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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

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  • H0STAG3undefined H0STAG3

    why do i have 1m points when i start the game is that normal and is there a way to fix it

    dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    wrote on last edited by
    #13

    @zhyako Fixed

    1 Reply Last reply
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    • dontknowletsplundefined dontknowletspl

      This post is deleted!

      Pistakillaundefined Offline
      Pistakillaundefined Offline
      Pistakilla
      wrote on last edited by
      #14

      @dontknowletsplay Nice!!

      1 Reply Last reply
      0
      • Resxtundefined Online
        Resxtundefined Online
        Resxt
        Plutonium Staff
        wrote on last edited by
        #15

        Always nice releases, nice job

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        • Schnazundefined Offline
          Schnazundefined Offline
          Schnaz
          wrote on last edited by
          #16

          Can you share the script for the hitmarkers? Thanks.

          dontknowletsplundefined 1 Reply Last reply
          0
          • Schnazundefined Schnaz

            Can you share the script for the hitmarkers? Thanks.

            dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by dontknowletspl
            #17

            Schnaz

            //bo1 zombie hitmarks
            
            #include maps\_utility; 
            #include common_scripts\utility;
            #include maps\_hud_util;
            init()
            {
                if ( GetDvar( #"zombiemode" ) == "1" )
            	{
                    precacheshader("damage_feedback");
                    level thread onPlayerConnect();
            	}
            }
            
            onPlayerConnect()
            {
            	level endon("end_game");
                for(;;)
                {
                    level waittill("connected", player);
                    player thread onPlayerSpawned();
                }
            }
            
            onPlayerSpawned()
            {
                self endon("disconnect");
            	level endon("end_game");
            	self waittill("spawned_player");
                self thread damagehitmarker();
            }
            
            damagehitmarker()
            {
            	self thread check_zombies();
            	self.hitmarker = newclientHudElem( self );
            	self.hitmarker.horzalign = "center";
            	self.hitmarker.vertalign = "middle";
            	self.hitmarker.x = -12;
            	self.hitmarker.y = -12;
            	self.hitmarker.alpha = 0;
            	self.hitmarker setshader( "damage_feedback", 24, 48 );
            }
            
            check_zombies()
            {
            	level endon("end_game");
            	while( 1 )
            	{
                    zombies = getaiarray( "axis" );
            		for(i=0;i<zombies.size;i++)
            	    {
            			if( !(IsDefined( zombies[i].waitingfordamage )) )
            			{
            				zombies[i] thread hitmark();
            			}
            		}
            		wait 0.25;
            	}
            }
            
            hitmark()
            {
            	level endon("end_game");
            	self endon( "killed" );
            	self.waitingfordamage = 1;
            	while( 1 )
            	{
            		self waittill( "damage", amount, attacker, dir, point, mod );
            		attacker.hitmarker.alpha = 0;
            		if( isplayer( attacker ) )
            		{
            			if( isalive( self ) )
            			{
            				attacker.hitmarker.color = ( 1, 1, 1 );
            				attacker.hitmarker.alpha = 1;
            				attacker.hitmarker fadeovertime( 1 );
            				attacker.hitmarker.alpha = 0;
            			}
            			else
            			{
            				attacker.hitmarker.color = ( 1, 0, 0 );
            				attacker.hitmarker.alpha = 1;
            				attacker.hitmarker fadeovertime( 1 );
            				attacker.hitmarker.alpha = 0;
            				self notify( "killed" );
            			}
            		}
            	}
            }
            
            Schnazundefined 1 Reply Last reply
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            • dontknowletsplundefined dontknowletspl

              Schnaz

              //bo1 zombie hitmarks
              
              #include maps\_utility; 
              #include common_scripts\utility;
              #include maps\_hud_util;
              init()
              {
                  if ( GetDvar( #"zombiemode" ) == "1" )
              	{
                      precacheshader("damage_feedback");
                      level thread onPlayerConnect();
              	}
              }
              
              onPlayerConnect()
              {
              	level endon("end_game");
                  for(;;)
                  {
                      level waittill("connected", player);
                      player thread onPlayerSpawned();
                  }
              }
              
              onPlayerSpawned()
              {
                  self endon("disconnect");
              	level endon("end_game");
              	self waittill("spawned_player");
                  self thread damagehitmarker();
              }
              
              damagehitmarker()
              {
              	self thread check_zombies();
              	self.hitmarker = newclientHudElem( self );
              	self.hitmarker.horzalign = "center";
              	self.hitmarker.vertalign = "middle";
              	self.hitmarker.x = -12;
              	self.hitmarker.y = -12;
              	self.hitmarker.alpha = 0;
              	self.hitmarker setshader( "damage_feedback", 24, 48 );
              }
              
              check_zombies()
              {
              	level endon("end_game");
              	while( 1 )
              	{
                      zombies = getaiarray( "axis" );
              		for(i=0;i<zombies.size;i++)
              	    {
              			if( !(IsDefined( zombies[i].waitingfordamage )) )
              			{
              				zombies[i] thread hitmark();
              			}
              		}
              		wait 0.25;
              	}
              }
              
