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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • PS2ABBACHIOundefined Offline
    PS2ABBACHIOundefined Offline
    PS2ABBACHIO
    wrote on last edited by
    #15

    So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

    hindercanrunundefined 1 Reply Last reply
    0
    • PS2ABBACHIOundefined PS2ABBACHIO

      So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

      hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by hindercanrun
      #16
      This post is deleted!
      1 Reply Last reply
      0
      • 5and5undefined 5and5

        Call of Duty: Black Ops Zombies - Remix

        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

        Created by 5and5

        YouTube - Twitch - Twitter

        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

        Download

        Download

        How to Install

        Automatic

        Manual

        Leaderboards

        Leaderboards

        Change Notes

        General

        • Zombies start running at round 1
        • Weapon limit increased from 2 to 3
        • Removed Mulekick
        • Starting points changed from 500 to 555
        • Enabled sprint while drinking perks
        • Removed player quotes
        • "Reset" now happens at exactly 12 hours

        HUD

        • /hud_pluto 1 offsets timers for pluto logo
        • Yellow points added stack on top of each other
        • In game timer
        • Round timer (shows at the end of a round - can be toggled to show mid round)
        • Seconds per horde (shows at the end of a round)
        • Total time (shows at the beginning a round - for round srs)
        • Predicted round (shows at the beginning a round)
        • Zombie remaining counter / Zombie kill counter (No Man's Land)
        • Zone name
        • Health bar
        • Drop cycle tracker
        • COTD: VR11 insta kill timer
        • COTD: George health bar
        • Moon: Oxygen timer
        • Moon: Excavator timer

        Spawn Delay

        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
        • Spawn delay now caps out at round 50 instead of 63

        Special Rounds

        Insta Kill Rounds

        • Insta kill rounds happen every other round after:
        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

        Dogs

        • First dog round is always on round 5
        • Always 4 rounds between dog rounds

        Thief

        • First thief round is always the next odd round after you turn on power
        • Always 4 rounds between theif rounds

        Monkeys

        • First monkey round is always the next odd round after you turn on power and have purchased a perk
        • Always 4 rounds between theif rounds

        George

        • No longer zaps you from a distance
        • Always give a max every 4 rounds

        Weapons

        General

        • Zombies lose collision as soon as they are killed
        • Increased explosive scaling (raygun buff)

        Grenades

        • Increased frag grenade throw speed
        • Increased semtex throw speed

        Gewerh43

        • Buffed to do the same damage as the m14

        Wunderwaffe

        • Added Wunderwaffe to Verruckt box
        • Added Wunderwaffe powerup to Five as thief reward
        • Increased upgraded version's max kills from 10 to 12

        Thunder Gun

        • Fails less
        • Changed zombie fling angle

        VR11

        • Un-upgraded can also gives players instakill
        • Can now be used on yourself by shooting the ground
        • No longer gives players invisibility

        Scavenger

        • Will always kill zombies in at least two shots

        Baby Gun

        • Increased range of un-upgraded version
        • Zombie will not give power ups if ran over with the baby gun out

        Wave Gun

        • Electrocutes zombies instead of mircowaving them
        • Increased range
        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

        Mystery Box

        Shared box

        • knifing the box will allow any player to take the weapon

        Boxes Weapons

        • Added PPSH
        • Added AK47
        • Added Stoner63
        • Removed Python
        • Removed Spas-12
        • Removed HS10
        • Removed Dragunov
        • Removed l96a1
        • Removed Fal
        • Removed China Lake

        Animations

        • Decreased weapon pickup time from 12 to 10 seconds
        • Decreased box opening and closing from 0.5 to 0.3 seconds
        • Decreased weapon spinning time from 4 to 2 seconds
        • Decreased time after grabbing weapon from 3 to 1 seconds

        Teddy Bear

        • Increased minimum number of hit before a teddy bear from 4 to 5
        • Decreased probaility of box moving early

        Weighted Weapons

        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

        Kino box locations presets

        • Dining first box in Speed Cola
        • Dining removed boxes: PM63, Alley, Control Room
        • Hellroom first box set in MPL
        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
        • No Power first box set in MPL
        • No Power removed boxes: Theater (middle)

        Equipment

        Monkey Bombs

        • Always work if thrown in a playable area
        • Zombie are attracted immediately

        Gersches

        • Zombie are attracted immediately

        Claymores

        • Now do 50% of zombies max health
        • Limited to 10 on the map at one time

        Boucing Bettys

        • Now do 50% of zombies max health
        • Now explodes in 1 second instead of 2 seconds
        • Limited to 10 on the map at one time

        Traps

        General

        • Trap lights no longer gets glitched by hitting there switches to early

        Electric Trap (Kino and Shi No Numa)

        • Reduced recharge time to 25 seconds
        • Reduced shell shock time from 2.5 to 1.25 seconds
        • Reduced zombie burn time from random 1.25 to 0.5 seconds

        Fire Trap (Kino)

        • Reduced cooldown from 60 to 50 seconds

        Turret (Kino and Ascension)

        • Kills zombies in 2 bullets at any round
        • No longer damages players

        Centrifuge (Ascension)

        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
        • Maximum time between spins reduced to 48 seconds from 90

        Perks

        Double Tap

        • Double Tap 2.0

        Mule kick

        • Removed

        Power Ups

        General

        • Increased random drop rate from 3% to 5%
        • Added a 50000 point cap till next point based drop
        • Added custom effect to last drop of a cycle
        • First cycle of the game is always double points, nuke, insta kill, max ammo

        Carpenters

        • Removed

        Firesales

        • Added to powerup cycle on round 5
        • Removed from powerup cycle after first box moves

        Death Machines

        • Added to powerup on round 60
        • Kills zombies in 3 body shots or 2 head shots
        • Switching weapons ends powerup
        • Powerup duration now stacks

        Double Points

        • Powerup duration now stacks
        • Removed from powerup cycle when death machines are added

        Insta kill

        • Powerup duration now stacks

        Nuke

        • Nukes now kill zombies twice as fast

        Perk Bottles

        • Always gives jug if you the players doesn't already have it

        Maps

        Nacht Der Untoten

        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
        • Replaced Mulekick with Speedcola

        Verruckt

        • Added Wunderwaffe to the box
        • Added mp5 wall buy in the speed cola room
        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

        Shi-no-numa

        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
        • Removed fishing hut box location
        • Disabled door to fishing hut
        • Once all other huts are open, double tap will spawn in front of fishing hut
        • Decreased electric traps recharge time from 90 to 25
        • Changed the spawn zones of the main building to only include it self

        Der Riese

        • Pack-a-punch only requires two of the three teleporter to open
        • Removed catwalk box location
        • Disabled door to catwalk area
        • Turning on power gives all players the bowie knife
        • Moved quick revive to mp40
        • Fixed getting stuck on most curbs
        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
        • Changed the spawn zone of power to not include jug

        Kino Der Toten

        • Meteor in the starting room now turns on power
        • Removed nova crawlers
        • Moved double tap machine to stage
        • Changed the spawn zone of the spawn room to only include it self (4 windows)
        • Removed double tap spawn when inside hell room
        • Initial box and active box locations presets

        Five

        • Set windows
        • Set power room teleporter to always take you up stairs
        • Set initial box to the dead guy room
        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
        • Fixed thief pathing glitch that causes zombies to avoid traps
        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

        Ascension

        • Monkeys health caps out at 1500
        • Monkeys taking revive doesn't count as a down
        • Moved Stamin up to underneath power
        • Changed the spawn zone of the m16 room to only include it self (3 windows)

        Call of the Dead

        • Removed initial spawn delay on round 1
        • VR11 un-upgraded now also gives players instakill
        • VR11 can now be used on yourself by shooting the ground
        • VR11 no longer gives players invisibility
        • Flinger now kills zombies instead of respawning them
        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
        • Set initial box to on top of flopper

        Shangri-la

        • First drop of the game will always be a max ammo
        • Monkeys will go for drops at any round
        • Running over shrunken zombies with the baby gun out will no longer give powerups
        • Ceiling spawner fall much faster now
        • Pack-a-punch stone will always be in spawn
        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
        • Increased the range of the un upgraded and upgraded babygun
        • Spike traps kill zombies
        • Set initial box to ak room

        Moon

        • Astronaut removed
        • Wave gun now electrocutes zombies and has increased range
        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
        • Glass windows can no longer be broken
        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
        • Hacking a max ammos turns into a perk bottle instead of a firesale
        • Hacking a box loaction will always last 5 rounds
        • Set initial box to spawn room

        No Mans Land

        • Always jug start
        • increased initial spawn rate
        • Removed periods of no zombie spawns

        Winter Wunderland

        • /map zombie_ww in the console to load the map
        • Thundergun, Wonder Waffe and Blundergat are in the box
        • Blundergat is not limited
        • Mulekick increases weapon swap speed
        • Buyable raygun for 5000 in Power Room
        • Three teddybear song easter egg
        • HD textures download

        winter_wunderland_loadscreen_distressed.png

        Custom Menu

        • Open menu -> settings -> game
          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

