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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • DNO93undefined Offline
    DNO93undefined Offline
    DNO93
    wrote on last edited by
    #30
    This post is deleted!
    1 Reply Last reply
    0
    • DNO93undefined Offline
      DNO93undefined Offline
      DNO93
      wrote on last edited by
      #31

      would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

      1 Reply Last reply
      1
      • Sniper Strixundefined Offline
        Sniper Strixundefined Offline
        Sniper Strix
        wrote on last edited by
        #32

        can someone point me to the code for double tap 2.0. I can't find it

        1 Reply Last reply
        0
        • TheKiller66undefined Offline
          TheKiller66undefined Offline
          TheKiller66
          wrote on last edited by
          #33

          Stupid question. How can I add this to my own T5 server?

          1 Reply Last reply
          1
          • 5and5undefined 5and5

            Call of Duty: Black Ops Zombies - Remix

            This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

            Created by 5and5

            YouTube - Twitch - Twitter

            2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

            Download

            Download

            How to Install

            Automatic

            Manual

            Leaderboards

            Leaderboards

            Change Notes

            General

            • Zombies start running at round 1
            • Weapon limit increased from 2 to 3
            • Removed Mulekick
            • Starting points changed from 500 to 555
            • Enabled sprint while drinking perks
            • Removed player quotes
            • "Reset" now happens at exactly 12 hours

            HUD

            • /hud_pluto 1 offsets timers for pluto logo
            • Yellow points added stack on top of each other
            • In game timer
            • Round timer (shows at the end of a round - can be toggled to show mid round)
            • Seconds per horde (shows at the end of a round)
            • Total time (shows at the beginning a round - for round srs)
            • Predicted round (shows at the beginning a round)
            • Zombie remaining counter / Zombie kill counter (No Man's Land)
            • Zone name
            • Health bar
            • Drop cycle tracker
            • COTD: VR11 insta kill timer
            • COTD: George health bar
            • Moon: Oxygen timer
            • Moon: Excavator timer

            Spawn Delay

            • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
            • Spawn delay now caps out at round 50 instead of 63

            Special Rounds

            Insta Kill Rounds

            • Insta kill rounds happen every other round after:
            • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

            Dogs

            • First dog round is always on round 5
            • Always 4 rounds between dog rounds

            Thief

            • First thief round is always the next odd round after you turn on power
            • Always 4 rounds between theif rounds

            Monkeys

            • First monkey round is always the next odd round after you turn on power and have purchased a perk
            • Always 4 rounds between theif rounds

            George

            • No longer zaps you from a distance
            • Always give a max every 4 rounds

            Weapons

            General

            • Zombies lose collision as soon as they are killed
            • Increased explosive scaling (raygun buff)

            Grenades

            • Increased frag grenade throw speed
            • Increased semtex throw speed

            Gewerh43

            • Buffed to do the same damage as the m14

            Wunderwaffe

            • Added Wunderwaffe to Verruckt box
            • Added Wunderwaffe powerup to Five as thief reward
            • Increased upgraded version's max kills from 10 to 12

            Thunder Gun

            • Fails less
            • Changed zombie fling angle

            VR11

            • Un-upgraded can also gives players instakill
            • Can now be used on yourself by shooting the ground
            • No longer gives players invisibility

            Scavenger

            • Will always kill zombies in at least two shots

            Baby Gun

            • Increased range of un-upgraded version
            • Zombie will not give power ups if ran over with the baby gun out

            Wave Gun

            • Electrocutes zombies instead of mircowaving them
            • Increased range
            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

            Mystery Box

            Shared box

            • knifing the box will allow any player to take the weapon

            Boxes Weapons

            • Added PPSH
            • Added AK47
            • Added Stoner63
            • Removed Python
            • Removed Spas-12
            • Removed HS10
            • Removed Dragunov
            • Removed l96a1
            • Removed Fal
            • Removed China Lake