              hitmark()
              {
              	level endon("end_game");
              	self endon( "killed" );
              	self.waitingfordamage = 1;
              	while( 1 )
              	{
              		self waittill( "damage", amount, attacker, dir, point, mod );
              		attacker.hitmarker.alpha = 0;
              		if( isplayer( attacker ) )
              		{
              			if( isalive( self ) )
              			{
              				attacker.hitmarker.color = ( 1, 1, 1 );
              				attacker.hitmarker.alpha = 1;
              				attacker.hitmarker fadeovertime( 1 );
              				attacker.hitmarker.alpha = 0;
              			}
              			else
              			{
              				attacker.hitmarker.color = ( 1, 0, 0 );
              				attacker.hitmarker.alpha = 1;
              				attacker.hitmarker fadeovertime( 1 );
              				attacker.hitmarker.alpha = 0;
              				self notify( "killed" );
              			}
              		}
              	}
              }
              
              Schnazundefined Offline
              Schnazundefined Offline
              Schnaz
              wrote on last edited by
              #18

              @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

              dontknowletsplundefined 1 Reply Last reply
              0
              • Schnazundefined Schnaz

                @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by dontknowletspl
                #19

                Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                Schnazundefined 1 Reply Last reply
                0
                • dontknowletsplundefined dontknowletspl

                  Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                  Schnazundefined Offline
                  Schnazundefined Offline
                  Schnaz
                  wrote on last edited by
                  #20

                  @dontknowletsplay Thank you so much, works perfectly.

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                  • dontknowletsplundefined dontknowletspl

                    This post is deleted!

                    Emu_opundefined Offline
                    Emu_opundefined Offline
                    Emu_op
                    wrote on last edited by
                    #21

                    @dontknowletsplay how do you assign a key to start game

                    dontknowletsplundefined 1 Reply Last reply
                    1
                    • fecalfantomundefined Offline
                      fecalfantomundefined Offline
                      fecalfantom
                      wrote on last edited by
                      #22

                      @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                      %localappdata%\Plutonium\storage\t5

                      I put the folder in %localappdata%\Plutonium\storage\t5/maps
                      how to I load the game mode when I go to mods there is nothing

                      dontknowletsplundefined 1 Reply Last reply
                      0
                      • Emu_opundefined Emu_op

                        @dontknowletsplay how do you assign a key to start game

                        dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        wrote on last edited by
                        #23

                        Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

                        1 Reply Last reply
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                        • fecalfantomundefined fecalfantom

                          @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                          %localappdata%\Plutonium\storage\t5

                          I put the folder in %localappdata%\Plutonium\storage\t5/maps
                          how to I load the game mode when I go to mods there is nothing

                          dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          wrote on last edited by
                          #24

                          fecalfantom it doesn't show up in mods. Start some map and it will load up.

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                          0
                          • PandaGora24undefined Offline
                            PandaGora24undefined Offline
                            PandaGora24
                            wrote on last edited by
                            #25

                            This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                            dontknowletsplundefined 1 Reply Last reply
                            0
                            • PandaGora24undefined PandaGora24

                              This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                              dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by
                              #26

                              PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

                              1 Reply Last reply
                              0
                              • dontknowletsplundefined Offline
                                dontknowletsplundefined Offline
                                dontknowletspl
                                wrote on last edited by
                                #27

                                [ UPDATE ] Added mod file for easier installion

                                I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.

                                996f9722-3e06-46eb-ae53-50047b2d96c9-kuva.png

                                1 Reply Last reply
                                0
                                • dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by
                                  #28

                                  UPDATE

                                  Has now mod installer which was written in python and compiled to exe with pyinstaller.

                                  f943e1c7-5813-42af-a6fb-5bb3cbc9ad43-kuva.png

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                                  • dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #29

                                    Fixed some problems with call of the dead.

                                    1 Reply Last reply
                                    1
                                    • wejwurundefined Offline
                                      wejwurundefined Offline
                                      wejwur
                                      wrote on last edited by
                                      #30

                                      it doesnt work for me when i turn on the mod its like a normal zombies 😞

                                      dontknowletsplundefined 1 Reply Last reply
                                      0
                                      • wejwurundefined wejwur

                                        it doesnt work for me when i turn on the mod its like a normal zombies 😞

                                        dontknowletsplundefined Offline
                                        dontknowletsplundefined Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #31

                                        wejwur I am not sure what to say it works fine for me. I used the installer to install the mod.

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                                        0
                                        • bhfffundefined bhfff referenced this topic on
                                        • Georgelfcsg8undefined Offline
                                          Georgelfcsg8undefined Offline
                                          Georgelfcsg8
                                          wrote on last edited by
                                          #32

                                          thanks

                                          1 Reply Last reply
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