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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Veganismundefined Offline
    Veganismundefined Offline
    Veganism
    wrote on last edited by
    #19

    Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

    1 Reply Last reply
    0
    • HillKillerundefined Offline
      HillKillerundefined Offline
      HillKiller
      wrote on last edited by
      #20

      Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
      For example, the "timer" script is it possible to make it run independently?

      1 Reply Last reply
      0
      • Fgackoundefined Offline
        Fgackoundefined Offline
        Fgacko
        wrote on last edited by
        #21

        Can you tell us how you made double tap 2.0?
        Thanks in advance

        1 Reply Last reply
        0
        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by hindercanrun
          #22

          iirc theres a dvar in BO1 that BO2/DP 2.0 uses
          https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

          1 Reply Last reply
          0
          • wasknieperundefined Offline
            wasknieperundefined Offline
            wasknieper
            wrote on last edited by
            #23

            anyone know how to script fast throwing grenades? ty

            1 Reply Last reply
            0
            • Flashbang_undefined Offline
              Flashbang_undefined Offline
              Flashbang_
              wrote on last edited by
              #24

              game crashes when i try to play it

              1 Reply Last reply
              0
              • Fruitsnacsundefined Offline
                Fruitsnacsundefined Offline
                Fruitsnacs
                wrote on last edited by
                #25

                is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                1 Reply Last reply
                0
                • Beniotenisoundefined Offline
                  Beniotenisoundefined Offline
                  Benioteniso
                  wrote on last edited by
                  #26

                  for real, there is some way to remove the "zombies sprint at 1 round" feature?

                  I kinda found a way to, but gives a error doing so

                  1 Reply Last reply
                  2
                  • 5and5undefined 5and5

                    Call of Duty: Black Ops Zombies - Remix

                    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                    Created by 5and5

                    YouTube - Twitch - Twitter

                    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                    Download

                    Download

                    How to Install

                    Automatic

                    Manual

                    Leaderboards

                    Leaderboards

                    Change Notes

                    General

                    • Zombies start running at round 1
                    • Weapon limit increased from 2 to 3
                    • Removed Mulekick
                    • Starting points changed from 500 to 555
                    • Enabled sprint while drinking perks
                    • Removed player quotes
                    • "Reset" now happens at exactly 12 hours

                    HUD

                    • /hud_pluto 1 offsets timers for pluto logo
                    • Yellow points added stack on top of each other
                    • In game timer
                    • Round timer (shows at the end of a round - can be toggled to show mid round)
                    • Seconds per horde (shows at the end of a round)
                    • Total time (shows at the beginning a round - for round srs)
                    • Predicted round (shows at the beginning a round)
                    • Zombie remaining counter / Zombie kill counter (No Man's Land)
                    • Zone name
                    • Health bar
                    • Drop cycle tracker
                    • COTD: VR11 insta kill timer
                    • COTD: George health bar
                    • Moon: Oxygen timer
                    • Moon: Excavator timer

                    Spawn Delay

                    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                    • Spawn delay now caps out at round 50 instead of 63

                    Special Rounds

                    Insta Kill Rounds

                    • Insta kill rounds happen every other round after:
                    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                    Dogs

                    • First dog round is always on round 5
                    • Always 4 rounds between dog rounds

                    Thief

                    • First thief round is always the next odd round after you turn on power
                    • Always 4 rounds between theif rounds

                    Monkeys

                    • First monkey round is always the next odd round after you turn on power and have purchased a perk
                    • Always 4 rounds between theif rounds

                    George

                    • No longer zaps you from a distance
                    • Always give a max every 4 rounds

                    Weapons

                    General

                    • Zombies lose collision as soon as they are killed
                    • Increased explosive scaling (raygun buff)

                    Grenades

                    • Increased frag grenade throw speed
                    • Increased semtex throw speed

                    Gewerh43

                    • Buffed to do the same damage as the m14

                    Wunderwaffe

                    • Added Wunderwaffe to Verruckt box
                    • Added Wunderwaffe powerup to Five as thief reward
                    • Increased upgraded version's max kills from 10 to 12

                    Thunder Gun

                    • Fails less
                    • Changed zombie fling angle

                    VR11

                    • Un-upgraded can also gives players instakill
                    • Can now be used on yourself by shooting the ground
                    • No longer gives players invisibility

                    Scavenger

                    • Will always kill zombies in at least two shots

                    Baby Gun

                    • Increased range of un-upgraded version
                    • Zombie will not give power ups if ran over with the baby gun out

                    Wave Gun

                    • Electrocutes zombies instead of mircowaving them
                    • Increased range
                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                    Mystery Box

