPunchEnabled
          zmPowerupsMoneyDropEnabled
          zmPowerupsNukeEnabled
          zmPowerupsInstaKillEnabled
          zmPowerupsMaxAmmoEnabled
          zmPowerupsDoublePointsEnabled
          zmPowerupsFireSaleEnabled
          zmPowerupsPerkBottleEnabled
          zmPowerupsCarpenterEnabled
          zmPowerupsZombieBloodEnabled
          

          For Custom Games:
          Open console and type set <dvar> <value>
          Example: set zmPowerupsZombieBloodEnabled 0

          For Dedicated Servers:
          You can edit your dedicated_zm.cfg file to add the DVARs

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #236

          azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)

          TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.

          azzychyundefined 1 Reply Last reply
          1
          • Cahzundefined Cahz

            azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)

            TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.

            azzychyundefined Offline
            azzychyundefined Offline
            azzychy
            wrote on last edited by
            #237

            Cahz said in [Release] [ZM] ZOMBIES++ (Updated 6/10/2021):

            azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)

            TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.

            Thank you for your clarification!! Cheers for making zombies interesting!

            1 Reply Last reply
            1
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              DROGOC0Pundefined Offline
              DROGOC0Pundefined Offline
              DROGOC0P
              wrote on last edited by
              #238

              Cahz Hi, I'm getting this message when trying to load the script. It is the precompiled version, so I haven't changed the code or anything. Thanks in advance.534964e3-c46d-498f-8c8f-27c3fc024daf-image.png

              1 Reply Last reply
              0
              • DROGOC0Pundefined Offline
                DROGOC0Pundefined Offline
                DROGOC0P
                wrote on last edited by
                #239

                Hey
                I've been running this mod for a while and it runs great, however custom powerups don't seem to work, they just don't spawn at all. Could this be that they are extremely rare? I've played around 5 games with the mod and 0 powerups have been dropped.
                I can provide a screenshot of the source code I used (the same one that you published). Thanks in advance.

                Cahzundefined 1 Reply Last reply
                0
                • DROGOC0Pundefined DROGOC0P

                  Hey
                  I've been running this mod for a while and it runs great, however custom powerups don't seem to work, they just don't spawn at all. Could this be that they are extremely rare? I've played around 5 games with the mod and 0 powerups have been dropped.
                  I can provide a screenshot of the source code I used (the same one that you published). Thanks in advance.

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #240

                  DROGOC0P Use version 1.2 files

                  DROGOC0Pundefined 1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    DROGOC0P Use version 1.2 files

                    DROGOC0Pundefined Offline
                    DROGOC0Pundefined Offline
                    DROGOC0P
                    wrote on last edited by
                    #241

                    Cahz thanks, will do

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      PimpkinYTundefined Offline
                      PimpkinYTundefined Offline
                      PimpkinYT
                      wrote on last edited by
                      #242

                      Cahz Hey it says that the extra perks wont load when i try to load town

                      1 Reply Last reply
                      0
                      • R_Keyundefined Offline
                        R_Keyundefined Offline
                        R_Key
                        wrote on last edited by
                        #243

                        Hi guys, what are your thoughts about this mod ?

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          PimpkinYTundefined Offline
                          PimpkinYTundefined Offline
                          PimpkinYT
                          wrote on last edited by
                          #244

                          Cahz How do toggle the stuff

                          1 Reply Last reply
                          0
                          • LoveSeekerundefined Offline
                            LoveSeekerundefined Offline
                            LoveSeeker
                            Banned
                            wrote on last edited by
                            #245

                            Cahz

                            Does version 1.2 now work properly?

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              WoollyHarborundefined Offline
                              WoollyHarborundefined Offline
                              WoollyHarbor
                              wrote on last edited by
                              #246

                              Cahz im confused on how to install this

                              1 Reply Last reply
                              0
                              • GrandmaDaycareundefined Offline
                                GrandmaDaycareundefined Offline
                                GrandmaDaycare
                                wrote on last edited by
                                #247

                                this is way too over complicated at this point i will pay you to make a youtube video tutorial for this i just want phd in die rise

                                1 Reply Last reply
                                1
                                • Bickylotheboistundefined Offline
                                  Bickylotheboistundefined Offline
                                  Bickylotheboist
                                  wrote on last edited by
                                  #248

                                  how do i download it, there is no download link bruh

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    b24681undefined Offline
                                    b24681undefined Offline
                                    b24681
                                    wrote on last edited by
                                    #249

                                    Cahz 649a6cca-a556-485f-b501-3ed833177a35-image.png I get that when trying to launch into a map?

                                    1 Reply Last reply
                                    3
                                    • morekeys4srvsundefined Offline
                                      morekeys4srvsundefined Offline
                                      morekeys4srvs
                                      wrote on last edited by
                                      #250

                                      Same thing for me.

                                      **** 3 script error(s):
                                      **** Unresolved external : "give_afterlife_loadout" with 0 parameters in "zombies++" at line 1 ****
                                      **** Too many parameters: "vibrate" with 6 parameters in "zombies++"
                                      **** Unresolved external : "drawcustomperkhud" with 3 parameters in "zombies++" at l

                                      I downloaded Version 1.2 since the URL to your 1.3 does not work anymore (404 not found).
                                      The precompiled version has those errors... The Version 1.3 in feds bundle works, but I do not want the bundle and for the bundle does no source code exist.

                                      Cahz would be coll if you could share the URL to your 1.3 Version again 🙂

                                      1 Reply Last reply
                                      1
                                      • Baofuundefined Offline
                                        Baofuundefined Offline
                                        Baofu
                                        wrote on last edited by
                                        #251

                                        I seem to have forgotten but where is the Deadshot perk machine in Buried on this mod, and how do I turn off the "restart_game" on end game option?

                                        1 Reply Last reply
                                        0
                                        • Jacobeanundefined Jacobean

                                          I am trying to install this but I am not sure what I am doing wrong. Is there a specific location I should be putting the compiled gsc files? I have installed other mods before through _clientids.gsc and they have worked.

                                          Kratamanundefined Offline
                                          Kratamanundefined Offline
                                          Krataman
                                          wrote on last edited by
                                          #252

                                          Jacobean .gsc scripts that are already compiled, these are ment to be in plutonium/storage/t6/zm i think its this directory(its located i AppData)

                                          1 Reply Last reply
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