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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • HillKillerundefined Offline
    HillKillerundefined Offline
    HillKiller
    wrote on last edited by
    #20

    Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
    For example, the "timer" script is it possible to make it run independently?

    1 Reply Last reply
    0
    • Fgackoundefined Offline
      Fgackoundefined Offline
      Fgacko
      wrote on last edited by
      #21

      Can you tell us how you made double tap 2.0?
      Thanks in advance

      1 Reply Last reply
      0
      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by hindercanrun
        #22

        iirc theres a dvar in BO1 that BO2/DP 2.0 uses
        https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

        1 Reply Last reply
        0
        • wasknieperundefined Offline
          wasknieperundefined Offline
          wasknieper
          wrote on last edited by
          #23

          anyone know how to script fast throwing grenades? ty

          1 Reply Last reply
          0
          • Flashbang_undefined Offline
            Flashbang_undefined Offline
            Flashbang_
            wrote on last edited by
            #24

            game crashes when i try to play it

            1 Reply Last reply
            0
            • Fruitsnacsundefined Offline
              Fruitsnacsundefined Offline
              Fruitsnacs
              wrote on last edited by
              #25

              is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

              1 Reply Last reply
              0
              • Beniotenisoundefined Offline
                Beniotenisoundefined Offline
                Benioteniso
                wrote on last edited by
                #26

                for real, there is some way to remove the "zombies sprint at 1 round" feature?

                I kinda found a way to, but gives a error doing so

                1 Reply Last reply
                2
                • 5and5undefined 5and5

                  Call of Duty: Black Ops Zombies - Remix

                  This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                  Created by 5and5

                  YouTube - Twitch - Twitter

                  2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                  Download

                  Download

                  How to Install

                  Automatic

                  Manual

                  Leaderboards

                  Leaderboards

                  Change Notes

                  General

                  • Zombies start running at round 1
                  • Weapon limit increased from 2 to 3
                  • Removed Mulekick
                  • Starting points changed from 500 to 555
                  • Enabled sprint while drinking perks
                  • Removed player quotes
                  • "Reset" now happens at exactly 12 hours

                  HUD

                  • /hud_pluto 1 offsets timers for pluto logo
                  • Yellow points added stack on top of each other
                  • In game timer
                  • Round timer (shows at the end of a round - can be toggled to show mid round)
                  • Seconds per horde (shows at the end of a round)
                  • Total time (shows at the beginning a round - for round srs)
                  • Predicted round (shows at the beginning a round)
                  • Zombie remaining counter / Zombie kill counter (No Man's Land)
                  • Zone name
                  • Health bar
                  • Drop cycle tracker
                  • COTD: VR11 insta kill timer
                  • COTD: George health bar
                  • Moon: Oxygen timer
                  • Moon: Excavator timer

                  Spawn Delay

                  • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                  • Spawn delay now caps out at round 50 instead of 63

                  Special Rounds

                  Insta Kill Rounds

                  • Insta kill rounds happen every other round after:
                  • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                  Dogs

                  • First dog round is always on round 5
                  • Always 4 rounds between dog rounds

                  Thief

                  • First thief round is always the next odd round after you turn on power
                  • Always 4 rounds between theif rounds

                  Monkeys

                  • First monkey round is always the next odd round after you turn on power and have purchased a perk
                  • Always 4 rounds between theif rounds

                  George

                  • No longer zaps you from a distance
                  • Always give a max every 4 rounds

                  Weapons

                  General

                  • Zombies lose collision as soon as they are killed
                  • Increased explosive scaling (raygun buff)

                  Grenades

                  • Increased frag grenade throw speed
                  • Increased semtex throw speed

                  Gewerh43

                  • Buffed to do the same damage as the m14

                  Wunderwaffe

                  • Added Wunderwaffe to Verruckt box
                  • Added Wunderwaffe powerup to Five as thief reward
                  • Increased upgraded version's max kills from 10 to 12

                  Thunder Gun

                  • Fails less
                  • Changed zombie fling angle

                  VR11

                  • Un-upgraded can also gives players instakill
                  • Can now be used on yourself by shooting the ground
                  • No longer gives players invisibility

                  Scavenger

                  • Will always kill zombies in at least two shots

                  Baby Gun

                  • Increased range of un-upgraded version
                  • Zombie will not give power ups if ran over with the baby gun out

                  Wave Gun

                  • Electrocutes zombies instead of mircowaving them
                  • Increased range
                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                  Mystery Box