                    Shared box

                    • knifing the box will allow any player to take the weapon

                    Boxes Weapons

                    • Added PPSH
                    • Added AK47
                    • Added Stoner63
                    • Removed Python
                    • Removed Spas-12
                    • Removed HS10
                    • Removed Dragunov
                    • Removed l96a1
                    • Removed Fal
                    • Removed China Lake

                    Animations

                    • Decreased weapon pickup time from 12 to 10 seconds
                    • Decreased box opening and closing from 0.5 to 0.3 seconds
                    • Decreased weapon spinning time from 4 to 2 seconds
                    • Decreased time after grabbing weapon from 3 to 1 seconds

                    Teddy Bear

                    • Increased minimum number of hit before a teddy bear from 4 to 5
                    • Decreased probaility of box moving early

                    Weighted Weapons

                    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                    Kino box locations presets

                    • Dining first box in Speed Cola
                    • Dining removed boxes: PM63, Alley, Control Room
                    • Hellroom first box set in MPL
                    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                    • No Power first box set in MPL
                    • No Power removed boxes: Theater (middle)

                    Equipment

                    Monkey Bombs

                    • Always work if thrown in a playable area
                    • Zombie are attracted immediately

                    Gersches

                    • Zombie are attracted immediately

                    Claymores

                    • Now do 50% of zombies max health
                    • Limited to 10 on the map at one time

                    Boucing Bettys

                    • Now do 50% of zombies max health
                    • Now explodes in 1 second instead of 2 seconds
                    • Limited to 10 on the map at one time

                    Traps

                    General

                    • Trap lights no longer gets glitched by hitting there switches to early

                    Electric Trap (Kino and Shi No Numa)

                    • Reduced recharge time to 25 seconds
                    • Reduced shell shock time from 2.5 to 1.25 seconds
                    • Reduced zombie burn time from random 1.25 to 0.5 seconds

                    Fire Trap (Kino)

                    • Reduced cooldown from 60 to 50 seconds

                    Turret (Kino and Ascension)

                    • Kills zombies in 2 bullets at any round
                    • No longer damages players

                    Centrifuge (Ascension)

                    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                    • Maximum time between spins reduced to 48 seconds from 90

                    Perks

                    Double Tap

                    • Double Tap 2.0

                    Mule kick

                    • Removed

                    Power Ups

                    General

                    • Increased random drop rate from 3% to 5%
                    • Added a 50000 point cap till next point based drop
                    • Added custom effect to last drop of a cycle
                    • First cycle of the game is always double points, nuke, insta kill, max ammo

                    Carpenters

                    • Removed

                    Firesales

                    • Added to powerup cycle on round 5
                    • Removed from powerup cycle after first box moves

                    Death Machines

                    • Added to powerup on round 60
                    • Kills zombies in 3 body shots or 2 head shots
                    • Switching weapons ends powerup
                    • Powerup duration now stacks

                    Double Points

                    • Powerup duration now stacks
                    • Removed from powerup cycle when death machines are added

                    Insta kill

                    • Powerup duration now stacks

                    Nuke

                    • Nukes now kill zombies twice as fast

                    Perk Bottles

                    • Always gives jug if you the players doesn't already have it

                    Maps

                    Nacht Der Untoten

                    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                    • Replaced Mulekick with Speedcola

                    Verruckt

                    • Added Wunderwaffe to the box
                    • Added mp5 wall buy in the speed cola room
                    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                    Shi-no-numa

                    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                    • Removed fishing hut box location
                    • Disabled door to fishing hut
                    • Once all other huts are open, double tap will spawn in front of fishing hut
                    • Decreased electric traps recharge time from 90 to 25
                    • Changed the spawn zones of the main building to only include it self

                    Der Riese

                    • Pack-a-punch only requires two of the three teleporter to open
                    • Removed catwalk box location
                    • Disabled door to catwalk area
                    • Turning on power gives all players the bowie knife
                    • Moved quick revive to mp40
                    • Fixed getting stuck on most curbs
                    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                    • Changed the spawn zone of power to not include jug

                    Kino Der Toten

                    • Meteor in the starting room now turns on power
                    • Removed nova crawlers
                    • Moved double tap machine to stage
                    • Changed the spawn zone of the spawn room to only include it self (4 windows)
                    • Removed double tap spawn when inside hell room
                    • Initial box and active box locations presets

                    Five

                    • Set windows
                    • Set power room teleporter to always take you up stairs
                    • Set initial box to the dead guy room
                    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                    • Fixed thief pathing glitch that causes zombies to avoid traps
                    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                    Ascension

                    • Monkeys health caps out at 1500
                    • Monkeys taking revive doesn't count as a down
                    • Moved Stamin up to underneath power
                    • Changed the spawn zone of the m16 room to only include it self (3 windows)

