[Release] [ZM] BO1 Remix Mod
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Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway
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Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
For example, the "timer" script is it possible to make it run independently? -
Can you tell us how you made double tap 2.0?
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iirc theres a dvar in BO1 that BO2/DP 2.0 uses
https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2 -
anyone know how to script fast throwing grenades? ty
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game crashes when i try to play it
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is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else
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for real, there is some way to remove the "zombies sprint at 1 round" feature?
I kinda found a way to, but gives a error doing so
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5and5 i cant use my custom arms for some reason, arms just look kind of shiny
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5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this
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would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually
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can someone point me to the code for double tap 2.0. I can't find it
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Stupid question. How can I add this to my own T5 server?
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Hi!
Is it possible to disable the thief round?
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Question Is this mod going to be updated because I would like to see weapons like the Enfield or the M60 in the box that would be awesome
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5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT