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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • InFeRniCaLHotundefined Offline
    InFeRniCaLHotundefined Offline
    InFeRniCaLHot
    replied to Ultimateman on last edited by
    #139

    Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.

    Ultimatemanundefined robairik_undefined 2 Replies Last reply
    0
    • Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      replied to InFeRniCaLHot on last edited by
      #140

      InFeRniCaLHot he just didn't install the textures correctly. Its supposed to be snowy & icey everywhere.

      1 Reply Last reply
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      • Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        replied to Froggyyy on last edited by
        #141

        Froggyyy not released afaik, been only thrown around thru different scripters including me

        1 Reply Last reply
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        • GerardS0406undefined Offline
          GerardS0406undefined Offline
          GerardS0406 VIP
          replied to Froggyyy on last edited by
          #142

          Froggyyy https://forum.plutonium.pw/topic/23726/release-zm-sliding

          1 Reply Last reply
          1
          • robairik_undefined Offline
            robairik_undefined Offline
            robairik_
            replied to InFeRniCaLHot on last edited by
            #143

            InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit

            1 Reply Last reply
            1
            • Script_doctor7undefined Offline
              Script_doctor7undefined Offline
              Script_doctor7
              replied to Ultimateman on last edited by
              #144

              Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

              Ultimatemanundefined 1 Reply Last reply
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              • AdrX003undefined Offline
                AdrX003undefined Offline
                AdrX003
                wrote on last edited by AdrX003
                #145
                This post is deleted!
                1 Reply Last reply
                0
                • OwN Avengedundefined Offline
                  OwN Avengedundefined Offline
                  OwN Avenged Contributor
                  replied to Ultimateman on last edited by
                  #146

                  Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

                  Ultimatemanundefined 1 Reply Last reply
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                  • Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    replied to OwN Avenged on last edited by
                    #147

                    OwN Avenged where did you install the files at?

                    1 Reply Last reply
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                    • Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      replied to Script_doctor7 on last edited by
                      #148

                      Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                      Script_doctor7undefined 1 Reply Last reply
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                      • AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        wrote on last edited by
                        #149

                        on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                        Ultimatemanundefined 1 Reply Last reply
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                        • maxzasterundefined Offline
                          maxzasterundefined Offline
                          maxzaster
                          wrote on last edited by
                          #150

                          Ultimateman u rock

                          Ultimatemanundefined 1 Reply Last reply
                          1
                          • Ultimatemanundefined Offline
                            Ultimatemanundefined Offline
                            Ultimateman
                            replied to AdrX003 on last edited by
                            #151

                            AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                            AdrX003undefined 1 Reply Last reply
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                            • Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              replied to maxzaster on last edited by
                              #152

                              maxzaster I appreciate it!

                              1 Reply Last reply
                              0
                              • hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                replied to Ultimateman on last edited by hindercanrun
                                #153

                                Ultimateman
                                i think i made a mistake
                                Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                                Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                                1
                                • AdrX003undefined Offline
                                  AdrX003undefined Offline
                                  AdrX003
                                  replied to Ultimateman on last edited by
                                  #154

                                  Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                                  but tnx anyway

                                  1 Reply Last reply
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                                  • Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    replied to hindercanrun on last edited by
                                    #155

                                    hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                                    hindercanrunundefined 1 Reply Last reply
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                                    • hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      replied to Ultimateman on last edited by hindercanrun
                                      #156

                                      Ultimateman if u see the hands in the first screenshot im stuhlinger
                                      I did use the t6r way but im pretty sure i put some files in the wrong place

                                      Ultimatemanundefined 1 Reply Last reply
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                                      • Ultimatemanundefined Offline
                                        Ultimatemanundefined Offline
                                        Ultimateman
                                        replied to hindercanrun on last edited by
                                        #157

                                        hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                                        1 Reply Last reply
                                        0
                                        • leapyleafundefined Offline
                                          leapyleafundefined Offline
                                          leapyleaf
                                          replied to Ultimateman on last edited by
                                          #158

                                          Ultimateman wheres the gun textures pack

                                          Ultimatemanundefined 1 Reply Last reply
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