                    Call of the Dead

                    • Removed initial spawn delay on round 1
                    • VR11 un-upgraded now also gives players instakill
                    • VR11 can now be used on yourself by shooting the ground
                    • VR11 no longer gives players invisibility
                    • Flinger now kills zombies instead of respawning them
                    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                    • Set initial box to on top of flopper

                    Shangri-la

                    • First drop of the game will always be a max ammo
                    • Monkeys will go for drops at any round
                    • Running over shrunken zombies with the baby gun out will no longer give powerups
                    • Ceiling spawner fall much faster now
                    • Pack-a-punch stone will always be in spawn
                    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                    • Increased the range of the un upgraded and upgraded babygun
                    • Spike traps kill zombies
                    • Set initial box to ak room

                    Moon

                    • Astronaut removed
                    • Wave gun now electrocutes zombies and has increased range
                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                    • Glass windows can no longer be broken
                    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                    • Hacking a max ammos turns into a perk bottle instead of a firesale
                    • Hacking a box loaction will always last 5 rounds
                    • Set initial box to spawn room

                    No Mans Land

                    • Always jug start
                    • increased initial spawn rate
                    • Removed periods of no zombie spawns

                    Winter Wunderland

                    • /map zombie_ww in the console to load the map
                    • Thundergun, Wonder Waffe and Blundergat are in the box
                    • Blundergat is not limited
                    • Mulekick increases weapon swap speed
                    • Buyable raygun for 5000 in Power Room
                    • Three teddybear song easter egg
                    • HD textures download

                    winter_wunderland_loadscreen_distressed.png

                    Custom Menu

                    • Open menu -> settings -> game
                      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                    Console

                    Custom Dvars

                    • /hud_pluto - enables/disable timer offset for pluto logo
                    • /hud_round_timer - enables/disable round timer
                    • /hud_health_bar - enables/disable health bar
                    • /hud_remaining - enables/disable zombies counter
                    • /hud_drops - enables/disable drop tracker
                    • /hud_george_bar - enables/disable George health bar
                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                    • /hud_excavator_timer - enables/disable excavator timer on Moon
                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                    • /hud_zone_name_on - enables/disable displaying of zone names
                    • /night_mode - enables/disable Shangri-la's night mode
                    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                    • /start_round <round number> - can be used to change start round for strat tester
                    • /player_quotes 0 - can be used to enable player quotes

                    Config

                    Enable Custom HUD

                    seta hud_health_bar "1"
                    seta hud_drops "1"
                    seta hud_remaining "1"
                    seta hud_round_timer "1"
                    seta hud_george_bar "1"
                    seta hud_round_timer "1"
                    seta hud_excavator_timer "1"
                    seta hud_oxygen_timer "1"
                    seta hud_zone_name_on "1"
                    

                    Shout out to:

                    • SE2Dev - For making LinkerMod
                    • Nukem - For making LinkerMod
                    • Treyarch - For making the best zombie game of all time
                    • Clippy95 - For adding the mp5 to verruckt
                    • Demonz - For testing and helping with some scripting
                    • Ziomix - For testing and helping with some scripting
                    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                    Source Code:

                    • https://github.com/5and5/BO1-Remix
                    OhitsMerundefined Offline
                    OhitsMerundefined Offline
                    OhitsMer
                    wrote on last edited by
                    #27

                    5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                    1 Reply Last reply
                    0
                    • Elescopetaaundefined Offline
                      Elescopetaaundefined Offline
                      Elescopetaa
                      wrote on last edited by
                      #28

                      5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                      1 Reply Last reply
                      0
                      • DNO93undefined Offline
                        DNO93undefined Offline
                        DNO93
                        wrote on last edited by
                        #29
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • DNO93undefined Offline
                          DNO93undefined Offline
                          DNO93
                          wrote on last edited by
                          #30
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • DNO93undefined Offline
                            DNO93undefined Offline
                            DNO93
                            wrote on last edited by
                            #31

                            would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                            1 Reply Last reply
                            1
                            • Sniper Strixundefined Offline
                              Sniper Strixundefined Offline
                              Sniper Strix
                              wrote on last edited by
                              #32

                              can someone point me to the code for double tap 2.0. I can't find it

                              1 Reply Last reply
                              0
                              • TheKiller66undefined Offline
                                TheKiller66undefined Offline
                                TheKiller66
                                wrote on last edited by
                                #33

                                Stupid question. How can I add this to my own T5 server?

