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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

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  • A Former User? A Former User

    Also the mod dont work with dlc maps checked it did not work and i have all dlcs

    dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    wrote on last edited by
    #10

    retartedgamer you must be doing something wrong.

    1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

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    • A Former User? Offline
      A Former User? Offline
      A Former User
      wrote on last edited by
      #11

      idk what im doing wrong

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      • H0STAG3undefined Offline
        H0STAG3undefined Offline
        H0STAG3
        wrote on last edited by
        #12

        why do i have 1m points when i start the game is that normal and is there a way to fix it

        dontknowletsplundefined 1 Reply Last reply
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        • H0STAG3undefined H0STAG3

          why do i have 1m points when i start the game is that normal and is there a way to fix it

          dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          wrote on last edited by
          #13

          @zhyako Fixed

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          • dontknowletsplundefined dontknowletspl

            This post is deleted!

            Pistakillaundefined Offline
            Pistakillaundefined Offline
            Pistakilla
            wrote on last edited by
            #14

            @dontknowletsplay Nice!!

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            • Resxtundefined Offline
              Resxtundefined Offline
              Resxt
              Plutonium Staff
              wrote on last edited by
              #15

              Always nice releases, nice job

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              • Schnazundefined Offline
                Schnazundefined Offline
                Schnaz
                wrote on last edited by
                #16

                Can you share the script for the hitmarkers? Thanks.

                dontknowletsplundefined 1 Reply Last reply
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                • Schnazundefined Schnaz

                  Can you share the script for the hitmarkers? Thanks.

                  dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  wrote on last edited by dontknowletspl
                  #17

                  Schnaz

                  //bo1 zombie hitmarks
                  
                  #include maps\_utility; 
                  #include common_scripts\utility;
                  #include maps\_hud_util;
                  init()
                  {
                      if ( GetDvar( #"zombiemode" ) == "1" )
                  	{
                          precacheshader("damage_feedback");
                          level thread onPlayerConnect();
                  	}
                  }
                  
                  onPlayerConnect()
                  {
                  	level endon("end_game");
                      for(;;)
                      {
                          level waittill("connected", player);
                          player thread onPlayerSpawned();
                      }
                  }
                  
                  onPlayerSpawned()
                  {
                      self endon("disconnect");
                  	level endon("end_game");
                  	self waittill("spawned_player");
                      self thread damagehitmarker();
                  }
                  
                  damagehitmarker()
                  {
                  	self thread check_zombies();
                  	self.hitmarker = newclientHudElem( self );
                  	self.hitmarker.horzalign = "center";
                  	self.hitmarker.vertalign = "middle";
                  	self.hitmarker.x = -12;
                  	self.hitmarker.y = -12;
                  	self.hitmarker.alpha = 0;
                  	self.hitmarker setshader( "damage_feedback", 24, 48 );
                  }
                  
                  check_zombies()
                  {
                  	level endon("end_game");
                  	while( 1 )
                  	{
                          zombies = getaiarray( "axis" );
                  		for(i=0;i<zombies.size;i++)
                  	    {
                  			if( !(IsDefined( zombies[i].waitingfordamage )) )
                  			{
                  				zombies[i] thread hitmark();
                  			}
                  		}
                  		wait 0.25;
                  	}
                  }
                  
                  hitmark()
                  {
                  	level endon("end_game");
                  	self endon( "killed" );
                  	self.waitingfordamage = 1;
                  	while( 1 )
                  	{
                  		self waittill( "damage", amount, attacker, dir, point, mod );
                  		attacker.hitmarker.alpha = 0;
                  		if( isplayer( attacker ) )
                  		{
                  			if( isalive( self ) )
                  			{
                  				attacker.hitmarker.color = ( 1, 1, 1 );
                  				attacker.hitmarker.alpha = 1;
                  				attacker.hitmarker fadeovertime( 1 );
                  				attacker.hitmarker.alpha = 0;
                  			}
                  			else
                  			{
                  				attacker.hitmarker.color = ( 1, 0, 0 );
                  				attacker.hitmarker.alpha = 1;
                  				attacker.hitmarker fadeovertime( 1 );
                  				attacker.hitmarker.alpha = 0;
                  				self notify( "killed" );
                  			}
                  		}
                  	}
                  }
                  
                  Schnazundefined 1 Reply Last reply
                  0
                  • dontknowletsplundefined dontknowletspl

