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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • MyBadiKilledYouundefined Offline
    MyBadiKilledYouundefined Offline
    MyBadiKilledYou
    wrote on last edited by
    #8

    Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

    Any idea how to fix that?

    hindercanrunundefined chicken emojiundefined 2 Replies Last reply
    0
    • MyBadiKilledYouundefined MyBadiKilledYou

      Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

      Any idea how to fix that?

      hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by
      #9

      MyBadiKilledYou oh it’s gonna be hard with afterlife in the way, maybe it someone could make the perks appear on round 2 or something, idk.

      1 Reply Last reply
      0
      • SrCatundefined Offline
        SrCatundefined Offline
        SrCat
        wrote on last edited by
        #10

        no problem the 'director's cut' by teh bandit does actually give you all of them even in motd

        1 Reply Last reply
        0
        • MyBadiKilledYouundefined MyBadiKilledYou

          Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

          Any idea how to fix that?

          chicken emojiundefined Offline
          chicken emojiundefined Offline
          chicken emoji
          wrote on last edited by
          #11

          MyBadiKilledYou if you can edit the file you can add this before it gives the perks

          flag_wait("initial_players_connected");
          while(isdefined(self.afterlife) && self.afterlife){
          	wait 0.05;
          }
          

          it will wait specifically before the first spawn phase os over if you play on mob

          1 Reply Last reply
          0
          • Ewhiiiundefined Ewhiii

            ps9 i need a tutorial

            _Eddy-_-undefined Offline
            _Eddy-_-undefined Offline
            _Eddy-_-
            wrote on last edited by
            #12

            @R3vengeYT me too fr need a tutorial on howe to set up

            1 Reply Last reply
            0
            • _Eddy-_-undefined Offline
              _Eddy-_-undefined Offline
              _Eddy-_-
              wrote on last edited by
              #13

              can someone make a video on how to get this to work

              1 Reply Last reply
              0
              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #14

                It’s so simple
                if u need a tutorial for this then your brain is small

                1 Reply Last reply
                2
                • leapyleafundefined Offline
                  leapyleafundefined Offline
                  leapyleaf
                  wrote on last edited by
                  #15

                  Can you link the perk icons ps9

                  RyhHDundefined 1 Reply Last reply
                  0
                  • leapyleafundefined leapyleaf

                    Can you link the perk icons ps9

                    RyhHDundefined Offline
                    RyhHDundefined Offline
                    RyhHD
                    wrote on last edited by
                    #16

                    @oppastomppa dont have the link to it anymore but i use these now
                    https://forum.plutonium.pw/topic/16641/soe-perk-icons

                    1 Reply Last reply
                    0
                    • Damoclesundefined Offline
                      Damoclesundefined Offline
                      Damocles
                      wrote on last edited by
                      #17

                      Quick question, can you release the source for this? Wanted to do some edits.

                      RyhHDundefined 1 Reply Last reply
                      0
                      • Damoclesundefined Damocles

                        Quick question, can you release the source for this? Wanted to do some edits.

                        RyhHDundefined Offline
                        RyhHDundefined Offline
                        RyhHD
                        wrote on last edited by
                        #18

                        Damocles https://github.com/RyhZM/

                        Damoclesundefined 1 Reply Last reply
                        2
                        • 916katakanundefined Offline
                          916katakanundefined Offline
                          916katakan
                          wrote on last edited by
                          #19
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • RyhHDundefined RyhHD

                            Damocles https://github.com/RyhZM/

                            Damoclesundefined Offline
                            Damoclesundefined Offline
                            Damocles
                            wrote on last edited by
                            #20

                            @s0uthstar Thank you!

                            1 Reply Last reply
                            0
                            • contrabandgottiundefined Offline
                              contrabandgottiundefined Offline
                              contrabandgotti
                              wrote on last edited by
                              #21

                              Thanks to chicken emoji
                              I made @s0uthstar script work on MOTD too
                              If you want to download directly the gsc file > Download

                              The source code is below

                              #include maps/mp/zombies/_zm_utility;
                              #include maps/mp/_utility;
                              #include common_scripts/utility;
                              #include maps/mp/zombies/_zm_perks;
                              init()
                              {
                              	level thread on_player_connect();
                              
                              }
                              
                              on_player_connect()
                              {
                              	level endon( "end_game" );
                              	while( 1 )
                              	{
                              		level waittill( "connected", player );
                              		player thread on_player_spawned();
                              		player thread sq_give_player_all_perks();
                              	}
                              
                              }
                              
                              on_player_spawned()
                              {
                              	level endon( "end_game" );
                              	self endon( "disconnect" );
                              	while( 1 )
                              	{
                              		self waittill( "spawned_player" );
                              	}
                              
                              }
                              
                              sq_give_player_all_perks()
                              {
                              
                              	flag_wait( "initial_blackscreen_passed" );
                              	flag_wait("initial_players_connected");
                              	while(isdefined(self.afterlife) && self.afterlife){
                              	wait 0.05;
                              }
                              	if( level.script != "zm_tomb" )
                              	{
                              		machines = getentarray( "zombie_vending", "targetname" );
                              		perks = [];
                              		i = 0;
                              		while( i < machines.size )
                              		{
                              			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                              			{
                              				i++;
                              				continue;
                              			}
                              			perks[perks.size] = machines[ i].script_noteworthy;
                              			i++;
                              		}
                              	}
                              	else
                              	{
                              		perks = level._random_perk_machine_perk_list;
                              	}
                              	foreach( perk in perks )
                              	{
                              		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                              		{
                              		}
                              		else
                              		{
                              			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                              			{
                              			}
                              			else
                              			{
                              				self give_perk( perk, 0 );
                              				wait 0.25;
                              			}
                              		}
                              	}
                              	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                              	{
                              		if( !(is_true( self._retain_perks )) )
                              		{
                              			self thread watch_for_respawn();
                              			self._retain_perks = 1;
                              		}
                              	}
                              