                                1 Reply Last reply
                                1
                                • 5and5undefined 5and5

                                  Call of Duty: Black Ops Zombies - Remix

                                  This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                  Created by 5and5

                                  YouTube - Twitch - Twitter

                                  2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                  Download

                                  Download

                                  How to Install

                                  Automatic

                                  Manual

                                  Leaderboards

                                  Leaderboards

                                  Change Notes

                                  General

                                  • Zombies start running at round 1
                                  • Weapon limit increased from 2 to 3
                                  • Removed Mulekick
                                  • Starting points changed from 500 to 555
                                  • Enabled sprint while drinking perks
                                  • Removed player quotes
                                  • "Reset" now happens at exactly 12 hours

                                  HUD

                                  • /hud_pluto 1 offsets timers for pluto logo
                                  • Yellow points added stack on top of each other
                                  • In game timer
                                  • Round timer (shows at the end of a round - can be toggled to show mid round)
                                  • Seconds per horde (shows at the end of a round)
                                  • Total time (shows at the beginning a round - for round srs)
                                  • Predicted round (shows at the beginning a round)
                                  • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                  • Zone name
                                  • Health bar
                                  • Drop cycle tracker
                                  • COTD: VR11 insta kill timer
                                  • COTD: George health bar
                                  • Moon: Oxygen timer
                                  • Moon: Excavator timer

                                  Spawn Delay

                                  • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                  • Spawn delay now caps out at round 50 instead of 63

                                  Special Rounds

                                  Insta Kill Rounds

                                  • Insta kill rounds happen every other round after:
                                  • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                  Dogs

                                  • First dog round is always on round 5
                                  • Always 4 rounds between dog rounds

                                  Thief

                                  • First thief round is always the next odd round after you turn on power
                                  • Always 4 rounds between theif rounds

                                  Monkeys

                                  • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                  • Always 4 rounds between theif rounds

                                  George

                                  • No longer zaps you from a distance
                                  • Always give a max every 4 rounds

                                  Weapons

                                  General

                                  • Zombies lose collision as soon as they are killed
                                  • Increased explosive scaling (raygun buff)

                                  Grenades

                                  • Increased frag grenade throw speed
                                  • Increased semtex throw speed

                                  Gewerh43

                                  • Buffed to do the same damage as the m14

                                  Wunderwaffe

                                  • Added Wunderwaffe to Verruckt box
                                  • Added Wunderwaffe powerup to Five as thief reward
                                  • Increased upgraded version's max kills from 10 to 12

                                  Thunder Gun

                                  • Fails less
                                  • Changed zombie fling angle

                                  VR11

                                  • Un-upgraded can also gives players instakill
                                  • Can now be used on yourself by shooting the ground
                                  • No longer gives players invisibility

                                  Scavenger

                                  • Will always kill zombies in at least two shots

                                  Baby Gun

                                  • Increased range of un-upgraded version
                                  • Zombie will not give power ups if ran over with the baby gun out

                                  Wave Gun

                                  • Electrocutes zombies instead of mircowaving them
                                  • Increased range
                                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                  Mystery Box

                                  Shared box

                                  • knifing the box will allow any player to take the weapon

                                  Boxes Weapons

                                  • Added PPSH
                                  • Added AK47
                                  • Added Stoner63
                                  • Removed Python
                                  • Removed Spas-12
                                  • Removed HS10
                                  • Removed Dragunov
                                  • Removed l96a1
                                  • Removed Fal
                                  • Removed China Lake

                                  Animations

                                  • Decreased weapon pickup time from 12 to 10 seconds
                                  • Decreased box opening and closing from 0.5 to 0.3 seconds
                                  • Decreased weapon spinning time from 4 to 2 seconds
                                  • Decreased time after grabbing weapon from 3 to 1 seconds

                                  Teddy Bear

                                  • Increased minimum number of hit before a teddy bear from 4 to 5
                                  • Decreased probaility of box moving early

                                  Weighted Weapons

                                  • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                  • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                  • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                  Kino box locations presets

                                  • Dining first box in Speed Cola
                                  • Dining removed boxes: PM63, Alley, Control Room
                                  • Hellroom first box set in MPL
                                  • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                  • No Power first box set in MPL
                                  • No Power removed boxes: Theater (middle)

                                  Equipment

                                  Monkey Bombs

                                  • Always work if thrown in a playable area
                                  • Zombie are attracted immediately

                                  Gersches

                                  • Zombie are attracted immediately

                                  Claymores

                                  • Now do 50% of zombies max health
                                  • Limited to 10 on the map at one time

                                  Boucing Bettys

                                  • Now do 50% of zombies max health
                                  • Now explodes in 1 second instead of 2 seconds
                                  • Limited to 10 on the map at one time

                                  Traps

                                  General

                                  • Trap lights no longer gets glitched by hitting there switches to early

                                  Electric Trap (Kino and Shi No Numa)

                                  • Reduced recharge time to 25 seconds
                                  • Reduced shell shock time from 2.5 to 1.25 seconds
                                  • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                  Fire Trap (Kino)