                  Shared box

                  • knifing the box will allow any player to take the weapon

                  Boxes Weapons

                  • Added PPSH
                  • Added AK47
                  • Added Stoner63
                  • Removed Python
                  • Removed Spas-12
                  • Removed HS10
                  • Removed Dragunov
                  • Removed l96a1
                  • Removed Fal
                  • Removed China Lake

                  Animations

                  • Decreased weapon pickup time from 12 to 10 seconds
                  • Decreased box opening and closing from 0.5 to 0.3 seconds
                  • Decreased weapon spinning time from 4 to 2 seconds
                  • Decreased time after grabbing weapon from 3 to 1 seconds

                  Teddy Bear

                  • Increased minimum number of hit before a teddy bear from 4 to 5
                  • Decreased probaility of box moving early

                  Weighted Weapons

                  • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                  • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                  • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                  Kino box locations presets

                  • Dining first box in Speed Cola
                  • Dining removed boxes: PM63, Alley, Control Room
                  • Hellroom first box set in MPL
                  • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                  • No Power first box set in MPL
                  • No Power removed boxes: Theater (middle)

                  Equipment

                  Monkey Bombs

                  • Always work if thrown in a playable area
                  • Zombie are attracted immediately

                  Gersches

                  • Zombie are attracted immediately

                  Claymores

                  • Now do 50% of zombies max health
                  • Limited to 10 on the map at one time

                  Boucing Bettys

                  • Now do 50% of zombies max health
                  • Now explodes in 1 second instead of 2 seconds
                  • Limited to 10 on the map at one time

                  Traps

                  General

                  • Trap lights no longer gets glitched by hitting there switches to early

                  Electric Trap (Kino and Shi No Numa)

                  • Reduced recharge time to 25 seconds
                  • Reduced shell shock time from 2.5 to 1.25 seconds
                  • Reduced zombie burn time from random 1.25 to 0.5 seconds

                  Fire Trap (Kino)

                  • Reduced cooldown from 60 to 50 seconds

                  Turret (Kino and Ascension)

                  • Kills zombies in 2 bullets at any round
                  • No longer damages players

                  Centrifuge (Ascension)

                  • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                  • Maximum time between spins reduced to 48 seconds from 90

                  Perks

                  Double Tap

                  • Double Tap 2.0

                  Mule kick

                  • Removed

                  Power Ups

                  General

                  • Increased random drop rate from 3% to 5%
                  • Added a 50000 point cap till next point based drop
                  • Added custom effect to last drop of a cycle
                  • First cycle of the game is always double points, nuke, insta kill, max ammo

                  Carpenters

                  • Removed

                  Firesales

                  • Added to powerup cycle on round 5
                  • Removed from powerup cycle after first box moves

                  Death Machines

                  • Added to powerup on round 60
                  • Kills zombies in 3 body shots or 2 head shots
                  • Switching weapons ends powerup
                  • Powerup duration now stacks

                  Double Points

                  • Powerup duration now stacks
                  • Removed from powerup cycle when death machines are added

                  Insta kill

                  • Powerup duration now stacks

                  Nuke

                  • Nukes now kill zombies twice as fast

                  Perk Bottles

                  • Always gives jug if you the players doesn't already have it

                  Maps

                  Nacht Der Untoten

                  • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                  • Replaced Mulekick with Speedcola

                  Verruckt

                  • Added Wunderwaffe to the box
                  • Added mp5 wall buy in the speed cola room
                  • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                  Shi-no-numa

                  • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                  • Removed fishing hut box location
                  • Disabled door to fishing hut
                  • Once all other huts are open, double tap will spawn in front of fishing hut
                  • Decreased electric traps recharge time from 90 to 25
                  • Changed the spawn zones of the main building to only include it self

                  Der Riese

                  • Pack-a-punch only requires two of the three teleporter to open
                  • Removed catwalk box location
                  • Disabled door to catwalk area
                  • Turning on power gives all players the bowie knife
                  • Moved quick revive to mp40
                  • Fixed getting stuck on most curbs
                  • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                  • Changed the spawn zone of power to not include jug

                  Kino Der Toten

                  • Meteor in the starting room now turns on power
                  • Removed nova crawlers
                  • Moved double tap machine to stage
                  • Changed the spawn zone of the spawn room to only include it self (4 windows)
                  • Removed double tap spawn when inside hell room
                  • Initial box and active box locations presets

                  Five

                  • Set windows
                  • Set power room teleporter to always take you up stairs
                  • Set initial box to the dead guy room
                  • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                  • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                  • Fixed thief pathing glitch that causes zombies to avoid traps
                  • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                  Ascension

                  • Monkeys health caps out at 1500
                  • Monkeys taking revive doesn't count as a down
                  • Moved Stamin up to underneath power
                  • Changed the spawn zone of the m16 room to only include it self (3 windows)