            Animations

            • Decreased weapon pickup time from 12 to 10 seconds
            • Decreased box opening and closing from 0.5 to 0.3 seconds
            • Decreased weapon spinning time from 4 to 2 seconds
            • Decreased time after grabbing weapon from 3 to 1 seconds

            Teddy Bear

            • Increased minimum number of hit before a teddy bear from 4 to 5
            • Decreased probaility of box moving early

            Weighted Weapons

            • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
            • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
            • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

            Kino box locations presets

            • Dining first box in Speed Cola
            • Dining removed boxes: PM63, Alley, Control Room
            • Hellroom first box set in MPL
            • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
            • No Power first box set in MPL
            • No Power removed boxes: Theater (middle)

            Equipment

            Monkey Bombs

            • Always work if thrown in a playable area
            • Zombie are attracted immediately

            Gersches

            • Zombie are attracted immediately

            Claymores

            • Now do 50% of zombies max health
            • Limited to 10 on the map at one time

            Boucing Bettys

            • Now do 50% of zombies max health
            • Now explodes in 1 second instead of 2 seconds
            • Limited to 10 on the map at one time

            Traps

            General

            • Trap lights no longer gets glitched by hitting there switches to early

            Electric Trap (Kino and Shi No Numa)

            • Reduced recharge time to 25 seconds
            • Reduced shell shock time from 2.5 to 1.25 seconds
            • Reduced zombie burn time from random 1.25 to 0.5 seconds

            Fire Trap (Kino)

            • Reduced cooldown from 60 to 50 seconds

            Turret (Kino and Ascension)

            • Kills zombies in 2 bullets at any round
            • No longer damages players

            Centrifuge (Ascension)

            • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
            • Maximum time between spins reduced to 48 seconds from 90

            Perks

            Double Tap

            • Double Tap 2.0

            Mule kick

            • Removed

            Power Ups

            General

            • Increased random drop rate from 3% to 5%
            • Added a 50000 point cap till next point based drop
            • Added custom effect to last drop of a cycle
            • First cycle of the game is always double points, nuke, insta kill, max ammo

            Carpenters

            • Removed

            Firesales

            • Added to powerup cycle on round 5
            • Removed from powerup cycle after first box moves

            Death Machines

            • Added to powerup on round 60
            • Kills zombies in 3 body shots or 2 head shots
            • Switching weapons ends powerup
            • Powerup duration now stacks

            Double Points

            • Powerup duration now stacks
            • Removed from powerup cycle when death machines are added

            Insta kill

            • Powerup duration now stacks

            Nuke

            • Nukes now kill zombies twice as fast

            Perk Bottles

            • Always gives jug if you the players doesn't already have it

            Maps

            Nacht Der Untoten

            • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
            • Replaced Mulekick with Speedcola

            Verruckt

            • Added Wunderwaffe to the box
            • Added mp5 wall buy in the speed cola room
            • Toilet will take an stg-44 when pressed, this allows players to only have two guns

            Shi-no-numa

            • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
            • Removed fishing hut box location
            • Disabled door to fishing hut
            • Once all other huts are open, double tap will spawn in front of fishing hut
            • Decreased electric traps recharge time from 90 to 25
            • Changed the spawn zones of the main building to only include it self

            Der Riese

            • Pack-a-punch only requires two of the three teleporter to open
            • Removed catwalk box location
            • Disabled door to catwalk area
            • Turning on power gives all players the bowie knife
            • Moved quick revive to mp40
            • Fixed getting stuck on most curbs
            • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
            • Changed the spawn zone of power to not include jug

            Kino Der Toten

            • Meteor in the starting room now turns on power
            • Removed nova crawlers
            • Moved double tap machine to stage
            • Changed the spawn zone of the spawn room to only include it self (4 windows)
            • Removed double tap spawn when inside hell room
            • Initial box and active box locations presets

            Five

            • Set windows
            • Set power room teleporter to always take you up stairs
            • Set initial box to the dead guy room
            • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
            • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
            • Fixed thief pathing glitch that causes zombies to avoid traps
            • Removed alarm from theif round to fix audio glitching from killing the theif too fast