                                  • Reduced cooldown from 60 to 50 seconds

                                  Turret (Kino and Ascension)

                                  • Kills zombies in 2 bullets at any round
                                  • No longer damages players

                                  Centrifuge (Ascension)

                                  • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                  • Maximum time between spins reduced to 48 seconds from 90

                                  Perks

                                  Double Tap

                                  • Double Tap 2.0

                                  Mule kick

                                  • Removed

                                  Power Ups

                                  General

                                  • Increased random drop rate from 3% to 5%
                                  • Added a 50000 point cap till next point based drop
                                  • Added custom effect to last drop of a cycle
                                  • First cycle of the game is always double points, nuke, insta kill, max ammo

                                  Carpenters

                                  • Removed

                                  Firesales

                                  • Added to powerup cycle on round 5
                                  • Removed from powerup cycle after first box moves

                                  Death Machines

                                  • Added to powerup on round 60
                                  • Kills zombies in 3 body shots or 2 head shots
                                  • Switching weapons ends powerup
                                  • Powerup duration now stacks

                                  Double Points

                                  • Powerup duration now stacks
                                  • Removed from powerup cycle when death machines are added

                                  Insta kill

                                  • Powerup duration now stacks

                                  Nuke

                                  • Nukes now kill zombies twice as fast

                                  Perk Bottles

                                  • Always gives jug if you the players doesn't already have it

                                  Maps

                                  Nacht Der Untoten

                                  • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                  • Replaced Mulekick with Speedcola

                                  Verruckt

                                  • Added Wunderwaffe to the box
                                  • Added mp5 wall buy in the speed cola room
                                  • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                  Shi-no-numa

                                  • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                  • Removed fishing hut box location
                                  • Disabled door to fishing hut
                                  • Once all other huts are open, double tap will spawn in front of fishing hut
                                  • Decreased electric traps recharge time from 90 to 25
                                  • Changed the spawn zones of the main building to only include it self

                                  Der Riese

                                  • Pack-a-punch only requires two of the three teleporter to open
                                  • Removed catwalk box location
                                  • Disabled door to catwalk area
                                  • Turning on power gives all players the bowie knife
                                  • Moved quick revive to mp40
                                  • Fixed getting stuck on most curbs
                                  • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                  • Changed the spawn zone of power to not include jug

                                  Kino Der Toten

                                  • Meteor in the starting room now turns on power
                                  • Removed nova crawlers
                                  • Moved double tap machine to stage
                                  • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                  • Removed double tap spawn when inside hell room
                                  • Initial box and active box locations presets

                                  Five

                                  • Set windows
                                  • Set power room teleporter to always take you up stairs
                                  • Set initial box to the dead guy room
                                  • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                  • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                  • Fixed thief pathing glitch that causes zombies to avoid traps
                                  • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                  Ascension

                                  • Monkeys health caps out at 1500
                                  • Monkeys taking revive doesn't count as a down
                                  • Moved Stamin up to underneath power
                                  • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                  Call of the Dead

                                  • Removed initial spawn delay on round 1
                                  • VR11 un-upgraded now also gives players instakill
                                  • VR11 can now be used on yourself by shooting the ground
                                  • VR11 no longer gives players invisibility
                                  • Flinger now kills zombies instead of respawning them
                                  • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                  • Set initial box to on top of flopper

                                  Shangri-la

                                  • First drop of the game will always be a max ammo
                                  • Monkeys will go for drops at any round
                                  • Running over shrunken zombies with the baby gun out will no longer give powerups
                                  • Ceiling spawner fall much faster now
                                  • Pack-a-punch stone will always be in spawn
                                  • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                  • Increased the range of the un upgraded and upgraded babygun
                                  • Spike traps kill zombies
                                  • Set initial box to ak room

                                  Moon

                                  • Astronaut removed
                                  • Wave gun now electrocutes zombies and has increased range
                                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                  • Glass windows can no longer be broken
                                  • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                  • Hacking a max ammos turns into a perk bottle instead of a firesale
                                  • Hacking a box loaction will always last 5 rounds
                                  • Set initial box to spawn room

                                  No Mans Land

                                  • Always jug start
                                  • increased initial spawn rate
                                  • Removed periods of no zombie spawns

                                  Winter Wunderland

                                  • /map zombie_ww in the console to load the map
                                  • Thundergun, Wonder Waffe and Blundergat are in the box
                                  • Blundergat is not limited
                                  • Mulekick increases weapon swap speed
                                  • Buyable raygun for 5000 in Power Room
                                  • Three teddybear song easter egg
                                  • HD textures download

                                  winter_wunderland_loadscreen_distressed.png

                                  Custom Menu

                                  • Open menu -> settings -> game
                                    2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                  Console