        Console

        Custom Dvars

        • /hud_pluto - enables/disable timer offset for pluto logo
        • /hud_round_timer - enables/disable round timer
        • /hud_health_bar - enables/disable health bar
        • /hud_remaining - enables/disable zombies counter
        • /hud_drops - enables/disable drop tracker
        • /hud_george_bar - enables/disable George health bar
        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
        • /hud_excavator_timer - enables/disable excavator timer on Moon
        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
        • /hud_zone_name_on - enables/disable displaying of zone names
        • /night_mode - enables/disable Shangri-la's night mode
        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
        • /start_round <round number> - can be used to change start round for strat tester
        • /player_quotes 0 - can be used to enable player quotes

        Config

        Enable Custom HUD

        seta hud_health_bar "1"
        seta hud_drops "1"
        seta hud_remaining "1"
        seta hud_round_timer "1"
        seta hud_george_bar "1"
        seta hud_round_timer "1"
        seta hud_excavator_timer "1"
        seta hud_oxygen_timer "1"
        seta hud_zone_name_on "1"
        

        Shout out to:

        • SE2Dev - For making LinkerMod
        • Nukem - For making LinkerMod
        • Treyarch - For making the best zombie game of all time
        • Clippy95 - For adding the mp5 to verruckt
        • Demonz - For testing and helping with some scripting
        • Ziomix - For testing and helping with some scripting
        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

        Source Code:

        • https://github.com/5and5/BO1-Remix
        Schizo Maniacundefined Offline
        Schizo Maniacundefined Offline
        Schizo Maniac
        wrote on last edited by
        #17

        5and5 remove the wonder weapon fake out it is actually retarded ):<

        1 Reply Last reply
        0
        • RhodoPhobicundefined Offline
          RhodoPhobicundefined Offline
          RhodoPhobic
          wrote on last edited by
          #18

          tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

          1 Reply Last reply
          0
          • Veganismundefined Offline
            Veganismundefined Offline
            Veganism
            wrote on last edited by
            #19

            Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

            1 Reply Last reply
            0
            • HillKillerundefined Offline
              HillKillerundefined Offline
              HillKiller
              wrote on last edited by
              #20

              Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
              For example, the "timer" script is it possible to make it run independently?

              1 Reply Last reply
              0
              • Fgackoundefined Offline
                Fgackoundefined Offline
                Fgacko
                wrote on last edited by
                #21

                Can you tell us how you made double tap 2.0?
                Thanks in advance

                1 Reply Last reply
                0
                • hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by hindercanrun
                  #22

                  iirc theres a dvar in BO1 that BO2/DP 2.0 uses
                  https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

                  1 Reply Last reply
                  0
                  • wasknieperundefined Offline
                    wasknieperundefined Offline
                    wasknieper
                    wrote on last edited by
                    #23

                    anyone know how to script fast throwing grenades? ty

                    1 Reply Last reply
                    0
                    • Flashbang_undefined Offline
                      Flashbang_undefined Offline
                      Flashbang_
                      wrote on last edited by
                      #24

                      game crashes when i try to play it

                      1 Reply Last reply
                      0
                      • Fruitsnacsundefined Offline
                        Fruitsnacsundefined Offline
                        Fruitsnacs
                        wrote on last edited by
                        #25

                        is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                        1 Reply Last reply
                        0
                        • Beniotenisoundefined Offline
                          Beniotenisoundefined Offline
                          Benioteniso
                          wrote on last edited by
                          #26

                          for real, there is some way to remove the "zombies sprint at 1 round" feature?

                          I kinda found a way to, but gives a error doing so

                          1 Reply Last reply
                          2
                          • 5and5undefined 5and5

                            Call of Duty: Black Ops Zombies - Remix

                            This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                            Created by 5and5

                            YouTube - Twitch - Twitter

                            2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                            Download

                            Download

                            How to Install

                            Automatic

                            Manual

                            Leaderboards

                            Leaderboards

                            Change Notes

                            General

                            • Zombies start running at round 1
                            • Weapon limit increased from 2 to 3
                            • Removed Mulekick
                            • Starting points changed from 500 to 555
                            • Enabled sprint while drinking perks
                            • Removed player quotes
                            • "Reset" now happens at exactly 12 hours

                            HUD

                            • /hud_pluto 1 offsets timers for pluto logo
                            • Yellow points added stack on top of each other
                            • In game timer
                            • Round timer (shows at the end of a round - can be toggled to show mid round)
                            • Seconds per horde (shows at the end of a round)
                            • Total time (shows at the beginning a round - for round srs)
                            • Predicted round (shows at the beginning a round)
                            • Zombie remaining counter / Zombie kill counter (No Man's Land)
                            • Zone name
                            • Health bar
                            • Drop cycle tracker
                            • COTD: VR11 insta kill timer
                            • COTD: George health bar
                            • Moon: Oxygen timer
                            • Moon: Excavator timer