                  Call of the Dead

                  • Removed initial spawn delay on round 1
                  • VR11 un-upgraded now also gives players instakill
                  • VR11 can now be used on yourself by shooting the ground
                  • VR11 no longer gives players invisibility
                  • Flinger now kills zombies instead of respawning them
                  • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                  • Set initial box to on top of flopper

                  Shangri-la

                  • First drop of the game will always be a max ammo
                  • Monkeys will go for drops at any round
                  • Running over shrunken zombies with the baby gun out will no longer give powerups
                  • Ceiling spawner fall much faster now
                  • Pack-a-punch stone will always be in spawn
                  • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                  • Increased the range of the un upgraded and upgraded babygun
                  • Spike traps kill zombies
                  • Set initial box to ak room

                  Moon

                  • Astronaut removed
                  • Wave gun now electrocutes zombies and has increased range
                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                  • Glass windows can no longer be broken
                  • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                  • Hacking a max ammos turns into a perk bottle instead of a firesale
                  • Hacking a box loaction will always last 5 rounds
                  • Set initial box to spawn room

                  No Mans Land

                  • Always jug start
                  • increased initial spawn rate
                  • Removed periods of no zombie spawns

                  Winter Wunderland

                  • /map zombie_ww in the console to load the map
                  • Thundergun, Wonder Waffe and Blundergat are in the box
                  • Blundergat is not limited
                  • Mulekick increases weapon swap speed
                  • Buyable raygun for 5000 in Power Room
                  • Three teddybear song easter egg
                  • HD textures download

                  winter_wunderland_loadscreen_distressed.png

                  Custom Menu

                  • Open menu -> settings -> game
                    2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                  Console

                  Custom Dvars

                  • /hud_pluto - enables/disable timer offset for pluto logo
                  • /hud_round_timer - enables/disable round timer
                  • /hud_health_bar - enables/disable health bar
                  • /hud_remaining - enables/disable zombies counter
                  • /hud_drops - enables/disable drop tracker
                  • /hud_george_bar - enables/disable George health bar
                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                  • /hud_excavator_timer - enables/disable excavator timer on Moon
                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                  • /hud_zone_name_on - enables/disable displaying of zone names
                  • /night_mode - enables/disable Shangri-la's night mode
                  • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                  • /start_round <round number> - can be used to change start round for strat tester
                  • /player_quotes 0 - can be used to enable player quotes

                  Config

                  Enable Custom HUD

                  seta hud_health_bar "1"
                  seta hud_drops "1"
                  seta hud_remaining "1"
                  seta hud_round_timer "1"
                  seta hud_george_bar "1"
                  seta hud_round_timer "1"
                  seta hud_excavator_timer "1"
                  seta hud_oxygen_timer "1"
                  seta hud_zone_name_on "1"
                  

                  Shout out to:

                  • SE2Dev - For making LinkerMod
                  • Nukem - For making LinkerMod
                  • Treyarch - For making the best zombie game of all time
                  • Clippy95 - For adding the mp5 to verruckt
                  • Demonz - For testing and helping with some scripting
                  • Ziomix - For testing and helping with some scripting
                  • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                  Source Code:

                  • https://github.com/5and5/BO1-Remix
                  OhitsMerundefined Offline
                  OhitsMerundefined Offline
                  OhitsMer
                  wrote on last edited by
                  #27

                  5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                  1 Reply Last reply
                  0
                  • Elescopetaaundefined Offline
                    Elescopetaaundefined Offline
                    Elescopetaa
                    wrote on last edited by
                    #28

                    5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                    1 Reply Last reply
                    0
                    • DNO93undefined Offline
                      DNO93undefined Offline
                      DNO93
                      wrote on last edited by
                      #29
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • DNO93undefined Offline
                        DNO93undefined Offline
                        DNO93
                        wrote on last edited by
                        #30
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • DNO93undefined Offline
                          DNO93undefined Offline
                          DNO93
                          wrote on last edited by
                          #31

                          would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                          1 Reply Last reply
                          1
                          • Sniper Strixundefined Offline
                            Sniper Strixundefined Offline
                            Sniper Strix
                            wrote on last edited by
                            #32

                            can someone point me to the code for double tap 2.0. I can't find it

                            1 Reply Last reply
                            0
                            • TheKiller66undefined Offline
                              TheKiller66undefined Offline
                              TheKiller66
                              wrote on last edited by
                              #33

                              Stupid question. How can I add this to my own T5 server?