                                  Custom Dvars

                                  • /hud_pluto - enables/disable timer offset for pluto logo
                                  • /hud_round_timer - enables/disable round timer
                                  • /hud_health_bar - enables/disable health bar
                                  • /hud_remaining - enables/disable zombies counter
                                  • /hud_drops - enables/disable drop tracker
                                  • /hud_george_bar - enables/disable George health bar
                                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                  • /hud_excavator_timer - enables/disable excavator timer on Moon
                                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                  • /hud_zone_name_on - enables/disable displaying of zone names
                                  • /night_mode - enables/disable Shangri-la's night mode
                                  • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                  • /start_round <round number> - can be used to change start round for strat tester
                                  • /player_quotes 0 - can be used to enable player quotes

                                  Config

                                  Enable Custom HUD

                                  seta hud_health_bar "1"
                                  seta hud_drops "1"
                                  seta hud_remaining "1"
                                  seta hud_round_timer "1"
                                  seta hud_george_bar "1"
                                  seta hud_round_timer "1"
                                  seta hud_excavator_timer "1"
                                  seta hud_oxygen_timer "1"
                                  seta hud_zone_name_on "1"
                                  

                                  Shout out to:

                                  • SE2Dev - For making LinkerMod
                                  • Nukem - For making LinkerMod
                                  • Treyarch - For making the best zombie game of all time
                                  • Clippy95 - For adding the mp5 to verruckt
                                  • Demonz - For testing and helping with some scripting
                                  • Ziomix - For testing and helping with some scripting
                                  • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                  Source Code:

                                  • https://github.com/5and5/BO1-Remix
                                  NiSt3Rundefined Offline
                                  NiSt3Rundefined Offline
                                  NiSt3R
                                  wrote on last edited by
                                  #34

                                  5and5 said in [Release] [ZM] BO1 Remix Mod:

                                  • HD textures [download]

                                  The link is down 😞

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                                  • PompZeRundefined Offline
                                    PompZeRundefined Offline
                                    PompZeR
                                    wrote on last edited by
                                    #35

                                    Hi!

                                    Is it possible to disable the thief round?

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                                    • MThorp777undefined Offline
                                      MThorp777undefined Offline
                                      MThorp777
                                      wrote on last edited by
                                      #36
                                      This post is deleted!
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                                      • bhfffundefined bhfff referenced this topic on
                                      • exiled revengerundefined Offline
                                        exiled revengerundefined Offline
                                        exiled revenger
                                        wrote on last edited by
                                        #37
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                                        • 5and5undefined 5and5

                                          Call of Duty: Black Ops Zombies - Remix

                                          This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                          Created by 5and5

                                          YouTube - Twitch - Twitter

                                          2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                          Download

                                          Download

                                          How to Install

                                          Automatic

                                          Manual

                                          Leaderboards

                                          Leaderboards

                                          Change Notes

                                          General

                                          • Zombies start running at round 1
                                          • Weapon limit increased from 2 to 3
                                          • Removed Mulekick
                                          • Starting points changed from 500 to 555
                                          • Enabled sprint while drinking perks
                                          • Removed player quotes
                                          • "Reset" now happens at exactly 12 hours

                                          HUD

                                          • /hud_pluto 1 offsets timers for pluto logo
                                          • Yellow points added stack on top of each other
                                          • In game timer
                                          • Round timer (shows at the end of a round - can be toggled to show mid round)
                                          • Seconds per horde (shows at the end of a round)
                                          • Total time (shows at the beginning a round - for round srs)
                                          • Predicted round (shows at the beginning a round)
                                          • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                          • Zone name
                                          • Health bar
                                          • Drop cycle tracker
                                          • COTD: VR11 insta kill timer
                                          • COTD: George health bar
                                          • Moon: Oxygen timer
                                          • Moon: Excavator timer

                                          Spawn Delay

                                          • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                          • Spawn delay now caps out at round 50 instead of 63

                                          Special Rounds

                                          Insta Kill Rounds

                                          • Insta kill rounds happen every other round after:
                                          • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                          Dogs

                                          • First dog round is always on round 5
                                          • Always 4 rounds between dog rounds

                                          Thief

                                          • First thief round is always the next odd round after you turn on power
                                          • Always 4 rounds between theif rounds

                                          Monkeys

                                          • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                          • Always 4 rounds between theif rounds

                                          George

                                          • No longer zaps you from a distance
                                          • Always give a max every 4 rounds

                                          Weapons

                                          General

                                          • Zombies lose collision as soon as they are killed
                                          • Increased explosive scaling (raygun buff)

                                          Grenades

                                          • Increased frag grenade throw speed
                                          • Increased semtex throw speed