                            Spawn Delay

                            • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                            • Spawn delay now caps out at round 50 instead of 63

                            Special Rounds

                            Insta Kill Rounds

                            • Insta kill rounds happen every other round after:
                            • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                            Dogs

                            • First dog round is always on round 5
                            • Always 4 rounds between dog rounds

                            Thief

                            • First thief round is always the next odd round after you turn on power
                            • Always 4 rounds between theif rounds

                            Monkeys

                            • First monkey round is always the next odd round after you turn on power and have purchased a perk
                            • Always 4 rounds between theif rounds

                            George

                            • No longer zaps you from a distance
                            • Always give a max every 4 rounds

                            Weapons

                            General

                            • Zombies lose collision as soon as they are killed
                            • Increased explosive scaling (raygun buff)

                            Grenades

                            • Increased frag grenade throw speed
                            • Increased semtex throw speed

                            Gewerh43

                            • Buffed to do the same damage as the m14

                            Wunderwaffe

                            • Added Wunderwaffe to Verruckt box
                            • Added Wunderwaffe powerup to Five as thief reward
                            • Increased upgraded version's max kills from 10 to 12

                            Thunder Gun

                            • Fails less
                            • Changed zombie fling angle

                            VR11

                            • Un-upgraded can also gives players instakill
                            • Can now be used on yourself by shooting the ground
                            • No longer gives players invisibility

                            Scavenger

                            • Will always kill zombies in at least two shots

                            Baby Gun

                            • Increased range of un-upgraded version
                            • Zombie will not give power ups if ran over with the baby gun out

                            Wave Gun

                            • Electrocutes zombies instead of mircowaving them
                            • Increased range
                            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                            Mystery Box

                            Shared box

                            • knifing the box will allow any player to take the weapon

                            Boxes Weapons

                            • Added PPSH
                            • Added AK47
                            • Added Stoner63
                            • Removed Python
                            • Removed Spas-12
                            • Removed HS10
                            • Removed Dragunov
                            • Removed l96a1
                            • Removed Fal
                            • Removed China Lake

                            Animations

                            • Decreased weapon pickup time from 12 to 10 seconds
                            • Decreased box opening and closing from 0.5 to 0.3 seconds
                            • Decreased weapon spinning time from 4 to 2 seconds
                            • Decreased time after grabbing weapon from 3 to 1 seconds

                            Teddy Bear

                            • Increased minimum number of hit before a teddy bear from 4 to 5
                            • Decreased probaility of box moving early

                            Weighted Weapons

                            • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                            • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                            • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                            Kino box locations presets

                            • Dining first box in Speed Cola
                            • Dining removed boxes: PM63, Alley, Control Room
                            • Hellroom first box set in MPL
                            • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                            • No Power first box set in MPL
                            • No Power removed boxes: Theater (middle)

                            Equipment

                            Monkey Bombs

                            • Always work if thrown in a playable area
                            • Zombie are attracted immediately

                            Gersches

                            • Zombie are attracted immediately

                            Claymores

                            • Now do 50% of zombies max health
                            • Limited to 10 on the map at one time

                            Boucing Bettys

                            • Now do 50% of zombies max health
                            • Now explodes in 1 second instead of 2 seconds
                            • Limited to 10 on the map at one time

                            Traps

                            General

                            • Trap lights no longer gets glitched by hitting there switches to early

                            Electric Trap (Kino and Shi No Numa)

                            • Reduced recharge time to 25 seconds
                            • Reduced shell shock time from 2.5 to 1.25 seconds
                            • Reduced zombie burn time from random 1.25 to 0.5 seconds

                            Fire Trap (Kino)

                            • Reduced cooldown from 60 to 50 seconds

                            Turret (Kino and Ascension)

                            • Kills zombies in 2 bullets at any round
                            • No longer damages players

                            Centrifuge (Ascension)

                            • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                            • Maximum time between spins reduced to 48 seconds from 90

                            Perks

                            Double Tap

                            • Double Tap 2.0

                            Mule kick

                            • Removed

                            Power Ups

                            General

                            • Increased random drop rate from 3% to 5%
                            • Added a 50000 point cap till next point based drop
                            • Added custom effect to last drop of a cycle
                            • First cycle of the game is always double points, nuke, insta kill, max ammo

                            Carpenters

                            • Removed

                            Firesales

                            • Added to powerup cycle on round 5
                            • Removed from powerup cycle after first box moves

