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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • UnknownAUundefined Offline
    UnknownAUundefined Offline
    UnknownAU
    wrote on last edited by
    #58

    could you post a tutorial for install please, the old tutorial no longer works.

    Cahzundefined 1 Reply Last reply
    0
    • UnknownAUundefined UnknownAU

      could you post a tutorial for install please, the old tutorial no longer works.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #59

      UnknownAU Not sure how it doesn't work... Works fine for me

      UnknownAUundefined LastKingundefined 2 Replies Last reply
      0
      • Cahzundefined Cahz

        UnknownAU Not sure how it doesn't work... Works fine for me

        UnknownAUundefined Offline
        UnknownAUundefined Offline
        UnknownAU
        wrote on last edited by
        #60

        Cahz allg i figured it all out

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          MrWaveundefined Offline
          MrWaveundefined Offline
          MrWave
          wrote on last edited by
          #61

          Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
          Where Is That Codes For Edit ??
          Thank You

          Cahzundefined 1 Reply Last reply
          0
          • MrWaveundefined MrWave

            Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
            Where Is That Codes For Edit ??
            Thank You

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #62

            @MrSlark You can find the proper codes needed HERE

            MrWaveundefined 1 Reply Last reply
            0
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              LordCurtisundefined Offline
              LordCurtisundefined Offline
              LordCurtis
              wrote on last edited by
              #63

              Cahz im getting
              "**** 2 script error(s):
              **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
              **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

              i checked them and no idea what it would be for debugbuttonmonitor.

              Cahzundefined 1 Reply Last reply
              0
              • LordCurtisundefined LordCurtis

                Cahz im getting
                "**** 2 script error(s):
                **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                i checked them and no idea what it would be for debugbuttonmonitor.

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #64

                LordCurtis im not holding your hand and fixing your problems for you kiddo.
                It's quite clear what the error is

                **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                If you cant figure out how to fix this, you don't need to be editing gsc files.

                LordCurtisundefined 1 Reply Last reply
                0
                • Cahzundefined Cahz

                  LordCurtis im not holding your hand and fixing your problems for you kiddo.
                  It's quite clear what the error is

                  **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                  If you cant figure out how to fix this, you don't need to be editing gsc files.

                  LordCurtisundefined Offline
                  LordCurtisundefined Offline
                  LordCurtis
                  wrote on last edited by
                  #65

                  Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                  Cahzundefined 1 Reply Last reply
                  0
                  • LordCurtisundefined LordCurtis

                    Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #66

                    LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                    S I K E

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      @MrSlark You can find the proper codes needed HERE

                      MrWaveundefined Offline
                      MrWaveundefined Offline
                      MrWave
                      wrote on last edited by
                      #67

                      Cahz Bro . I Can't Find That codes . Can You help Me ?
                      Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                      Both are needed

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        _KimboSlice_undefined Offline
                        _KimboSlice_undefined Offline
                        _KimboSlice_
                        wrote on last edited by
                        #68

                        Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                        1 Reply Last reply
                        4
                        • Cahzundefined Cahz

                          Jacobean
                          blackbeard29
                          Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                          Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                          Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                          _KimboSlice_undefined Offline
                          _KimboSlice_undefined Offline
                          _KimboSlice_
                          wrote on last edited by
                          #69

                          Cahz error 404 not found when i open the link of the tutorial

                          1 Reply Last reply
                          0
                          • Jacobeanundefined Jacobean

                            Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                            And put the config in t6r/data.
                            Do I need to do more than this?
                            https://prnt.sc/s3m9iz

                            _KimboSlice_undefined Offline
                            _KimboSlice_undefined Offline
                            _KimboSlice_
                            wrote on last edited by
                            #70

                            Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                            luigistyleundefined 1 Reply Last reply
                            1
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              twistedfunundefined Offline
                              twistedfunundefined Offline
                              twistedfun
                              wrote on last edited by
                              #71

                              Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                              1 Reply Last reply
                              0
                              • _KimboSlice_undefined _KimboSlice_

                                Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                luigistyleundefined Offline
                                luigistyleundefined Offline
                                luigistyle
                                Plutonium Staff
                                wrote on last edited by
                                #72

                                @SlaaayZ Correct.

                                1 Reply Last reply
                                1
                                • So Highundefined Offline
                                  So Highundefined Offline
                                  So High
                                  wrote on last edited by
                                  #73

                                  that zombie blood fix would be comin in clutch tho

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • So Highundefined So High

                                    that zombie blood fix would be comin in clutch tho

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #74

                                    @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                    LastKingundefined 1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      UnknownAU Not sure how it doesn't work... Works fine for me

                                      LastKingundefined Offline
                                      LastKingundefined Offline
                                      LastKing
                                      wrote on last edited by
                                      #75

                                      Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                                      cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                        LastKingundefined Offline
                                        LastKingundefined Offline
                                        LastKing
                                        wrote on last edited by
                                        #76

                                        Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                        **** 1 script error(S):
                                        ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                        i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                        Cahzundefined MrWaveundefined 2 Replies Last reply
                                        0
                                        • LastKingundefined LastKing

                                          Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                          **** 1 script error(S):
                                          ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                          i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #77

                                          LastKing Try now buddy should be fixed 🙂

                                          MrWaveundefined LastKingundefined 2 Replies Last reply
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