            Ascension

            • Monkeys health caps out at 1500
            • Monkeys taking revive doesn't count as a down
            • Moved Stamin up to underneath power
            • Changed the spawn zone of the m16 room to only include it self (3 windows)

            Call of the Dead

            • Removed initial spawn delay on round 1
            • VR11 un-upgraded now also gives players instakill
            • VR11 can now be used on yourself by shooting the ground
            • VR11 no longer gives players invisibility
            • Flinger now kills zombies instead of respawning them
            • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
            • Set initial box to on top of flopper

            Shangri-la

            • First drop of the game will always be a max ammo
            • Monkeys will go for drops at any round
            • Running over shrunken zombies with the baby gun out will no longer give powerups
            • Ceiling spawner fall much faster now
            • Pack-a-punch stone will always be in spawn
            • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
            • Increased the range of the un upgraded and upgraded babygun
            • Spike traps kill zombies
            • Set initial box to ak room

            Moon

            • Astronaut removed
            • Wave gun now electrocutes zombies and has increased range
            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
            • Glass windows can no longer be broken
            • Turning on power will launch the rockets that blow up earth (does not give perm perks)
            • Hacking a max ammos turns into a perk bottle instead of a firesale
            • Hacking a box loaction will always last 5 rounds
            • Set initial box to spawn room

            No Mans Land

            • Always jug start
            • increased initial spawn rate
            • Removed periods of no zombie spawns

            Winter Wunderland

            • /map zombie_ww in the console to load the map
            • Thundergun, Wonder Waffe and Blundergat are in the box
            • Blundergat is not limited
            • Mulekick increases weapon swap speed
            • Buyable raygun for 5000 in Power Room
            • Three teddybear song easter egg
            • HD textures download

            winter_wunderland_loadscreen_distressed.png

            Custom Menu

            • Open menu -> settings -> game
              2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

            Console

            Custom Dvars

            • /hud_pluto - enables/disable timer offset for pluto logo
            • /hud_round_timer - enables/disable round timer
            • /hud_health_bar - enables/disable health bar
            • /hud_remaining - enables/disable zombies counter
            • /hud_drops - enables/disable drop tracker
            • /hud_george_bar - enables/disable George health bar
            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
            • /hud_excavator_timer - enables/disable excavator timer on Moon
            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
            • /hud_zone_name_on - enables/disable displaying of zone names
            • /night_mode - enables/disable Shangri-la's night mode
            • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
            • /start_round <round number> - can be used to change start round for strat tester
            • /player_quotes 0 - can be used to enable player quotes

            Config

            Enable Custom HUD

            seta hud_health_bar "1"
            seta hud_drops "1"
            seta hud_remaining "1"
            seta hud_round_timer "1"
            seta hud_george_bar "1"
            seta hud_round_timer "1"
            seta hud_excavator_timer "1"
            seta hud_oxygen_timer "1"
            seta hud_zone_name_on "1"
            

            Shout out to:

            • SE2Dev - For making LinkerMod
            • Nukem - For making LinkerMod
            • Treyarch - For making the best zombie game of all time
            • Clippy95 - For adding the mp5 to verruckt
            • Demonz - For testing and helping with some scripting
            • Ziomix - For testing and helping with some scripting
            • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

            Source Code:

            • https://github.com/5and5/BO1-Remix
            NiSt3Rundefined Offline
            NiSt3Rundefined Offline
            NiSt3R
            wrote on last edited by
            #34

            5and5 said in [Release] [ZM] BO1 Remix Mod:

            • HD textures [download]

            The link is down 😞

            1 Reply Last reply
            0
            • PompZeRundefined Offline
              PompZeRundefined Offline
              PompZeR
              wrote on last edited by
              #35

              Hi!

              Is it possible to disable the thief round?