                            Death Machines

                            • Added to powerup on round 60
                            • Kills zombies in 3 body shots or 2 head shots
                            • Switching weapons ends powerup
                            • Powerup duration now stacks

                            Double Points

                            • Powerup duration now stacks
                            • Removed from powerup cycle when death machines are added

                            Insta kill

                            • Powerup duration now stacks

                            Nuke

                            • Nukes now kill zombies twice as fast

                            Perk Bottles

                            • Always gives jug if you the players doesn't already have it

                            Maps

                            Nacht Der Untoten

                            • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                            • Replaced Mulekick with Speedcola

                            Verruckt

                            • Added Wunderwaffe to the box
                            • Added mp5 wall buy in the speed cola room
                            • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                            Shi-no-numa

                            • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                            • Removed fishing hut box location
                            • Disabled door to fishing hut
                            • Once all other huts are open, double tap will spawn in front of fishing hut
                            • Decreased electric traps recharge time from 90 to 25
                            • Changed the spawn zones of the main building to only include it self

                            Der Riese

                            • Pack-a-punch only requires two of the three teleporter to open
                            • Removed catwalk box location
                            • Disabled door to catwalk area
                            • Turning on power gives all players the bowie knife
                            • Moved quick revive to mp40
                            • Fixed getting stuck on most curbs
                            • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                            • Changed the spawn zone of power to not include jug

                            Kino Der Toten

                            • Meteor in the starting room now turns on power
                            • Removed nova crawlers
                            • Moved double tap machine to stage
                            • Changed the spawn zone of the spawn room to only include it self (4 windows)
                            • Removed double tap spawn when inside hell room
                            • Initial box and active box locations presets

                            Five

                            • Set windows
                            • Set power room teleporter to always take you up stairs
                            • Set initial box to the dead guy room
                            • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                            • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                            • Fixed thief pathing glitch that causes zombies to avoid traps
                            • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                            Ascension

                            • Monkeys health caps out at 1500
                            • Monkeys taking revive doesn't count as a down
                            • Moved Stamin up to underneath power
                            • Changed the spawn zone of the m16 room to only include it self (3 windows)

                            Call of the Dead

                            • Removed initial spawn delay on round 1
                            • VR11 un-upgraded now also gives players instakill
                            • VR11 can now be used on yourself by shooting the ground
                            • VR11 no longer gives players invisibility
                            • Flinger now kills zombies instead of respawning them
                            • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                            • Set initial box to on top of flopper

                            Shangri-la

                            • First drop of the game will always be a max ammo
                            • Monkeys will go for drops at any round
                            • Running over shrunken zombies with the baby gun out will no longer give powerups
                            • Ceiling spawner fall much faster now
                            • Pack-a-punch stone will always be in spawn
                            • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                            • Increased the range of the un upgraded and upgraded babygun
                            • Spike traps kill zombies
                            • Set initial box to ak room

                            Moon

                            • Astronaut removed
                            • Wave gun now electrocutes zombies and has increased range
                            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                            • Glass windows can no longer be broken
                            • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                            • Hacking a max ammos turns into a perk bottle instead of a firesale
                            • Hacking a box loaction will always last 5 rounds
                            • Set initial box to spawn room

                            No Mans Land

                            • Always jug start
                            • increased initial spawn rate
                            • Removed periods of no zombie spawns

                            Winter Wunderland

                            • /map zombie_ww in the console to load the map
                            • Thundergun, Wonder Waffe and Blundergat are in the box
                            • Blundergat is not limited
                            • Mulekick increases weapon swap speed
                            • Buyable raygun for 5000 in Power Room
                            • Three teddybear song easter egg
                            • HD textures download

                            winter_wunderland_loadscreen_distressed.png

                            Custom Menu

                            • Open menu -> settings -> game
                              2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                            Console

                            Custom Dvars

                            • /hud_pluto - enables/disable timer offset for pluto logo
                            • /hud_round_timer - enables/disable round timer
                            • /hud_health_bar - enables/disable health bar
                            • /hud_remaining - enables/disable zombies counter
                            • /hud_drops - enables/disable drop tracker
                            • /hud_george_bar - enables/disable George health bar
                            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                            • /hud_excavator_timer - enables/disable excavator timer on Moon
                            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                            • /hud_zone_name_on - enables/disable displaying of zone names
                            • /night_mode - enables/disable Shangri-la's night mode
                            • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                            • /start_round <round number> - can be used to change start round for strat tester
                            • /player_quotes 0 - can be used to enable player quotes

