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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • MiguelitoS2undefined MiguelitoS2

    Hey,

    I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

    Don't suppose you could lend me a hand here Cahz

    Cheers.

    SlyJFundefined Offline
    SlyJFundefined Offline
    SlyJF
    wrote on last edited by
    #32

    MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

    Ox_undefined 1 Reply Last reply
    0
    • SlyJFundefined SlyJF

      MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

      Ox_undefined Offline
      Ox_undefined Offline
      Ox_
      wrote on last edited by
      #33

      SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

      MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

      It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
      Don't know why he missed that part when he copied over my code.

      Cahzundefined 1 Reply Last reply
      1
      • Ox_undefined Ox_

        SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

        MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

        It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
        Don't know why he missed that part when he copied over my code.

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #34

        Ox_ SlyJF I never used this mod on Origins for 2 reasons.

        1. There's already all the perks on that map so I never added any extra perks (so didnt test)
        2. I personally just don't like the map so I never tested the mod with it

        I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

        1 Reply Last reply
        0
        • VERsingthegamezundefined Offline
          VERsingthegamezundefined Offline
          VERsingthegamez
          wrote on last edited by
          #35

          Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.

          1 Reply Last reply
          0
          • Papa  Johnundefined Offline
            Papa  Johnundefined Offline
            Papa John
            wrote on last edited by
            #36

            I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

            Sebi2030undefined 1 Reply Last reply
            1
            • Papa  Johnundefined Papa John

              I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

              Sebi2030undefined Offline
              Sebi2030undefined Offline
              Sebi2030
              wrote on last edited by
              #37

              Clarence i have the same problem

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                MrWaveundefined Offline
                MrWaveundefined Offline
                MrWave
                wrote on last edited by
                #38

                Cahz Thank You so Much My Friend For This Mod .
                But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                Cahzundefined 1 Reply Last reply
                1
                • MrWaveundefined MrWave

                  Cahz Thank You so Much My Friend For This Mod .
                  But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by Cahz
                  #39

                  @MrSlark Sebi2030 Clarence

                  Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

                  level.is_forever_solo_game = undefined;
                  

                  Then recompile all the gsc files into a new _clientids.gsc file

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    MrWaveundefined Offline
                    MrWaveundefined Offline
                    MrWave
                    wrote on last edited by
                    #40

                    Cahz I Found 1 problem in Alctara Island Map .
                    This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                    Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                    Does anyone have this problem?

                    Cahzundefined 1 Reply Last reply
                    0
                    • MrWaveundefined MrWave

                      Cahz I Found 1 problem in Alctara Island Map .
                      This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                      Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                      Does anyone have this problem?

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #41

                      @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                      MrWaveundefined 2 Replies Last reply
                      1
                      • Cahzundefined Cahz

                        @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                        MrWaveundefined Offline
                        MrWaveundefined Offline
                        MrWave
                        wrote on last edited by
                        #42

                        Cahz It's different , Most of the time before the round 20

                        Cahzundefined 1 Reply Last reply
                        0
                        • MrWaveundefined MrWave

                          Cahz It's different , Most of the time before the round 20

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #43

                          @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                          MrWaveundefined 3 Replies Last reply
                          0
                          • Cahzundefined Cahz

                            @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                            MrWaveundefined Offline
                            MrWaveundefined Offline
                            MrWave
                            wrote on last edited by
                            #44
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                              MrWaveundefined Offline
                              MrWaveundefined Offline
                              MrWave
                              wrote on last edited by
                              #45
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                MrWaveundefined Offline
                                MrWaveundefined Offline
                                MrWave
                                wrote on last edited by MrWave
                                #46
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                  MrWaveundefined Offline
                                  MrWaveundefined Offline
                                  MrWave
                                  wrote on last edited by
                                  #47

                                  Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                                  I Removed Stamin-Up Codes and Testing server .
                                  I finally managed go to untill round 40

                                  Cahzundefined 1 Reply Last reply
                                  1
                                  • MrWaveundefined MrWave

                                    Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                                    I Removed Stamin-Up Codes and Testing server .
                                    I finally managed go to untill round 40

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #48

                                    @MrSlark Glad to hear you were able to get it working for you!

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      DeadShotundefined Offline
                                      DeadShotundefined Offline
                                      DeadShot
                                      wrote on last edited by
                                      #49

                                      Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • DeadShotundefined DeadShot

                                        Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #50

                                        DeadShot I have never experienced any sort of bug like that...

                                        DeadShotundefined 1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          DeadShot I have never experienced any sort of bug like that...

                                          DeadShotundefined Offline
                                          DeadShotundefined Offline
                                          DeadShot
                                          wrote on last edited by
                                          #51

                                          Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                                          Cahzundefined 1 Reply Last reply
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