              1 Reply Last reply
              0
              • MThorp777undefined Offline
                MThorp777undefined Offline
                MThorp777
                wrote on last edited by
                #36
                This post is deleted!
                1 Reply Last reply
                0
                • bhfffundefined bhfff referenced this topic on
                • exiled revengerundefined Offline
                  exiled revengerundefined Offline
                  exiled revenger
                  wrote on last edited by
                  #37
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • 5and5undefined 5and5

                    Call of Duty: Black Ops Zombies - Remix

                    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                    Created by 5and5

                    YouTube - Twitch - Twitter

                    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                    Download

                    Download

                    How to Install

                    Automatic

                    Manual

                    Leaderboards

                    Leaderboards

                    Change Notes

                    General

                    • Zombies start running at round 1
                    • Weapon limit increased from 2 to 3
                    • Removed Mulekick
                    • Starting points changed from 500 to 555
                    • Enabled sprint while drinking perks
                    • Removed player quotes
                    • "Reset" now happens at exactly 12 hours

                    HUD

                    • /hud_pluto 1 offsets timers for pluto logo
                    • Yellow points added stack on top of each other
                    • In game timer
                    • Round timer (shows at the end of a round - can be toggled to show mid round)
                    • Seconds per horde (shows at the end of a round)
                    • Total time (shows at the beginning a round - for round srs)
                    • Predicted round (shows at the beginning a round)
                    • Zombie remaining counter / Zombie kill counter (No Man's Land)
                    • Zone name
                    • Health bar
                    • Drop cycle tracker
                    • COTD: VR11 insta kill timer
                    • COTD: George health bar
                    • Moon: Oxygen timer
                    • Moon: Excavator timer

                    Spawn Delay

                    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                    • Spawn delay now caps out at round 50 instead of 63

                    Special Rounds

                    Insta Kill Rounds

                    • Insta kill rounds happen every other round after:
                    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                    Dogs

                    • First dog round is always on round 5
                    • Always 4 rounds between dog rounds

                    Thief

                    • First thief round is always the next odd round after you turn on power
                    • Always 4 rounds between theif rounds

                    Monkeys

                    • First monkey round is always the next odd round after you turn on power and have purchased a perk
                    • Always 4 rounds between theif rounds

                    George

                    • No longer zaps you from a distance
                    • Always give a max every 4 rounds

                    Weapons

                    General

                    • Zombies lose collision as soon as they are killed
                    • Increased explosive scaling (raygun buff)

                    Grenades

                    • Increased frag grenade throw speed
                    • Increased semtex throw speed

                    Gewerh43

                    • Buffed to do the same damage as the m14

                    Wunderwaffe

                    • Added Wunderwaffe to Verruckt box
                    • Added Wunderwaffe powerup to Five as thief reward
                    • Increased upgraded version's max kills from 10 to 12

                    Thunder Gun

                    • Fails less
                    • Changed zombie fling angle

                    VR11

                    • Un-upgraded can also gives players instakill
                    • Can now be used on yourself by shooting the ground
                    • No longer gives players invisibility

                    Scavenger

                    • Will always kill zombies in at least two shots

                    Baby Gun

                    • Increased range of un-upgraded version
                    • Zombie will not give power ups if ran over with the baby gun out

                    Wave Gun

                    • Electrocutes zombies instead of mircowaving them
                    • Increased range
                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                    Mystery Box

                    Shared box

                    • knifing the box will allow any player to take the weapon

                    Boxes Weapons

                    • Added PPSH
                    • Added AK47
                    • Added Stoner63
                    • Removed Python
                    • Removed Spas-12
                    • Removed HS10
                    • Removed Dragunov
                    • Removed l96a1
                    • Removed Fal
                    • Removed China Lake

                    Animations

                    • Decreased weapon pickup time from 12 to 10 seconds
                    • Decreased box opening and closing from 0.5 to 0.3 seconds
                    • Decreased weapon spinning time from 4 to 2 seconds
                    • Decreased time after grabbing weapon from 3 to 1 seconds

                    Teddy Bear

                    • Increased minimum number of hit before a teddy bear from 4 to 5
                    • Decreased probaility of box moving early