                            Config

                            Enable Custom HUD

                            seta hud_health_bar "1"
                            seta hud_drops "1"
                            seta hud_remaining "1"
                            seta hud_round_timer "1"
                            seta hud_george_bar "1"
                            seta hud_round_timer "1"
                            seta hud_excavator_timer "1"
                            seta hud_oxygen_timer "1"
                            seta hud_zone_name_on "1"
                            

                            Shout out to:

                            • SE2Dev - For making LinkerMod
                            • Nukem - For making LinkerMod
                            • Treyarch - For making the best zombie game of all time
                            • Clippy95 - For adding the mp5 to verruckt
                            • Demonz - For testing and helping with some scripting
                            • Ziomix - For testing and helping with some scripting
                            • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                            Source Code:

                            • https://github.com/5and5/BO1-Remix
                            OhitsMerundefined Offline
                            OhitsMerundefined Offline
                            OhitsMer
                            wrote on last edited by
                            #27

                            5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                            1 Reply Last reply
                            0
                            • Elescopetaaundefined Offline
                              Elescopetaaundefined Offline
                              Elescopetaa
                              wrote on last edited by
                              #28

                              5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                              1 Reply Last reply
                              0
                              • DNO93undefined Offline
                                DNO93undefined Offline
                                DNO93
                                wrote on last edited by
                                #29
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • DNO93undefined Offline
                                  DNO93undefined Offline
                                  DNO93
                                  wrote on last edited by
                                  #30
                                  This post is deleted!
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                                  0
                                  • DNO93undefined Offline
                                    DNO93undefined Offline
                                    DNO93
                                    wrote on last edited by
                                    #31

                                    would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                                    1 Reply Last reply
                                    1
                                    • Sniper Strixundefined Offline
                                      Sniper Strixundefined Offline
                                      Sniper Strix
                                      wrote on last edited by
                                      #32

                                      can someone point me to the code for double tap 2.0. I can't find it

                                      1 Reply Last reply
                                      0
                                      • TheKiller66undefined Offline
                                        TheKiller66undefined Offline
                                        TheKiller66
                                        wrote on last edited by
                                        #33

                                        Stupid question. How can I add this to my own T5 server?

                                        1 Reply Last reply
                                        1
                                        • 5and5undefined 5and5

                                          Call of Duty: Black Ops Zombies - Remix

                                          This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                          Created by 5and5

                                          YouTube - Twitch - Twitter

                                          2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                          Download

                                          Download

                                          How to Install

                                          Automatic

                                          Manual

                                          Leaderboards

                                          Leaderboards

                                          Change Notes

                                          General

                                          • Zombies start running at round 1
                                          • Weapon limit increased from 2 to 3
                                          • Removed Mulekick
                                          • Starting points changed from 500 to 555
                                          • Enabled sprint while drinking perks
                                          • Removed player quotes
                                          • "Reset" now happens at exactly 12 hours

                                          HUD

                                          • /hud_pluto 1 offsets timers for pluto logo
                                          • Yellow points added stack on top of each other
                                          • In game timer
                                          • Round timer (shows at the end of a round - can be toggled to show mid round)
                                          • Seconds per horde (shows at the end of a round)
                                          • Total time (shows at the beginning a round - for round srs)
                                          • Predicted round (shows at the beginning a round)
                                          • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                          • Zone name
                                          • Health bar
                                          • Drop cycle tracker
                                          • COTD: VR11 insta kill timer
                                          • COTD: George health bar
                                          • Moon: Oxygen timer
                                          • Moon: Excavator timer

                                          Spawn Delay

                                          • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                          • Spawn delay now caps out at round 50 instead of 63

                                          Special Rounds

                                          Insta Kill Rounds

                                          • Insta kill rounds happen every other round after:
                                          • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                          Dogs

                                          • First dog round is always on round 5
                                          • Always 4 rounds between dog rounds

                                          Thief

                                          • First thief round is always the next odd round after you turn on power
                                          • Always 4 rounds between theif rounds

                                          Monkeys

                                          • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                          • Always 4 rounds between theif rounds

                                          George

                                          • No longer zaps you from a distance
                                          • Always give a max every 4 rounds

                                          Weapons

                                          General

                                          • Zombies lose collision as soon as they are killed
                                          • Increased explosive scaling (raygun buff)

                                          Grenades

                                          • Increased frag grenade throw speed
                                          • Increased semtex throw speed

                                          Gewerh43

                                          • Buffed to do the same damage as the m14

                                          Wunderwaffe

                                          • Added Wunderwaffe to Verruckt box
                                          • Added Wunderwaffe powerup to Five as thief reward
                                          • Increased upgraded version's max kills from 10 to 12