                              1 Reply Last reply
                              1
                              • 5and5undefined 5and5

                                Call of Duty: Black Ops Zombies - Remix

                                This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                Created by 5and5

                                YouTube - Twitch - Twitter

                                2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                Download

                                Download

                                How to Install

                                Automatic

                                Manual

                                Leaderboards

                                Leaderboards

                                Change Notes

                                General

                                • Zombies start running at round 1
                                • Weapon limit increased from 2 to 3
                                • Removed Mulekick
                                • Starting points changed from 500 to 555
                                • Enabled sprint while drinking perks
                                • Removed player quotes
                                • "Reset" now happens at exactly 12 hours

                                HUD

                                • /hud_pluto 1 offsets timers for pluto logo
                                • Yellow points added stack on top of each other
                                • In game timer
                                • Round timer (shows at the end of a round - can be toggled to show mid round)
                                • Seconds per horde (shows at the end of a round)
                                • Total time (shows at the beginning a round - for round srs)
                                • Predicted round (shows at the beginning a round)
                                • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                • Zone name
                                • Health bar
                                • Drop cycle tracker
                                • COTD: VR11 insta kill timer
                                • COTD: George health bar
                                • Moon: Oxygen timer
                                • Moon: Excavator timer

                                Spawn Delay

                                • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                • Spawn delay now caps out at round 50 instead of 63

                                Special Rounds

                                Insta Kill Rounds

                                • Insta kill rounds happen every other round after:
                                • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                Dogs

                                • First dog round is always on round 5
                                • Always 4 rounds between dog rounds

                                Thief

                                • First thief round is always the next odd round after you turn on power
                                • Always 4 rounds between theif rounds

                                Monkeys

                                • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                • Always 4 rounds between theif rounds

                                George

                                • No longer zaps you from a distance
                                • Always give a max every 4 rounds

                                Weapons

                                General

                                • Zombies lose collision as soon as they are killed
                                • Increased explosive scaling (raygun buff)

                                Grenades

                                • Increased frag grenade throw speed
                                • Increased semtex throw speed

                                Gewerh43

                                • Buffed to do the same damage as the m14

                                Wunderwaffe

                                • Added Wunderwaffe to Verruckt box
                                • Added Wunderwaffe powerup to Five as thief reward
                                • Increased upgraded version's max kills from 10 to 12

                                Thunder Gun

                                • Fails less
                                • Changed zombie fling angle

                                VR11

                                • Un-upgraded can also gives players instakill
                                • Can now be used on yourself by shooting the ground
                                • No longer gives players invisibility

                                Scavenger

                                • Will always kill zombies in at least two shots

                                Baby Gun

                                • Increased range of un-upgraded version
                                • Zombie will not give power ups if ran over with the baby gun out

                                Wave Gun

                                • Electrocutes zombies instead of mircowaving them
                                • Increased range
                                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                Mystery Box

                                Shared box

                                • knifing the box will allow any player to take the weapon

                                Boxes Weapons

                                • Added PPSH
                                • Added AK47
                                • Added Stoner63
                                • Removed Python
                                • Removed Spas-12
                                • Removed HS10
                                • Removed Dragunov
                                • Removed l96a1
                                • Removed Fal
                                • Removed China Lake

                                Animations

                                • Decreased weapon pickup time from 12 to 10 seconds
                                • Decreased box opening and closing from 0.5 to 0.3 seconds
                                • Decreased weapon spinning time from 4 to 2 seconds
                                • Decreased time after grabbing weapon from 3 to 1 seconds

                                Teddy Bear

                                • Increased minimum number of hit before a teddy bear from 4 to 5
                                • Decreased probaility of box moving early

                                Weighted Weapons

                                • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                Kino box locations presets

                                • Dining first box in Speed Cola
                                • Dining removed boxes: PM63, Alley, Control Room
                                • Hellroom first box set in MPL
                                • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                • No Power first box set in MPL
                                • No Power removed boxes: Theater (middle)

                                Equipment

                                Monkey Bombs

                                • Always work if thrown in a playable area
                                • Zombie are attracted immediately

                                Gersches

                                • Zombie are attracted immediately

                                Claymores

                                • Now do 50% of zombies max health
                                • Limited to 10 on the map at one time

                                Boucing Bettys

                                • Now do 50% of zombies max health
                                • Now explodes in 1 second instead of 2 seconds
                                • Limited to 10 on the map at one time

                                Traps

                                General

                                • Trap lights no longer gets glitched by hitting there switches to early

                                Electric Trap (Kino and Shi No Numa)

                                • Reduced recharge time to 25 seconds
                                • Reduced shell shock time from 2.5 to 1.25 seconds
                                • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                Fire Trap (Kino)