                    Weighted Weapons

                    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                    Kino box locations presets

                    • Dining first box in Speed Cola
                    • Dining removed boxes: PM63, Alley, Control Room
                    • Hellroom first box set in MPL
                    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                    • No Power first box set in MPL
                    • No Power removed boxes: Theater (middle)

                    Equipment

                    Monkey Bombs

                    • Always work if thrown in a playable area
                    • Zombie are attracted immediately

                    Gersches

                    • Zombie are attracted immediately

                    Claymores

                    • Now do 50% of zombies max health
                    • Limited to 10 on the map at one time

                    Boucing Bettys

                    • Now do 50% of zombies max health
                    • Now explodes in 1 second instead of 2 seconds
                    • Limited to 10 on the map at one time

                    Traps

                    General

                    • Trap lights no longer gets glitched by hitting there switches to early

                    Electric Trap (Kino and Shi No Numa)

                    • Reduced recharge time to 25 seconds
                    • Reduced shell shock time from 2.5 to 1.25 seconds
                    • Reduced zombie burn time from random 1.25 to 0.5 seconds

                    Fire Trap (Kino)

                    • Reduced cooldown from 60 to 50 seconds

                    Turret (Kino and Ascension)

                    • Kills zombies in 2 bullets at any round
                    • No longer damages players

                    Centrifuge (Ascension)

                    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                    • Maximum time between spins reduced to 48 seconds from 90

                    Perks

                    Double Tap

                    • Double Tap 2.0

                    Mule kick

                    • Removed

                    Power Ups

                    General

                    • Increased random drop rate from 3% to 5%
                    • Added a 50000 point cap till next point based drop
                    • Added custom effect to last drop of a cycle
                    • First cycle of the game is always double points, nuke, insta kill, max ammo

                    Carpenters

                    • Removed

                    Firesales

                    • Added to powerup cycle on round 5
                    • Removed from powerup cycle after first box moves

                    Death Machines

                    • Added to powerup on round 60
                    • Kills zombies in 3 body shots or 2 head shots
                    • Switching weapons ends powerup
                    • Powerup duration now stacks

                    Double Points

                    • Powerup duration now stacks
                    • Removed from powerup cycle when death machines are added

                    Insta kill

                    • Powerup duration now stacks

                    Nuke

                    • Nukes now kill zombies twice as fast

                    Perk Bottles

                    • Always gives jug if you the players doesn't already have it

                    Maps

                    Nacht Der Untoten

                    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                    • Replaced Mulekick with Speedcola

                    Verruckt

                    • Added Wunderwaffe to the box
                    • Added mp5 wall buy in the speed cola room
                    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                    Shi-no-numa

                    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                    • Removed fishing hut box location
                    • Disabled door to fishing hut
                    • Once all other huts are open, double tap will spawn in front of fishing hut
                    • Decreased electric traps recharge time from 90 to 25
                    • Changed the spawn zones of the main building to only include it self

                    Der Riese

                    • Pack-a-punch only requires two of the three teleporter to open
                    • Removed catwalk box location
                    • Disabled door to catwalk area
                    • Turning on power gives all players the bowie knife
                    • Moved quick revive to mp40
                    • Fixed getting stuck on most curbs
                    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                    • Changed the spawn zone of power to not include jug

                    Kino Der Toten

                    • Meteor in the starting room now turns on power
                    • Removed nova crawlers
                    • Moved double tap machine to stage
                    • Changed the spawn zone of the spawn room to only include it self (4 windows)
                    • Removed double tap spawn when inside hell room
                    • Initial box and active box locations presets

                    Five

                    • Set windows
                    • Set power room teleporter to always take you up stairs
                    • Set initial box to the dead guy room
                    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                    • Fixed thief pathing glitch that causes zombies to avoid traps
                    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                    Ascension

                    • Monkeys health caps out at 1500
                    • Monkeys taking revive doesn't count as a down
                    • Moved Stamin up to underneath power
                    • Changed the spawn zone of the m16 room to only include it self (3 windows)