                                          Thunder Gun

                                          • Fails less
                                          • Changed zombie fling angle

                                          VR11

                                          • Un-upgraded can also gives players instakill
                                          • Can now be used on yourself by shooting the ground
                                          • No longer gives players invisibility

                                          Scavenger

                                          • Will always kill zombies in at least two shots

                                          Baby Gun

                                          • Increased range of un-upgraded version
                                          • Zombie will not give power ups if ran over with the baby gun out

                                          Wave Gun

                                          • Electrocutes zombies instead of mircowaving them
                                          • Increased range
                                          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                          Mystery Box

                                          Shared box

                                          • knifing the box will allow any player to take the weapon

                                          Boxes Weapons

                                          • Added PPSH
                                          • Added AK47
                                          • Added Stoner63
                                          • Removed Python
                                          • Removed Spas-12
                                          • Removed HS10
                                          • Removed Dragunov
                                          • Removed l96a1
                                          • Removed Fal
                                          • Removed China Lake

                                          Animations

                                          • Decreased weapon pickup time from 12 to 10 seconds
                                          • Decreased box opening and closing from 0.5 to 0.3 seconds
                                          • Decreased weapon spinning time from 4 to 2 seconds
                                          • Decreased time after grabbing weapon from 3 to 1 seconds

                                          Teddy Bear

                                          • Increased minimum number of hit before a teddy bear from 4 to 5
                                          • Decreased probaility of box moving early

                                          Weighted Weapons

                                          • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                          • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                          • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                          Kino box locations presets

                                          • Dining first box in Speed Cola
                                          • Dining removed boxes: PM63, Alley, Control Room
                                          • Hellroom first box set in MPL
                                          • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                          • No Power first box set in MPL
                                          • No Power removed boxes: Theater (middle)

                                          Equipment

                                          Monkey Bombs

                                          • Always work if thrown in a playable area
                                          • Zombie are attracted immediately

                                          Gersches

                                          • Zombie are attracted immediately

                                          Claymores

                                          • Now do 50% of zombies max health
                                          • Limited to 10 on the map at one time

                                          Boucing Bettys

                                          • Now do 50% of zombies max health
                                          • Now explodes in 1 second instead of 2 seconds
                                          • Limited to 10 on the map at one time

                                          Traps

                                          General

                                          • Trap lights no longer gets glitched by hitting there switches to early

                                          Electric Trap (Kino and Shi No Numa)

                                          • Reduced recharge time to 25 seconds
                                          • Reduced shell shock time from 2.5 to 1.25 seconds
                                          • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                          Fire Trap (Kino)

                                          • Reduced cooldown from 60 to 50 seconds

                                          Turret (Kino and Ascension)

                                          • Kills zombies in 2 bullets at any round
                                          • No longer damages players

                                          Centrifuge (Ascension)

                                          • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                          • Maximum time between spins reduced to 48 seconds from 90

                                          Perks

                                          Double Tap

                                          • Double Tap 2.0

                                          Mule kick

                                          • Removed

                                          Power Ups

                                          General

                                          • Increased random drop rate from 3% to 5%
                                          • Added a 50000 point cap till next point based drop
                                          • Added custom effect to last drop of a cycle
                                          • First cycle of the game is always double points, nuke, insta kill, max ammo

                                          Carpenters

                                          • Removed

                                          Firesales

                                          • Added to powerup cycle on round 5
                                          • Removed from powerup cycle after first box moves

                                          Death Machines

                                          • Added to powerup on round 60
                                          • Kills zombies in 3 body shots or 2 head shots
                                          • Switching weapons ends powerup
                                          • Powerup duration now stacks

                                          Double Points

                                          • Powerup duration now stacks
                                          • Removed from powerup cycle when death machines are added

                                          Insta kill

                                          • Powerup duration now stacks

                                          Nuke

                                          • Nukes now kill zombies twice as fast

                                          Perk Bottles

                                          • Always gives jug if you the players doesn't already have it

                                          Maps

                                          Nacht Der Untoten

                                          • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                          • Replaced Mulekick with Speedcola

                                          Verruckt

                                          • Added Wunderwaffe to the box
                                          • Added mp5 wall buy in the speed cola room
                                          • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                          Shi-no-numa

                                          • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                          • Removed fishing hut box location
                                          • Disabled door to fishing hut
                                          • Once all other huts are open, double tap will spawn in front of fishing hut
                                          • Decreased electric traps recharge time from 90 to 25
                                          • Changed the spawn zones of the main building to only include it self

