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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • GerardS0406undefined Offline
    GerardS0406undefined Offline
    GerardS0406 VIP
    replied to Froggyyy on last edited by
    #142

    Froggyyy https://forum.plutonium.pw/topic/23726/release-zm-sliding

    1 Reply Last reply
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    • robairik_undefined Offline
      robairik_undefined Offline
      robairik_
      replied to InFeRniCaLHot on last edited by
      #143

      InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit

      1 Reply Last reply
      1
      • Script_doctor7undefined Offline
        Script_doctor7undefined Offline
        Script_doctor7
        replied to Ultimateman on last edited by
        #144

        Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

        Ultimatemanundefined 1 Reply Last reply
        0
        • AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by AdrX003
          #145
          This post is deleted!
          1 Reply Last reply
          0
          • OwN Avengedundefined Offline
            OwN Avengedundefined Offline
            OwN Avenged Contributor
            replied to Ultimateman on last edited by
            #146

            Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

            Ultimatemanundefined 1 Reply Last reply
            0
            • Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              replied to OwN Avenged on last edited by
              #147

              OwN Avenged where did you install the files at?

              1 Reply Last reply
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              • Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                replied to Script_doctor7 on last edited by
                #148

                Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                Script_doctor7undefined 1 Reply Last reply
                0
                • AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  wrote on last edited by
                  #149

                  on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                  Ultimatemanundefined 1 Reply Last reply
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                  • maxzasterundefined Offline
                    maxzasterundefined Offline
                    maxzaster
                    wrote on last edited by
                    #150

                    Ultimateman u rock

                    Ultimatemanundefined 1 Reply Last reply
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                    • Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      replied to AdrX003 on last edited by
                      #151

                      AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                      AdrX003undefined 1 Reply Last reply
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                      • Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        replied to maxzaster on last edited by
                        #152

                        maxzaster I appreciate it!

                        1 Reply Last reply
                        0
                        • hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          replied to Ultimateman on last edited by hindercanrun
                          #153

                          Ultimateman
                          i think i made a mistake
                          Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                          Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
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                          • AdrX003undefined Offline
                            AdrX003undefined Offline
                            AdrX003
                            replied to Ultimateman on last edited by
                            #154

                            Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                            but tnx anyway

                            1 Reply Last reply
                            0
                            • Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              replied to hindercanrun on last edited by
                              #155

                              hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                              hindercanrunundefined 1 Reply Last reply
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                              • hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                replied to Ultimateman on last edited by hindercanrun
                                #156

                                Ultimateman if u see the hands in the first screenshot im stuhlinger
                                I did use the t6r way but im pretty sure i put some files in the wrong place

                                Ultimatemanundefined 1 Reply Last reply
                                0
                                • Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  replied to hindercanrun on last edited by
                                  #157

                                  hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                                  1 Reply Last reply
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                                  • leapyleafundefined Offline
                                    leapyleafundefined Offline
                                    leapyleaf
                                    replied to Ultimateman on last edited by
                                    #158

                                    Ultimateman wheres the gun textures pack

                                    Ultimatemanundefined 1 Reply Last reply
                                    0
                                    • GhostRider0125undefined Offline
                                      GhostRider0125undefined Offline
                                      GhostRider0125
                                      replied to hindercanrun on last edited by
                                      #159

                                      hindercanrun holy parkor 😆

                                      hindercanrunundefined 1 Reply Last reply
                                      0
                                      • hindercanrunundefined Offline
                                        hindercanrunundefined Offline
                                        hindercanrun
                                        replied to GhostRider0125 on last edited by
                                        #160

                                        GhostRider0125 I should try that
                                        I had too much fun just messing around

                                        1 Reply Last reply
                                        1
                                        • Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          replied to leapyleaf on last edited by
                                          #161

                                          @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                                          1 Reply Last reply
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