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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Bruhmoment212undefined Bruhmoment212

    Cahz Link is dead or removed

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #54

    Bruhmoment212 wrong

    1 Reply Last reply
    0
    • So Highundefined Offline
      So Highundefined Offline
      So High
      wrote on last edited by
      #55

      How do i make the "built in dvars" work? Also zombie blood for origins

      1 Reply Last reply
      0
      • Yo_Angeloundefined Offline
        Yo_Angeloundefined Offline
        Yo_Angelo
        Plutonium Staff
        wrote on last edited by
        #56

        So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

        JezuzLizardundefined 1 Reply Last reply
        0
        • Yo_Angeloundefined Yo_Angelo

          So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #57

          Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

          1 Reply Last reply
          1
          • UnknownAUundefined Offline
            UnknownAUundefined Offline
            UnknownAU
            wrote on last edited by
            #58

            could you post a tutorial for install please, the old tutorial no longer works.

            Cahzundefined 1 Reply Last reply
            0
            • UnknownAUundefined UnknownAU

              could you post a tutorial for install please, the old tutorial no longer works.

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #59

              UnknownAU Not sure how it doesn't work... Works fine for me

              UnknownAUundefined LastKingundefined 2 Replies Last reply
              0
              • Cahzundefined Cahz

                UnknownAU Not sure how it doesn't work... Works fine for me

                UnknownAUundefined Offline
                UnknownAUundefined Offline
                UnknownAU
                wrote on last edited by
                #60

                Cahz allg i figured it all out

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  MrWaveundefined Offline
                  MrWaveundefined Offline
                  MrWave
                  wrote on last edited by
                  #61

                  Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                  Where Is That Codes For Edit ??
                  Thank You

                  Cahzundefined 1 Reply Last reply
                  0
                  • MrWaveundefined MrWave

                    Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                    Where Is That Codes For Edit ??
                    Thank You

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #62

                    @MrSlark You can find the proper codes needed HERE

                    MrWaveundefined 1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      LordCurtisundefined Offline
                      LordCurtisundefined Offline
                      LordCurtis
                      wrote on last edited by
                      #63

                      Cahz im getting
                      "**** 2 script error(s):
                      **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                      i checked them and no idea what it would be for debugbuttonmonitor.

                      Cahzundefined 1 Reply Last reply
                      0
                      • LordCurtisundefined LordCurtis

                        Cahz im getting
                        "**** 2 script error(s):
                        **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                        i checked them and no idea what it would be for debugbuttonmonitor.

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #64

                        LordCurtis im not holding your hand and fixing your problems for you kiddo.
                        It's quite clear what the error is

                        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                        If you cant figure out how to fix this, you don't need to be editing gsc files.

                        LordCurtisundefined 1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          LordCurtis im not holding your hand and fixing your problems for you kiddo.
                          It's quite clear what the error is

                          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                          If you cant figure out how to fix this, you don't need to be editing gsc files.

                          LordCurtisundefined Offline
                          LordCurtisundefined Offline
                          LordCurtis
                          wrote on last edited by
                          #65

                          Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                          Cahzundefined 1 Reply Last reply
                          0
                          • LordCurtisundefined LordCurtis

                            Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #66

                            LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                            S I K E

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              @MrSlark You can find the proper codes needed HERE

                              MrWaveundefined Offline
                              MrWaveundefined Offline
                              MrWave
                              wrote on last edited by
                              #67

                              Cahz Bro . I Can't Find That codes . Can You help Me ?
                              Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                              Both are needed

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                _KimboSlice_undefined Offline
                                _KimboSlice_undefined Offline
                                _KimboSlice_
                                wrote on last edited by
                                #68

                                Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                                1 Reply Last reply
                                4
                                • Cahzundefined Cahz

                                  Jacobean
                                  blackbeard29
                                  Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                  Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                  Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                  _KimboSlice_undefined Offline
                                  _KimboSlice_undefined Offline
                                  _KimboSlice_
                                  wrote on last edited by
                                  #69

                                  Cahz error 404 not found when i open the link of the tutorial

                                  1 Reply Last reply
                                  0
                                  • Jacobeanundefined Jacobean

                                    Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                                    And put the config in t6r/data.
                                    Do I need to do more than this?
                                    https://prnt.sc/s3m9iz

                                    _KimboSlice_undefined Offline
                                    _KimboSlice_undefined Offline
                                    _KimboSlice_
                                    wrote on last edited by
                                    #70

                                    Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                    luigistyleundefined 1 Reply Last reply
                                    1
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      twistedfunundefined Offline
                                      twistedfunundefined Offline
                                      twistedfun
                                      wrote on last edited by
                                      #71

                                      Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                                      1 Reply Last reply
                                      0
                                      • _KimboSlice_undefined _KimboSlice_

                                        Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                        luigistyleundefined Offline
                                        luigistyleundefined Offline
                                        luigistyle
                                        Plutonium Staff
                                        wrote on last edited by
                                        #72

                                        @SlaaayZ Correct.

                                        1 Reply Last reply
                                        1
                                        • So Highundefined Offline
                                          So Highundefined Offline
                                          So High
                                          wrote on last edited by
                                          #73

                                          that zombie blood fix would be comin in clutch tho

                                          Cahzundefined 1 Reply Last reply
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