[Release] [ZM] ZOMBIES++
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Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm 
 And put the config in t6r/data.
 Do I need to do more than this?
 https://prnt.sc/s3m9izJacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues 
 Updated:https://github.com/Paintball/BO2-Zombies-Mod
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Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues 
 Updated:https://github.com/Paintball/BO2-Zombies-ModCahz Works great now, thanks 
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Cahz Nice work man, thats really cool  
 To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
 But is really cool mods.
 For exemple u can makeperksExemple(){ self endon("disconnect"); self endon("stop_perks"); //Solution 1: end thread when player lose it level endon("end_game"); while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false /*Something happen there*/ } }Nice gamemode, u can make it more, just do it  
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Cahz Nice work man, thats really cool  
 To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
 But is really cool mods.
 For exemple u can makeperksExemple(){ self endon("disconnect"); self endon("stop_perks"); //Solution 1: end thread when player lose it level endon("end_game"); while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false /*Something happen there*/ } }Nice gamemode, u can make it more, just do it  Sorex what do you mean make it more? 
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Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things 
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Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things Sorex ohh alright 
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Just tried it out on Die Rise. - 
Do not hold a grenade or else you will die. 
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Going down with PHD and Who’s Who glitches out your game and crashes. 
 Other than that, this is a great mod. 
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Just tried it out on Die Rise. - 
Do not hold a grenade or else you will die. 
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Going down with PHD and Who’s Who glitches out your game and crashes. 
 Other than that, this is a great mod. PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that. 
 And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small
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Hey, I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes  Don't suppose you could lend me a hand here Cahz Cheers. 
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PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that. 
 And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so smallThis post is deleted!
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Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw 
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Why is your source code split in 3 and not just 1 gsc that you precompiled?  Did you use compiler.exe or GSC studio? I was going to include it with JezuzLizard's MapRestartWorkaround script. 
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Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model. 
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Why is your source code split in 3 and not just 1 gsc that you precompiled?  Did you use compiler.exe or GSC studio? I was going to include it with JezuzLizard's MapRestartWorkaround script. Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile 
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Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more): Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile Ah I see. I guess I download GSC studio then. Thanks. 
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So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over. 
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So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over. Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works 
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Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more): Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works yeah I seem to change 20 to 15 and it worked 
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Hey, I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes  Don't suppose you could lend me a hand here Cahz Cheers. MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here? 
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MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here? SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more): MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here? It's because powerup isn't passed onto the original _zombiemode_powerup_grabfunction if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
 Don't know why he missed that part when he copied over my code.
 
 
 
 
 
 