                              }
                              
                              watch_for_respawn()
                              {
                              	level endon( "end_game" );
                              	self endon( "disconnect" );
                              	while( 1 )
                              	{
                              		self waittill_either( "spawned_player", "player_revived" );
                              		wait_network_frame();
                              		self thread sq_give_player_all_perks();
                              		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                              	}
                              
                              }
                              
                              
                              
                              RyhHDundefined 1 Reply Last reply
                              0
                              • contrabandgottiundefined contrabandgotti

                                Thanks to chicken emoji
                                I made @s0uthstar script work on MOTD too
                                If you want to download directly the gsc file > Download

                                The source code is below

                                #include maps/mp/zombies/_zm_utility;
                                #include maps/mp/_utility;
                                #include common_scripts/utility;
                                #include maps/mp/zombies/_zm_perks;
                                init()
                                {
                                	level thread on_player_connect();
                                
                                }
                                
                                on_player_connect()
                                {
                                	level endon( "end_game" );
                                	while( 1 )
                                	{
                                		level waittill( "connected", player );
                                		player thread on_player_spawned();
                                		player thread sq_give_player_all_perks();
                                	}
                                
                                }
                                
                                on_player_spawned()
                                {
                                	level endon( "end_game" );
                                	self endon( "disconnect" );
                                	while( 1 )
                                	{
                                		self waittill( "spawned_player" );
                                	}
                                
                                }
                                
                                sq_give_player_all_perks()
                                {
                                
                                	flag_wait( "initial_blackscreen_passed" );
                                	flag_wait("initial_players_connected");
                                	while(isdefined(self.afterlife) && self.afterlife){
                                	wait 0.05;
                                }
                                	if( level.script != "zm_tomb" )
                                	{
                                		machines = getentarray( "zombie_vending", "targetname" );
                                		perks = [];
                                		i = 0;
                                		while( i < machines.size )
                                		{
                                			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                                			{
                                				i++;
                                				continue;
                                			}
                                			perks[perks.size] = machines[ i].script_noteworthy;
                                			i++;
                                		}
                                	}
                                	else
                                	{
                                		perks = level._random_perk_machine_perk_list;
                                	}
                                	foreach( perk in perks )
                                	{
                                		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                                		{
                                		}
                                		else
                                		{
                                			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                                			{
                                			}
                                			else
                                			{
                                				self give_perk( perk, 0 );
                                				wait 0.25;
                                			}
                                		}
                                	}
                                	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                                	{
                                		if( !(is_true( self._retain_perks )) )
                                		{
                                			self thread watch_for_respawn();
                                			self._retain_perks = 1;
                                		}
                                	}
                                
                                }
                                
                                watch_for_respawn()
                                {
                                	level endon( "end_game" );
                                	self endon( "disconnect" );
                                	while( 1 )
                                	{
                                		self waittill_either( "spawned_player", "player_revived" );
                                		wait_network_frame();
                                		self thread sq_give_player_all_perks();
                                		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                                	}
                                
                                }
                                
                                
                                
                                RyhHDundefined Offline
                                RyhHDundefined Offline
                                RyhHD
                                wrote on last edited by
                                #22

                                contrabandgotti yes this works

                                1 Reply Last reply
                                1
                                • _Eddy-_-undefined Offline
                                  _Eddy-_-undefined Offline
                                  _Eddy-_-
                                  wrote on last edited by
                                  #23

                                  i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                                  chicken emojiundefined 1 Reply Last reply
                                  0
                                  • _Eddy-_-undefined _Eddy-_-

                                    i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                                    chicken emojiundefined Offline
                                    chicken emojiundefined Offline
                                    chicken emoji
                                    wrote on last edited by
                                    #24

                                    _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

                                    1 Reply Last reply
                                    0
                                    • omgiZ1Y8KOx55b5Eundefined omgiZ1Y8KOx55b5E referenced this topic on
                                    • Max3scundefined Offline
                                      Max3scundefined Offline
                                      Max3sc
                                      wrote on last edited by Max3sc
                                      #25

                                      Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

                                      1 Reply Last reply
                                      0
                                      • adnane._.17undefined Offline
                                        adnane._.17undefined Offline
                                        adnane._.17
                                        wrote on last edited by
                                        #26

                                        I AM GETTING A SYNTAX ERROR

                                        1 Reply Last reply
                                        0
                                        • Hawkboneundefined Offline
                                          Hawkboneundefined Offline
                                          Hawkbone
                                          wrote on last edited by
                                          #27

                                          So, some dipshit executive at Mediafire recently turned clinically braindead and came up with the idea to lock downloading files behind a $10 monthly subscription, which means you can't download this mod anymore without essentially paying for it.

                                          I'd really appreciate if you or someone else could put up a link to this file from a different source like MEGA or Google Drive or something.

                                          Hadi77KSAundefined 1 Reply Last reply
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