                                • Reduced cooldown from 60 to 50 seconds

                                Turret (Kino and Ascension)

                                • Kills zombies in 2 bullets at any round
                                • No longer damages players

                                Centrifuge (Ascension)

                                • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                • Maximum time between spins reduced to 48 seconds from 90

                                Perks

                                Double Tap

                                • Double Tap 2.0

                                Mule kick

                                • Removed

                                Power Ups

                                General

                                • Increased random drop rate from 3% to 5%
                                • Added a 50000 point cap till next point based drop
                                • Added custom effect to last drop of a cycle
                                • First cycle of the game is always double points, nuke, insta kill, max ammo

                                Carpenters

                                • Removed

                                Firesales

                                • Added to powerup cycle on round 5
                                • Removed from powerup cycle after first box moves

                                Death Machines

                                • Added to powerup on round 60
                                • Kills zombies in 3 body shots or 2 head shots
                                • Switching weapons ends powerup
                                • Powerup duration now stacks

                                Double Points

                                • Powerup duration now stacks
                                • Removed from powerup cycle when death machines are added

                                Insta kill

                                • Powerup duration now stacks

                                Nuke

                                • Nukes now kill zombies twice as fast

                                Perk Bottles

                                • Always gives jug if you the players doesn't already have it

                                Maps

                                Nacht Der Untoten

                                • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                • Replaced Mulekick with Speedcola

                                Verruckt

                                • Added Wunderwaffe to the box
                                • Added mp5 wall buy in the speed cola room
                                • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                Shi-no-numa

                                • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                • Removed fishing hut box location
                                • Disabled door to fishing hut
                                • Once all other huts are open, double tap will spawn in front of fishing hut
                                • Decreased electric traps recharge time from 90 to 25
                                • Changed the spawn zones of the main building to only include it self

                                Der Riese

                                • Pack-a-punch only requires two of the three teleporter to open
                                • Removed catwalk box location
                                • Disabled door to catwalk area
                                • Turning on power gives all players the bowie knife
                                • Moved quick revive to mp40
                                • Fixed getting stuck on most curbs
                                • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                • Changed the spawn zone of power to not include jug

                                Kino Der Toten

                                • Meteor in the starting room now turns on power
                                • Removed nova crawlers
                                • Moved double tap machine to stage
                                • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                • Removed double tap spawn when inside hell room
                                • Initial box and active box locations presets

                                Five

                                • Set windows
                                • Set power room teleporter to always take you up stairs
                                • Set initial box to the dead guy room
                                • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                • Fixed thief pathing glitch that causes zombies to avoid traps
                                • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                Ascension

                                • Monkeys health caps out at 1500
                                • Monkeys taking revive doesn't count as a down
                                • Moved Stamin up to underneath power
                                • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                Call of the Dead

                                • Removed initial spawn delay on round 1
                                • VR11 un-upgraded now also gives players instakill
                                • VR11 can now be used on yourself by shooting the ground
                                • VR11 no longer gives players invisibility
                                • Flinger now kills zombies instead of respawning them
                                • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                • Set initial box to on top of flopper

                                Shangri-la

                                • First drop of the game will always be a max ammo
                                • Monkeys will go for drops at any round
                                • Running over shrunken zombies with the baby gun out will no longer give powerups
                                • Ceiling spawner fall much faster now
                                • Pack-a-punch stone will always be in spawn
                                • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                • Increased the range of the un upgraded and upgraded babygun
                                • Spike traps kill zombies
                                • Set initial box to ak room

                                Moon

                                • Astronaut removed
                                • Wave gun now electrocutes zombies and has increased range
                                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                • Glass windows can no longer be broken
                                • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                • Hacking a max ammos turns into a perk bottle instead of a firesale
                                • Hacking a box loaction will always last 5 rounds
                                • Set initial box to spawn room

                                No Mans Land

                                • Always jug start
                                • increased initial spawn rate
                                • Removed periods of no zombie spawns

                                Winter Wunderland

                                • /map zombie_ww in the console to load the map
                                • Thundergun, Wonder Waffe and Blundergat are in the box
                                • Blundergat is not limited
                                • Mulekick increases weapon swap speed
                                • Buyable raygun for 5000 in Power Room
                                • Three teddybear song easter egg
                                • HD textures download

                                winter_wunderland_loadscreen_distressed.png

                                Custom Menu

                                • Open menu -> settings -> game
                                  2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                Console