                                          Gewerh43

                                          • Buffed to do the same damage as the m14

                                          Wunderwaffe

                                          • Added Wunderwaffe to Verruckt box
                                          • Added Wunderwaffe powerup to Five as thief reward
                                          • Increased upgraded version's max kills from 10 to 12

                                          Thunder Gun

                                          • Fails less
                                          • Changed zombie fling angle

                                          VR11

                                          • Un-upgraded can also gives players instakill
                                          • Can now be used on yourself by shooting the ground
                                          • No longer gives players invisibility

                                          Scavenger

                                          • Will always kill zombies in at least two shots

                                          Baby Gun

                                          • Increased range of un-upgraded version
                                          • Zombie will not give power ups if ran over with the baby gun out

                                          Wave Gun

                                          • Electrocutes zombies instead of mircowaving them
                                          • Increased range
                                          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                          Mystery Box

                                          Shared box

                                          • knifing the box will allow any player to take the weapon

                                          Boxes Weapons

                                          • Added PPSH
                                          • Added AK47
                                          • Added Stoner63
                                          • Removed Python
                                          • Removed Spas-12
                                          • Removed HS10
                                          • Removed Dragunov
                                          • Removed l96a1
                                          • Removed Fal
                                          • Removed China Lake

                                          Animations

                                          • Decreased weapon pickup time from 12 to 10 seconds
                                          • Decreased box opening and closing from 0.5 to 0.3 seconds
                                          • Decreased weapon spinning time from 4 to 2 seconds
                                          • Decreased time after grabbing weapon from 3 to 1 seconds

                                          Teddy Bear

                                          • Increased minimum number of hit before a teddy bear from 4 to 5
                                          • Decreased probaility of box moving early

                                          Weighted Weapons

                                          • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                          • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                          • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                          Kino box locations presets

                                          • Dining first box in Speed Cola
                                          • Dining removed boxes: PM63, Alley, Control Room
                                          • Hellroom first box set in MPL
                                          • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                          • No Power first box set in MPL
                                          • No Power removed boxes: Theater (middle)

                                          Equipment

                                          Monkey Bombs

                                          • Always work if thrown in a playable area
                                          • Zombie are attracted immediately

                                          Gersches

                                          • Zombie are attracted immediately

                                          Claymores

                                          • Now do 50% of zombies max health
                                          • Limited to 10 on the map at one time

                                          Boucing Bettys

                                          • Now do 50% of zombies max health
                                          • Now explodes in 1 second instead of 2 seconds
                                          • Limited to 10 on the map at one time

                                          Traps

                                          General

                                          • Trap lights no longer gets glitched by hitting there switches to early

                                          Electric Trap (Kino and Shi No Numa)

                                          • Reduced recharge time to 25 seconds
                                          • Reduced shell shock time from 2.5 to 1.25 seconds
                                          • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                          Fire Trap (Kino)

                                          • Reduced cooldown from 60 to 50 seconds

                                          Turret (Kino and Ascension)

                                          • Kills zombies in 2 bullets at any round
                                          • No longer damages players

                                          Centrifuge (Ascension)

                                          • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                          • Maximum time between spins reduced to 48 seconds from 90

                                          Perks

                                          Double Tap

                                          • Double Tap 2.0

                                          Mule kick

                                          • Removed

                                          Power Ups

                                          General

                                          • Increased random drop rate from 3% to 5%
                                          • Added a 50000 point cap till next point based drop
                                          • Added custom effect to last drop of a cycle
                                          • First cycle of the game is always double points, nuke, insta kill, max ammo

                                          Carpenters

                                          • Removed

                                          Firesales

                                          • Added to powerup cycle on round 5
                                          • Removed from powerup cycle after first box moves

                                          Death Machines

                                          • Added to powerup on round 60
                                          • Kills zombies in 3 body shots or 2 head shots
                                          • Switching weapons ends powerup
                                          • Powerup duration now stacks

                                          Double Points

                                          • Powerup duration now stacks
                                          • Removed from powerup cycle when death machines are added

                                          Insta kill

                                          • Powerup duration now stacks

                                          Nuke

                                          • Nukes now kill zombies twice as fast

                                          Perk Bottles

                                          • Always gives jug if you the players doesn't already have it

                                          Maps

                                          Nacht Der Untoten

                                          • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                          • Replaced Mulekick with Speedcola

                                          Verruckt

                                          • Added Wunderwaffe to the box
                                          • Added mp5 wall buy in the speed cola room
                                          • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                          Shi-no-numa

                                          • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                          • Removed fishing hut box location
                                          • Disabled door to fishing hut
                                          • Once all other huts are open, double tap will spawn in front of fishing hut
                                          • Decreased electric traps recharge time from 90 to 25
                                          • Changed the spawn zones of the main building to only include it self

