[ BO2 TranZit 2.0 Reimagined Release ]
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Haha not a problem. Thanks tho I do appreciate the kind comment!
Here's a list of all the textures that I modified for menu view;- menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
- menu_zm_title_screen / cod zombies logo in main menu
- menu_zm_map_transit_large_blur / part of tranzit's menu selection
- menu_zm_map_transit_large / part of tranzit's menu selection
- menu_zm_map_transit_blit_town / part of tranzit's menu selection
- menu_zm_map_transit_blit_farm / part of tranzit's menu selection
- menu_zm_map_transit_blit_power / part of tranzit's menu selection
- menu_zm_map_transit_blit_diner / part of tranzit's menu selection
- menu_zm_map_transit_blit_depot / part of tranzit's menu selection
- menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
- globe_map_zm / the spinning globe in main menu
- lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
- lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
- lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
- lui_bkg_zm_sun / the sun explo displayed behind, next to globe
- lui_bkg_zm_flare / flare line around the globe
- lui_bkg_zm_flare_left / smaller flare line on the left side of globe
- lui_bkg_zm / main background image behind every other element
I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project. -
Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.
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yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional
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Is there any way to make the portals under the lampposts without the denizens in this mod?
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dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!
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Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another. -
Ultimateman I think the Jet Gun's infinite health might also be interfering with the Richtofen EE. You're supposed to fire the Jet gun until it breaks, but in 2.0 it never seems to be "hot enough" no matter how long you fire it for.
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hey is it normal that the planet not shows up and when yes can anyone get a file for me to replace it?`
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jellyfishiXD check the comment #169
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Ultimateman ah,okey thx
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is there a way to revert the pap camo to the base game version?
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Arthur-Ford150 Ye, just delete the pap camo files.
The V2 update will change the pap camo to a newer one upon release. -
i still have denizens on tranzit with the mod can i have some help or explanation to help fix this?
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and jet gun keeps breaking
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Ultimateman for sure man ps. sorry for the VERY LATE response but if you want to il try a time for us to hop into a vc to brainstorm an plan if your down
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C0NFU510N You haven't installed the mod correctly then. You could try posting a screenshot of your scripts folder in our dc group -
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When you look where the sun should be, a very large square white spot appears. could you fix it?
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rodrigo_freefire hi. you could remove the texture called "sun_zombie.iwi" from the images folder. This will fix the bug but it will make the sun visible again.
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Ultimateman I deleted the two textures of the sun for not reading the message, I haven't seen any inconvenience, thank you
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This post is deleted!