                    Call of the Dead

                    • Removed initial spawn delay on round 1
                    • VR11 un-upgraded now also gives players instakill
                    • VR11 can now be used on yourself by shooting the ground
                    • VR11 no longer gives players invisibility
                    • Flinger now kills zombies instead of respawning them
                    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                    • Set initial box to on top of flopper

                    Shangri-la

                    • First drop of the game will always be a max ammo
                    • Monkeys will go for drops at any round
                    • Running over shrunken zombies with the baby gun out will no longer give powerups
                    • Ceiling spawner fall much faster now
                    • Pack-a-punch stone will always be in spawn
                    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                    • Increased the range of the un upgraded and upgraded babygun
                    • Spike traps kill zombies
                    • Set initial box to ak room

                    Moon

                    • Astronaut removed
                    • Wave gun now electrocutes zombies and has increased range
                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                    • Glass windows can no longer be broken
                    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                    • Hacking a max ammos turns into a perk bottle instead of a firesale
                    • Hacking a box loaction will always last 5 rounds
                    • Set initial box to spawn room

                    No Mans Land

                    • Always jug start
                    • increased initial spawn rate
                    • Removed periods of no zombie spawns

                    Winter Wunderland

                    • /map zombie_ww in the console to load the map
                    • Thundergun, Wonder Waffe and Blundergat are in the box
                    • Blundergat is not limited
                    • Mulekick increases weapon swap speed
                    • Buyable raygun for 5000 in Power Room
                    • Three teddybear song easter egg
                    • HD textures download

                    winter_wunderland_loadscreen_distressed.png

                    Custom Menu

                    • Open menu -> settings -> game
                      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                    Console

                    Custom Dvars

                    • /hud_pluto - enables/disable timer offset for pluto logo
                    • /hud_round_timer - enables/disable round timer
                    • /hud_health_bar - enables/disable health bar
                    • /hud_remaining - enables/disable zombies counter
                    • /hud_drops - enables/disable drop tracker
                    • /hud_george_bar - enables/disable George health bar
                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                    • /hud_excavator_timer - enables/disable excavator timer on Moon
                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                    • /hud_zone_name_on - enables/disable displaying of zone names
                    • /night_mode - enables/disable Shangri-la's night mode
                    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                    • /start_round <round number> - can be used to change start round for strat tester
                    • /player_quotes 0 - can be used to enable player quotes

                    Config

                    Enable Custom HUD

                    seta hud_health_bar "1"
                    seta hud_drops "1"
                    seta hud_remaining "1"
                    seta hud_round_timer "1"
                    seta hud_george_bar "1"
                    seta hud_round_timer "1"
                    seta hud_excavator_timer "1"
                    seta hud_oxygen_timer "1"
                    seta hud_zone_name_on "1"
                    

                    Shout out to:

                    • SE2Dev - For making LinkerMod
                    • Nukem - For making LinkerMod
                    • Treyarch - For making the best zombie game of all time
                    • Clippy95 - For adding the mp5 to verruckt
                    • Demonz - For testing and helping with some scripting
                    • Ziomix - For testing and helping with some scripting
                    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                    Source Code:

                    • https://github.com/5and5/BO1-Remix
                    Adnamnundefined Offline
                    Adnamnundefined Offline
                    Adnamn
                    wrote on last edited by
                    #38

                    5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

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                    • CeZrZundefined Offline
                      CeZrZundefined Offline
                      CeZrZ
                      wrote on last edited by
                      #39

                      can i disable running zombie??

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                      0
                      • Fgackoundefined Offline
                        Fgackoundefined Offline
                        Fgacko
                        wrote on last edited by
                        #40

                        running zombies kinda ruined this mod, otherwise great one

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                        0
                        • flashkid1984undefined Offline
                          flashkid1984undefined Offline
                          flashkid1984
                          wrote on last edited by
                          #41

                          hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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