                    Schnaz

                    //bo1 zombie hitmarks
                    
                    #include maps\_utility; 
                    #include common_scripts\utility;
                    #include maps\_hud_util;
                    init()
                    {
                        if ( GetDvar( #"zombiemode" ) == "1" )
                    	{
                            precacheshader("damage_feedback");
                            level thread onPlayerConnect();
                    	}
                    }
                    
                    onPlayerConnect()
                    {
                    	level endon("end_game");
                        for(;;)
                        {
                            level waittill("connected", player);
                            player thread onPlayerSpawned();
                        }
                    }
                    
                    onPlayerSpawned()
                    {
                        self endon("disconnect");
                    	level endon("end_game");
                    	self waittill("spawned_player");
                        self thread damagehitmarker();
                    }
                    
                    damagehitmarker()
                    {
                    	self thread check_zombies();
                    	self.hitmarker = newclientHudElem( self );
                    	self.hitmarker.horzalign = "center";
                    	self.hitmarker.vertalign = "middle";
                    	self.hitmarker.x = -12;
                    	self.hitmarker.y = -12;
                    	self.hitmarker.alpha = 0;
                    	self.hitmarker setshader( "damage_feedback", 24, 48 );
                    }
                    
                    check_zombies()
                    {
                    	level endon("end_game");
                    	while( 1 )
                    	{
                            zombies = getaiarray( "axis" );
                    		for(i=0;i<zombies.size;i++)
                    	    {
                    			if( !(IsDefined( zombies[i].waitingfordamage )) )
                    			{
                    				zombies[i] thread hitmark();
                    			}
                    		}
                    		wait 0.25;
                    	}
                    }
                    
                    hitmark()
                    {
                    	level endon("end_game");
                    	self endon( "killed" );
                    	self.waitingfordamage = 1;
                    	while( 1 )
                    	{
                    		self waittill( "damage", amount, attacker, dir, point, mod );
                    		attacker.hitmarker.alpha = 0;
                    		if( isplayer( attacker ) )
                    		{
                    			if( isalive( self ) )
                    			{
                    				attacker.hitmarker.color = ( 1, 1, 1 );
                    				attacker.hitmarker.alpha = 1;
                    				attacker.hitmarker fadeovertime( 1 );
                    				attacker.hitmarker.alpha = 0;
                    			}
                    			else
                    			{
                    				attacker.hitmarker.color = ( 1, 0, 0 );
                    				attacker.hitmarker.alpha = 1;
                    				attacker.hitmarker fadeovertime( 1 );
                    				attacker.hitmarker.alpha = 0;
                    				self notify( "killed" );
                    			}
                    		}
                    	}
                    }
                    
                    Schnazundefined Offline
                    Schnazundefined Offline
                    Schnaz
                    wrote on last edited by
                    #18

                    @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                    dontknowletsplundefined 1 Reply Last reply
                    0
                    • Schnazundefined Schnaz

                      @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                      dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      wrote on last edited by dontknowletspl
                      #19

                      Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                      Schnazundefined 1 Reply Last reply
                      0
                      • dontknowletsplundefined dontknowletspl

                        Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                        Schnazundefined Offline
                        Schnazundefined Offline
                        Schnaz
                        wrote on last edited by
                        #20

                        @dontknowletsplay Thank you so much, works perfectly.

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                        • dontknowletsplundefined dontknowletspl

                          This post is deleted!

                          Emu_opundefined Offline
                          Emu_opundefined Offline
                          Emu_op
                          wrote on last edited by
                          #21

                          @dontknowletsplay how do you assign a key to start game

                          dontknowletsplundefined 1 Reply Last reply
                          1
                          • fecalfantomundefined Offline
                            fecalfantomundefined Offline
                            fecalfantom
                            wrote on last edited by
                            #22

                            @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                            %localappdata%\Plutonium\storage\t5

                            I put the folder in %localappdata%\Plutonium\storage\t5/maps
                            how to I load the game mode when I go to mods there is nothing

                            dontknowletsplundefined 1 Reply Last reply
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                            • Emu_opundefined Emu_op

                              @dontknowletsplay how do you assign a key to start game

                              dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by
                              #23

                              Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

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                              • fecalfantomundefined fecalfantom

                                @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                %localappdata%\Plutonium\storage\t5

                                I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                how to I load the game mode when I go to mods there is nothing

                                dontknowletsplundefined Offline
                                dontknowletsplundefined Offline
                                dontknowletspl
                                wrote on last edited by
                                #24

                                fecalfantom it doesn't show up in mods. Start some map and it will load up.

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                                • PandaGora24undefined Offline
                                  PandaGora24undefined Offline
                                  PandaGora24
                                  wrote on last edited by
                                  #25

                                  This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                  dontknowletsplundefined 1 Reply Last reply
                                  0
                                  • PandaGora24undefined PandaGora24

                                    This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                    dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #26

                                    PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

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                                    • dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #27

                                      [ UPDATE ] Added mod file for easier installion

                                      I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.

                                      996f9722-3e06-46eb-ae53-50047b2d96c9-kuva.png

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                                      0
                                      • dontknowletsplundefined Offline
                                        dontknowletsplundefined Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #28

                                        UPDATE

                                        Has now mod installer which was written in python and compiled to exe with pyinstaller.

                                        f943e1c7-5813-42af-a6fb-5bb3cbc9ad43-kuva.png

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                                        • dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #29

                                          Fixed some problems with call of the dead.

                                          1 Reply Last reply
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