                                Custom Dvars

                                • /hud_pluto - enables/disable timer offset for pluto logo
                                • /hud_round_timer - enables/disable round timer
                                • /hud_health_bar - enables/disable health bar
                                • /hud_remaining - enables/disable zombies counter
                                • /hud_drops - enables/disable drop tracker
                                • /hud_george_bar - enables/disable George health bar
                                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                • /hud_excavator_timer - enables/disable excavator timer on Moon
                                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                • /hud_zone_name_on - enables/disable displaying of zone names
                                • /night_mode - enables/disable Shangri-la's night mode
                                • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                • /start_round <round number> - can be used to change start round for strat tester
                                • /player_quotes 0 - can be used to enable player quotes

                                Config

                                Enable Custom HUD

                                seta hud_health_bar "1"
                                seta hud_drops "1"
                                seta hud_remaining "1"
                                seta hud_round_timer "1"
                                seta hud_george_bar "1"
                                seta hud_round_timer "1"
                                seta hud_excavator_timer "1"
                                seta hud_oxygen_timer "1"
                                seta hud_zone_name_on "1"
                                

                                Shout out to:

                                • SE2Dev - For making LinkerMod
                                • Nukem - For making LinkerMod
                                • Treyarch - For making the best zombie game of all time
                                • Clippy95 - For adding the mp5 to verruckt
                                • Demonz - For testing and helping with some scripting
                                • Ziomix - For testing and helping with some scripting
                                • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                Source Code:

                                • https://github.com/5and5/BO1-Remix
                                NiSt3Rundefined Offline
                                NiSt3Rundefined Offline
                                NiSt3R
                                wrote on last edited by
                                #34

                                5and5 said in [Release] [ZM] BO1 Remix Mod:

                                • HD textures [download]

                                The link is down 😞

                                1 Reply Last reply
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                                • PompZeRundefined Offline
                                  PompZeRundefined Offline
                                  PompZeR
                                  wrote on last edited by
                                  #35

                                  Hi!

                                  Is it possible to disable the thief round?

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                                  • MThorp777undefined Offline
                                    MThorp777undefined Offline
                                    MThorp777
                                    wrote on last edited by
                                    #36
                                    This post is deleted!
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                                    • bhfffundefined bhfff referenced this topic on
                                    • exiled revengerundefined Offline
                                      exiled revengerundefined Offline
                                      exiled revenger
                                      wrote on last edited by
                                      #37
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                                      • 5and5undefined 5and5

                                        Call of Duty: Black Ops Zombies - Remix

                                        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                        Created by 5and5

                                        YouTube - Twitch - Twitter

                                        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                        Download

                                        Download

                                        How to Install

                                        Automatic

                                        Manual

                                        Leaderboards

                                        Leaderboards

                                        Change Notes

                                        General

                                        • Zombies start running at round 1
                                        • Weapon limit increased from 2 to 3
                                        • Removed Mulekick
                                        • Starting points changed from 500 to 555
                                        • Enabled sprint while drinking perks
                                        • Removed player quotes
                                        • "Reset" now happens at exactly 12 hours

                                        HUD

                                        • /hud_pluto 1 offsets timers for pluto logo
                                        • Yellow points added stack on top of each other
                                        • In game timer
                                        • Round timer (shows at the end of a round - can be toggled to show mid round)
                                        • Seconds per horde (shows at the end of a round)
                                        • Total time (shows at the beginning a round - for round srs)
                                        • Predicted round (shows at the beginning a round)
                                        • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                        • Zone name
                                        • Health bar
                                        • Drop cycle tracker
                                        • COTD: VR11 insta kill timer
                                        • COTD: George health bar
                                        • Moon: Oxygen timer
                                        • Moon: Excavator timer

                                        Spawn Delay

                                        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                        • Spawn delay now caps out at round 50 instead of 63

                                        Special Rounds

                                        Insta Kill Rounds

                                        • Insta kill rounds happen every other round after:
                                        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                        Dogs

                                        • First dog round is always on round 5
                                        • Always 4 rounds between dog rounds

                                        Thief

                                        • First thief round is always the next odd round after you turn on power
                                        • Always 4 rounds between theif rounds

                                        Monkeys

                                        • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                        • Always 4 rounds between theif rounds

                                        George

                                        • No longer zaps you from a distance
                                        • Always give a max every 4 rounds

                                        Weapons

                                        General

                                        • Zombies lose collision as soon as they are killed
                                        • Increased explosive scaling (raygun buff)

                                        Grenades

                                        • Increased frag grenade throw speed
                                        • Increased semtex throw speed

                                        Gewerh43

                                        • Buffed to do the same damage as the m14

                                        Wunderwaffe

                                        • Added Wunderwaffe to Verruckt box
                                        • Added Wunderwaffe powerup to Five as thief reward
                                        • Increased upgraded version's max kills from 10 to 12