                                          Der Riese

                                          • Pack-a-punch only requires two of the three teleporter to open
                                          • Removed catwalk box location
                                          • Disabled door to catwalk area
                                          • Turning on power gives all players the bowie knife
                                          • Moved quick revive to mp40
                                          • Fixed getting stuck on most curbs
                                          • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                          • Changed the spawn zone of power to not include jug

                                          Kino Der Toten

                                          • Meteor in the starting room now turns on power
                                          • Removed nova crawlers
                                          • Moved double tap machine to stage
                                          • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                          • Removed double tap spawn when inside hell room
                                          • Initial box and active box locations presets

                                          Five

                                          • Set windows
                                          • Set power room teleporter to always take you up stairs
                                          • Set initial box to the dead guy room
                                          • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                          • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                          • Fixed thief pathing glitch that causes zombies to avoid traps
                                          • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                          Ascension

                                          • Monkeys health caps out at 1500
                                          • Monkeys taking revive doesn't count as a down
                                          • Moved Stamin up to underneath power
                                          • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                          Call of the Dead

                                          • Removed initial spawn delay on round 1
                                          • VR11 un-upgraded now also gives players instakill
                                          • VR11 can now be used on yourself by shooting the ground
                                          • VR11 no longer gives players invisibility
                                          • Flinger now kills zombies instead of respawning them
                                          • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                          • Set initial box to on top of flopper

                                          Shangri-la

                                          • First drop of the game will always be a max ammo
                                          • Monkeys will go for drops at any round
                                          • Running over shrunken zombies with the baby gun out will no longer give powerups
                                          • Ceiling spawner fall much faster now
                                          • Pack-a-punch stone will always be in spawn
                                          • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                          • Increased the range of the un upgraded and upgraded babygun
                                          • Spike traps kill zombies
                                          • Set initial box to ak room

                                          Moon

                                          • Astronaut removed
                                          • Wave gun now electrocutes zombies and has increased range
                                          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                          • Glass windows can no longer be broken
                                          • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                          • Hacking a max ammos turns into a perk bottle instead of a firesale
                                          • Hacking a box loaction will always last 5 rounds
                                          • Set initial box to spawn room

                                          No Mans Land

                                          • Always jug start
                                          • increased initial spawn rate
                                          • Removed periods of no zombie spawns

                                          Winter Wunderland

                                          • /map zombie_ww in the console to load the map
                                          • Thundergun, Wonder Waffe and Blundergat are in the box
                                          • Blundergat is not limited
                                          • Mulekick increases weapon swap speed
                                          • Buyable raygun for 5000 in Power Room
                                          • Three teddybear song easter egg
                                          • HD textures download

                                          winter_wunderland_loadscreen_distressed.png

                                          Custom Menu

                                          • Open menu -> settings -> game
                                            2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                          Console

                                          Custom Dvars

                                          • /hud_pluto - enables/disable timer offset for pluto logo
                                          • /hud_round_timer - enables/disable round timer
                                          • /hud_health_bar - enables/disable health bar
                                          • /hud_remaining - enables/disable zombies counter
                                          • /hud_drops - enables/disable drop tracker
                                          • /hud_george_bar - enables/disable George health bar
                                          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                          • /hud_excavator_timer - enables/disable excavator timer on Moon
                                          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                          • /hud_zone_name_on - enables/disable displaying of zone names
                                          • /night_mode - enables/disable Shangri-la's night mode
                                          • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                          • /start_round <round number> - can be used to change start round for strat tester
                                          • /player_quotes 0 - can be used to enable player quotes

                                          Config

                                          Enable Custom HUD

                                          seta hud_health_bar "1"
                                          seta hud_drops "1"
                                          seta hud_remaining "1"
                                          seta hud_round_timer "1"
                                          seta hud_george_bar "1"
                                          seta hud_round_timer "1"
                                          seta hud_excavator_timer "1"
                                          seta hud_oxygen_timer "1"
                                          seta hud_zone_name_on "1"
                                          

                                          Shout out to:

                                          • SE2Dev - For making LinkerMod
                                          • Nukem - For making LinkerMod
                                          • Treyarch - For making the best zombie game of all time
                                          • Clippy95 - For adding the mp5 to verruckt
                                          • Demonz - For testing and helping with some scripting
                                          • Ziomix - For testing and helping with some scripting
                                          • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                          Source Code:

                                          • https://github.com/5and5/BO1-Remix
                                          NiSt3Rundefined Offline
                                          NiSt3Rundefined Offline
                                          NiSt3R
                                          wrote on last edited by
                                          #34

                                          5and5 said in [Release] [ZM] BO1 Remix Mod:

                                          • HD textures [download]

                                          The link is down 😞

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