                                          Der Riese

                                          • Pack-a-punch only requires two of the three teleporter to open
                                          • Removed catwalk box location
                                          • Disabled door to catwalk area
                                          • Turning on power gives all players the bowie knife
                                          • Moved quick revive to mp40
                                          • Fixed getting stuck on most curbs
                                          • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                          • Changed the spawn zone of power to not include jug

                                          Kino Der Toten

                                          • Meteor in the starting room now turns on power
                                          • Removed nova crawlers
                                          • Moved double tap machine to stage
                                          • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                          • Removed double tap spawn when inside hell room
                                          • Initial box and active box locations presets

                                          Five

                                          • Set windows
                                          • Set power room teleporter to always take you up stairs
                                          • Set initial box to the dead guy room
                                          • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                          • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                          • Fixed thief pathing glitch that causes zombies to avoid traps
                                          • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                          Ascension

                                          • Monkeys health caps out at 1500
                                          • Monkeys taking revive doesn't count as a down
                                          • Moved Stamin up to underneath power
                                          • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                          Call of the Dead

                                          • Removed initial spawn delay on round 1
                                          • VR11 un-upgraded now also gives players instakill
                                          • VR11 can now be used on yourself by shooting the ground
                                          • VR11 no longer gives players invisibility
                                          • Flinger now kills zombies instead of respawning them
                                          • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                          • Set initial box to on top of flopper

                                          Shangri-la

                                          • First drop of the game will always be a max ammo
                                          • Monkeys will go for drops at any round
                                          • Running over shrunken zombies with the baby gun out will no longer give powerups
                                          • Ceiling spawner fall much faster now
                                          • Pack-a-punch stone will always be in spawn
                                          • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                          • Increased the range of the un upgraded and upgraded babygun
                                          • Spike traps kill zombies
                                          • Set initial box to ak room

                                          Moon

                                          • Astronaut removed
                                          • Wave gun now electrocutes zombies and has increased range
                                          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                          • Glass windows can no longer be broken
                                          • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                          • Hacking a max ammos turns into a perk bottle instead of a firesale
                                          • Hacking a box loaction will always last 5 rounds
                                          • Set initial box to spawn room

                                          No Mans Land

                                          • Always jug start
                                          • increased initial spawn rate
                                          • Removed periods of no zombie spawns

                                          Winter Wunderland

                                          • /map zombie_ww in the console to load the map
                                          • Thundergun, Wonder Waffe and Blundergat are in the box
                                          • Blundergat is not limited
                                          • Mulekick increases weapon swap speed
                                          • Buyable raygun for 5000 in Power Room
                                          • Three teddybear song easter egg
                                          • HD textures download

                                          winter_wunderland_loadscreen_distressed.png

                                          Custom Menu

                                          • Open menu -> settings -> game
                                            2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                          Console

                                          Custom Dvars

                                          • /hud_pluto - enables/disable timer offset for pluto logo
                                          • /hud_round_timer - enables/disable round timer
                                          • /hud_health_bar - enables/disable health bar
                                          • /hud_remaining - enables/disable zombies counter
                                          • /hud_drops - enables/disable drop tracker
                                          • /hud_george_bar - enables/disable George health bar
                                          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                          • /hud_excavator_timer - enables/disable excavator timer on Moon
                                          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                          • /hud_zone_name_on - enables/disable displaying of zone names
                                          • /night_mode - enables/disable Shangri-la's night mode
                                          • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                          • /start_round <round number> - can be used to change start round for strat tester
                                          • /player_quotes 0 - can be used to enable player quotes

                                          Config

                                          Enable Custom HUD

                                          seta hud_health_bar "1"
                                          seta hud_drops "1"
                                          seta hud_remaining "1"
                                          seta hud_round_timer "1"
                                          seta hud_george_bar "1"
                                          seta hud_round_timer "1"
                                          seta hud_excavator_timer "1"
                                          seta hud_oxygen_timer "1"
                                          seta hud_zone_name_on "1"
                                          

                                          Shout out to:

                                          • SE2Dev - For making LinkerMod
                                          • Nukem - For making LinkerMod
                                          • Treyarch - For making the best zombie game of all time
                                          • Clippy95 - For adding the mp5 to verruckt
                                          • Demonz - For testing and helping with some scripting
                                          • Ziomix - For testing and helping with some scripting
                                          • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                          Source Code:

                                          • https://github.com/5and5/BO1-Remix
                                          Adnamnundefined Offline
                                          Adnamnundefined Offline
                                          Adnamn
                                          wrote on last edited by
                                          #38

                                          5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

                                          1 Reply Last reply
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