                                        Thunder Gun

                                        • Fails less
                                        • Changed zombie fling angle

                                        VR11

                                        • Un-upgraded can also gives players instakill
                                        • Can now be used on yourself by shooting the ground
                                        • No longer gives players invisibility

                                        Scavenger

                                        • Will always kill zombies in at least two shots

                                        Baby Gun

                                        • Increased range of un-upgraded version
                                        • Zombie will not give power ups if ran over with the baby gun out

                                        Wave Gun

                                        • Electrocutes zombies instead of mircowaving them
                                        • Increased range
                                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                        Mystery Box

                                        Shared box

                                        • knifing the box will allow any player to take the weapon

                                        Boxes Weapons

                                        • Added PPSH
                                        • Added AK47
                                        • Added Stoner63
                                        • Removed Python
                                        • Removed Spas-12
                                        • Removed HS10
                                        • Removed Dragunov
                                        • Removed l96a1
                                        • Removed Fal
                                        • Removed China Lake

                                        Animations

                                        • Decreased weapon pickup time from 12 to 10 seconds
                                        • Decreased box opening and closing from 0.5 to 0.3 seconds
                                        • Decreased weapon spinning time from 4 to 2 seconds
                                        • Decreased time after grabbing weapon from 3 to 1 seconds

                                        Teddy Bear

                                        • Increased minimum number of hit before a teddy bear from 4 to 5
                                        • Decreased probaility of box moving early

                                        Weighted Weapons

                                        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                        Kino box locations presets

                                        • Dining first box in Speed Cola
                                        • Dining removed boxes: PM63, Alley, Control Room
                                        • Hellroom first box set in MPL
                                        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                        • No Power first box set in MPL
                                        • No Power removed boxes: Theater (middle)

                                        Equipment

                                        Monkey Bombs

                                        • Always work if thrown in a playable area
                                        • Zombie are attracted immediately

                                        Gersches

                                        • Zombie are attracted immediately

                                        Claymores

                                        • Now do 50% of zombies max health
                                        • Limited to 10 on the map at one time

                                        Boucing Bettys

                                        • Now do 50% of zombies max health
                                        • Now explodes in 1 second instead of 2 seconds
                                        • Limited to 10 on the map at one time

                                        Traps

                                        General

                                        • Trap lights no longer gets glitched by hitting there switches to early

                                        Electric Trap (Kino and Shi No Numa)

                                        • Reduced recharge time to 25 seconds
                                        • Reduced shell shock time from 2.5 to 1.25 seconds
                                        • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                        Fire Trap (Kino)

                                        • Reduced cooldown from 60 to 50 seconds

                                        Turret (Kino and Ascension)

                                        • Kills zombies in 2 bullets at any round
                                        • No longer damages players

                                        Centrifuge (Ascension)

                                        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                        • Maximum time between spins reduced to 48 seconds from 90

                                        Perks

                                        Double Tap

                                        • Double Tap 2.0

                                        Mule kick

                                        • Removed

                                        Power Ups

                                        General

                                        • Increased random drop rate from 3% to 5%
                                        • Added a 50000 point cap till next point based drop
                                        • Added custom effect to last drop of a cycle
                                        • First cycle of the game is always double points, nuke, insta kill, max ammo

                                        Carpenters

                                        • Removed

                                        Firesales

                                        • Added to powerup cycle on round 5
                                        • Removed from powerup cycle after first box moves

                                        Death Machines

                                        • Added to powerup on round 60
                                        • Kills zombies in 3 body shots or 2 head shots
                                        • Switching weapons ends powerup
                                        • Powerup duration now stacks

                                        Double Points

                                        • Powerup duration now stacks
                                        • Removed from powerup cycle when death machines are added

                                        Insta kill

                                        • Powerup duration now stacks

                                        Nuke

                                        • Nukes now kill zombies twice as fast

                                        Perk Bottles

                                        • Always gives jug if you the players doesn't already have it

                                        Maps

                                        Nacht Der Untoten

                                        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                        • Replaced Mulekick with Speedcola

                                        Verruckt

                                        • Added Wunderwaffe to the box
                                        • Added mp5 wall buy in the speed cola room
                                        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                        Shi-no-numa

                                        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                        • Removed fishing hut box location
                                        • Disabled door to fishing hut
                                        • Once all other huts are open, double tap will spawn in front of fishing hut
                                        • Decreased electric traps recharge time from 90 to 25
                                        • Changed the spawn zones of the main building to only include it self

