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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Froggyyyundefined Offline
    Froggyyyundefined Offline
    Froggyyy
    replied to Ultimateman on last edited by
    #138

    Ultimateman oof thats a bit sad, still i wanna see it maybe it isnt so bad. is it released? i cant really find it

    Ultimatemanundefined GerardS0406undefined 2 Replies Last reply
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    • InFeRniCaLHotundefined Offline
      InFeRniCaLHotundefined Offline
      InFeRniCaLHot
      replied to Ultimateman on last edited by
      #139

      Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.

      Ultimatemanundefined robairik_undefined 2 Replies Last reply
      0
      • Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        replied to InFeRniCaLHot on last edited by
        #140

        InFeRniCaLHot he just didn't install the textures correctly. Its supposed to be snowy & icey everywhere.

        1 Reply Last reply
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        • Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          replied to Froggyyy on last edited by
          #141

          Froggyyy not released afaik, been only thrown around thru different scripters including me

          1 Reply Last reply
          0
          • GerardS0406undefined Offline
            GerardS0406undefined Offline
            GerardS0406 VIP
            replied to Froggyyy on last edited by
            #142

            Froggyyy https://forum.plutonium.pw/topic/23726/release-zm-sliding

            1 Reply Last reply
            1
            • robairik_undefined Offline
              robairik_undefined Offline
              robairik_
              replied to InFeRniCaLHot on last edited by
              #143

              InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit

              1 Reply Last reply
              1
              • Script_doctor7undefined Offline
                Script_doctor7undefined Offline
                Script_doctor7
                replied to Ultimateman on last edited by
                #144

                Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

                Ultimatemanundefined 1 Reply Last reply
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                • AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  wrote on last edited by AdrX003
                  #145
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • OwN Avengedundefined Offline
                    OwN Avengedundefined Offline
                    OwN Avenged Contributor
                    replied to Ultimateman on last edited by
                    #146

                    Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

                    Ultimatemanundefined 1 Reply Last reply
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                    • Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      replied to OwN Avenged on last edited by
                      #147

                      OwN Avenged where did you install the files at?

                      1 Reply Last reply
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                      • Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        replied to Script_doctor7 on last edited by
                        #148

                        Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                        Script_doctor7undefined 1 Reply Last reply
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                        • AdrX003undefined Offline
                          AdrX003undefined Offline
                          AdrX003
                          wrote on last edited by
                          #149

                          on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                          Ultimatemanundefined 1 Reply Last reply
                          0
                          • maxzasterundefined Offline
                            maxzasterundefined Offline
                            maxzaster
                            wrote on last edited by
                            #150

                            Ultimateman u rock

                            Ultimatemanundefined 1 Reply Last reply
                            1
                            • Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              replied to AdrX003 on last edited by
                              #151

                              AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                              AdrX003undefined 1 Reply Last reply
                              0
                              • Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                replied to maxzaster on last edited by
                                #152

                                maxzaster I appreciate it!

                                1 Reply Last reply
                                0
                                • hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  replied to Ultimateman on last edited by hindercanrun
                                  #153

                                  Ultimateman
                                  i think i made a mistake
                                  Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                                  Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                                  1
                                  • AdrX003undefined Offline
                                    AdrX003undefined Offline
                                    AdrX003
                                    replied to Ultimateman on last edited by
                                    #154

                                    Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                                    but tnx anyway

                                    1 Reply Last reply
                                    0
                                    • Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      replied to hindercanrun on last edited by
                                      #155

                                      hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                                      hindercanrunundefined 1 Reply Last reply
                                      0
                                      • hindercanrunundefined Offline
                                        hindercanrunundefined Offline
                                        hindercanrun
                                        replied to Ultimateman on last edited by hindercanrun
                                        #156

                                        Ultimateman if u see the hands in the first screenshot im stuhlinger
                                        I did use the t6r way but im pretty sure i put some files in the wrong place

                                        Ultimatemanundefined 1 Reply Last reply
                                        0
                                        • Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          replied to hindercanrun on last edited by
                                          #157

                                          hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                                          1 Reply Last reply
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