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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    replied to InFeRniCaLHot on last edited by
    #140

    InFeRniCaLHot he just didn't install the textures correctly. Its supposed to be snowy & icey everywhere.

    1 Reply Last reply
    0
    • Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      replied to Froggyyy on last edited by
      #141

      Froggyyy not released afaik, been only thrown around thru different scripters including me

      1 Reply Last reply
      0
      • GerardS0406undefined Offline
        GerardS0406undefined Offline
        GerardS0406 VIP
        replied to Froggyyy on last edited by
        #142

        Froggyyy https://forum.plutonium.pw/topic/23726/release-zm-sliding

        1 Reply Last reply
        1
        • robairik_undefined Offline
          robairik_undefined Offline
          robairik_
          replied to InFeRniCaLHot on last edited by
          #143

          InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit

          1 Reply Last reply
          1
          • Script_doctor7undefined Offline
            Script_doctor7undefined Offline
            Script_doctor7
            replied to Ultimateman on last edited by
            #144

            Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

            Ultimatemanundefined 1 Reply Last reply
            0
            • AdrX003undefined Offline
              AdrX003undefined Offline
              AdrX003
              wrote on last edited by AdrX003
              #145
              This post is deleted!
              1 Reply Last reply
              0
              • OwN Avengedundefined Offline
                OwN Avengedundefined Offline
                OwN Avenged Contributor
                replied to Ultimateman on last edited by
                #146

                Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

                Ultimatemanundefined 1 Reply Last reply
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                • Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  replied to OwN Avenged on last edited by
                  #147

                  OwN Avenged where did you install the files at?

                  1 Reply Last reply
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                  • Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    replied to Script_doctor7 on last edited by
                    #148

                    Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                    Script_doctor7undefined 1 Reply Last reply
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                    • AdrX003undefined Offline
                      AdrX003undefined Offline
                      AdrX003
                      wrote on last edited by
                      #149

                      on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                      Ultimatemanundefined 1 Reply Last reply
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                      • maxzasterundefined Offline
                        maxzasterundefined Offline
                        maxzaster
                        wrote on last edited by
                        #150

                        Ultimateman u rock

                        Ultimatemanundefined 1 Reply Last reply
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                        • Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          replied to AdrX003 on last edited by
                          #151

                          AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                          AdrX003undefined 1 Reply Last reply
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                          • Ultimatemanundefined Offline
                            Ultimatemanundefined Offline
                            Ultimateman
                            replied to maxzaster on last edited by
                            #152

                            maxzaster I appreciate it!

                            1 Reply Last reply
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                            • hindercanrunundefined Offline
                              hindercanrunundefined Offline
                              hindercanrun
                              replied to Ultimateman on last edited by hindercanrun
                              #153

                              Ultimateman
                              i think i made a mistake
                              Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                              Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                              1
                              • AdrX003undefined Offline
                                AdrX003undefined Offline
                                AdrX003
                                replied to Ultimateman on last edited by
                                #154

                                Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                                but tnx anyway

                                1 Reply Last reply
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                                • Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  replied to hindercanrun on last edited by
                                  #155

                                  hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                                  hindercanrunundefined 1 Reply Last reply
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                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    replied to Ultimateman on last edited by hindercanrun
                                    #156

                                    Ultimateman if u see the hands in the first screenshot im stuhlinger
                                    I did use the t6r way but im pretty sure i put some files in the wrong place

                                    Ultimatemanundefined 1 Reply Last reply
                                    0
                                    • Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      replied to hindercanrun on last edited by
                                      #157

                                      hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                                      1 Reply Last reply
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                                      • leapyleafundefined Offline
                                        leapyleafundefined Offline
                                        leapyleaf
                                        replied to Ultimateman on last edited by
                                        #158

                                        Ultimateman wheres the gun textures pack

                                        Ultimatemanundefined 1 Reply Last reply
                                        0
                                        • GhostRider0125undefined Offline
                                          GhostRider0125undefined Offline
                                          GhostRider0125
                                          replied to hindercanrun on last edited by
                                          #159

                                          hindercanrun holy parkor 😆

                                          hindercanrunundefined 1 Reply Last reply
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