                                        Der Riese

                                        • Pack-a-punch only requires two of the three teleporter to open
                                        • Removed catwalk box location
                                        • Disabled door to catwalk area
                                        • Turning on power gives all players the bowie knife
                                        • Moved quick revive to mp40
                                        • Fixed getting stuck on most curbs
                                        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                        • Changed the spawn zone of power to not include jug

                                        Kino Der Toten

                                        • Meteor in the starting room now turns on power
                                        • Removed nova crawlers
                                        • Moved double tap machine to stage
                                        • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                        • Removed double tap spawn when inside hell room
                                        • Initial box and active box locations presets

                                        Five

                                        • Set windows
                                        • Set power room teleporter to always take you up stairs
                                        • Set initial box to the dead guy room
                                        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                        • Fixed thief pathing glitch that causes zombies to avoid traps
                                        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                        Ascension

                                        • Monkeys health caps out at 1500
                                        • Monkeys taking revive doesn't count as a down
                                        • Moved Stamin up to underneath power
                                        • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                        Call of the Dead

                                        • Removed initial spawn delay on round 1
                                        • VR11 un-upgraded now also gives players instakill
                                        • VR11 can now be used on yourself by shooting the ground
                                        • VR11 no longer gives players invisibility
                                        • Flinger now kills zombies instead of respawning them
                                        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                        • Set initial box to on top of flopper

                                        Shangri-la

                                        • First drop of the game will always be a max ammo
                                        • Monkeys will go for drops at any round
                                        • Running over shrunken zombies with the baby gun out will no longer give powerups
                                        • Ceiling spawner fall much faster now
                                        • Pack-a-punch stone will always be in spawn
                                        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                        • Increased the range of the un upgraded and upgraded babygun
                                        • Spike traps kill zombies
                                        • Set initial box to ak room

                                        Moon

                                        • Astronaut removed
                                        • Wave gun now electrocutes zombies and has increased range
                                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                        • Glass windows can no longer be broken
                                        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                        • Hacking a max ammos turns into a perk bottle instead of a firesale
                                        • Hacking a box loaction will always last 5 rounds
                                        • Set initial box to spawn room

                                        No Mans Land

                                        • Always jug start
                                        • increased initial spawn rate
                                        • Removed periods of no zombie spawns

                                        Winter Wunderland

                                        • /map zombie_ww in the console to load the map
                                        • Thundergun, Wonder Waffe and Blundergat are in the box
                                        • Blundergat is not limited
                                        • Mulekick increases weapon swap speed
                                        • Buyable raygun for 5000 in Power Room
                                        • Three teddybear song easter egg
                                        • HD textures download

                                        winter_wunderland_loadscreen_distressed.png

                                        Custom Menu

                                        • Open menu -> settings -> game
                                          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                        Console

                                        Custom Dvars

                                        • /hud_pluto - enables/disable timer offset for pluto logo
                                        • /hud_round_timer - enables/disable round timer
                                        • /hud_health_bar - enables/disable health bar
                                        • /hud_remaining - enables/disable zombies counter
                                        • /hud_drops - enables/disable drop tracker
                                        • /hud_george_bar - enables/disable George health bar
                                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                        • /hud_excavator_timer - enables/disable excavator timer on Moon
                                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                        • /hud_zone_name_on - enables/disable displaying of zone names
                                        • /night_mode - enables/disable Shangri-la's night mode
                                        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                        • /start_round <round number> - can be used to change start round for strat tester
                                        • /player_quotes 0 - can be used to enable player quotes

                                        Config

                                        Enable Custom HUD

                                        seta hud_health_bar "1"
                                        seta hud_drops "1"
                                        seta hud_remaining "1"
                                        seta hud_round_timer "1"
                                        seta hud_george_bar "1"
                                        seta hud_round_timer "1"
                                        seta hud_excavator_timer "1"
                                        seta hud_oxygen_timer "1"
                                        seta hud_zone_name_on "1"
                                        

                                        Shout out to:

                                        • SE2Dev - For making LinkerMod
                                        • Nukem - For making LinkerMod
                                        • Treyarch - For making the best zombie game of all time
                                        • Clippy95 - For adding the mp5 to verruckt
                                        • Demonz - For testing and helping with some scripting
                                        • Ziomix - For testing and helping with some scripting
                                        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                        Source Code:

                                        • https://github.com/5and5/BO1-Remix
                                        Adnamnundefined Offline
                                        Adnamnundefined Offline
                                        Adnamn
                                        wrote on last edited by
                                        #38

                                        5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

                                        1 Reply Last reply
                                        0
                                        • CeZrZundefined Offline
                                          CeZrZundefined Offline
                                          CeZrZ
                                          wrote on last edited by
                                          #39

                                          can i disable running zombie??

                                          1 Reply Last reply
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