Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
274 Posts 110 Posters 130.7k Views 13 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • AdrX003undefined AdrX003

    on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

    Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    wrote on last edited by
    #151

    AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

    AdrX003undefined 1 Reply Last reply
    0
    • maxzasterundefined maxzaster

      Ultimateman u rock

      Ultimatemanundefined Offline
      Ultimatemanundefined Offline
      Ultimateman
      wrote on last edited by
      #152

      maxzaster I appreciate it!

      1 Reply Last reply
      0
      • Ultimatemanundefined Ultimateman

        [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

        Updated July 17th, 2025
        Original 2020 Version to load from "mod list":
        https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

        NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

        FEATURES

        • No fog
        • No denizens
        • Custom day & night cycle for each player
        • Rotating sky box
        • No lava / lava damage
        • Unlimited stamina
        • Player speed increased by 35 units per second
        • Jetgun has unlimited ammo ( lovely )
        • Jetgun can be used by everyone at the same time ( no jetgun limit )
        • Pack a Punch door stays open forever once players have turned on the power
        • Turbine doors stay open once players have turned on the power
        • Custom placed models ( +- 200 ) around the map to make the map look more believable
        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
        • Electric Trap & Turret no longer need Turbine
        • Electric Trap's health increased from 60 to 180
        • Unique player character looks
        • Custom Pack a Punch Camo
        • Over 190 custom textures

        Download links

        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

        Gzmorz: Helped with model array & log printing

        Thank you for checking out my mod! 🙂

        Amount of time that went into creating this mod: ~500 hours

        Image 1

        Image 2

        Image 3

        Image 4

        hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by hindercanrun
        #153

        Ultimateman
        i think i made a mistake
        Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

        Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
        1
        • Ultimatemanundefined Ultimateman

          AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

          AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by
          #154

          Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
          but tnx anyway

          1 Reply Last reply
          0
          • hindercanrunundefined hindercanrun

            Ultimateman
            i think i made a mistake
            Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by
            #155

            hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

            hindercanrunundefined 1 Reply Last reply
            0
            • Ultimatemanundefined Ultimateman

              hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

              hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by hindercanrun
              #156

              Ultimateman if u see the hands in the first screenshot im stuhlinger
              I did use the t6r way but im pretty sure i put some files in the wrong place

              Ultimatemanundefined 1 Reply Last reply
              0
              • hindercanrunundefined hindercanrun

                Ultimateman if u see the hands in the first screenshot im stuhlinger
                I did use the t6r way but im pretty sure i put some files in the wrong place

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #157

                hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                1 Reply Last reply
                0
                • Ultimatemanundefined Ultimateman

                  [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                  Updated July 17th, 2025
                  Original 2020 Version to load from "mod list":
                  https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                  NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                  https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                  Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                  FEATURES

                  • No fog
                  • No denizens
                  • Custom day & night cycle for each player
                  • Rotating sky box
                  • No lava / lava damage
                  • Unlimited stamina
                  • Player speed increased by 35 units per second
                  • Jetgun has unlimited ammo ( lovely )
                  • Jetgun can be used by everyone at the same time ( no jetgun limit )
                  • Pack a Punch door stays open forever once players have turned on the power
                  • Turbine doors stay open once players have turned on the power
                  • Custom placed models ( +- 200 ) around the map to make the map look more believable
                  • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                  • Electric Trap & Turret no longer need Turbine
                  • Electric Trap's health increased from 60 to 180
                  • Unique player character looks
                  • Custom Pack a Punch Camo
                  • Over 190 custom textures

                  Download links

                  git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                  Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                  Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                  Gzmorz: Helped with model array & log printing

                  Thank you for checking out my mod! 🙂

                  Amount of time that went into creating this mod: ~500 hours

                  Image 1

                  Image 2

                  Image 3

                  Image 4

                  leapyleafundefined Offline
                  leapyleafundefined Offline
                  leapyleaf
                  wrote on last edited by
                  #158

                  Ultimateman wheres the gun textures pack

                  Ultimatemanundefined 1 Reply Last reply
                  0
                  • hindercanrunundefined hindercanrun

                    Ultimateman
                    i think i made a mistake
                    Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                    GhostRider0125undefined Offline
                    GhostRider0125undefined Offline
                    GhostRider0125
                    wrote on last edited by
                    #159

                    hindercanrun holy parkor 😆

                    hindercanrunundefined 1 Reply Last reply
                    0
                    • GhostRider0125undefined GhostRider0125

                      hindercanrun holy parkor 😆

                      hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by
                      #160

                      GhostRider0125 I should try that
                      I had too much fun just messing around

                      1 Reply Last reply
                      1
                      • leapyleafundefined leapyleaf

                        Ultimateman wheres the gun textures pack

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote on last edited by
                        #161

                        @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                        1 Reply Last reply
                        0
                        • Ultimatemanundefined Ultimateman

                          [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                          Updated July 17th, 2025
                          Original 2020 Version to load from "mod list":
                          https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                          NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                          FEATURES

                          • No fog
                          • No denizens
                          • Custom day & night cycle for each player
                          • Rotating sky box
                          • No lava / lava damage
                          • Unlimited stamina
                          • Player speed increased by 35 units per second
                          • Jetgun has unlimited ammo ( lovely )
                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                          • Pack a Punch door stays open forever once players have turned on the power
                          • Turbine doors stay open once players have turned on the power
                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                          • Electric Trap & Turret no longer need Turbine
                          • Electric Trap's health increased from 60 to 180
                          • Unique player character looks
                          • Custom Pack a Punch Camo
                          • Over 190 custom textures

                          Download links

                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                          Gzmorz: Helped with model array & log printing

                          Thank you for checking out my mod! 🙂

                          Amount of time that went into creating this mod: ~500 hours

                          Image 1

                          Image 2

                          Image 3

                          Image 4

                          A Former User? Offline
                          A Former User? Offline
                          A Former User
                          wrote on last edited by
                          #162

                          Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                          1 Reply Last reply
                          1
                          • Ultimatemanundefined Ultimateman

                            [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                            Updated July 17th, 2025
                            Original 2020 Version to load from "mod list":
                            https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                            NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                            https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                            Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                            FEATURES

                            • No fog
                            • No denizens
                            • Custom day & night cycle for each player
                            • Rotating sky box
                            • No lava / lava damage
                            • Unlimited stamina
                            • Player speed increased by 35 units per second
                            • Jetgun has unlimited ammo ( lovely )
                            • Jetgun can be used by everyone at the same time ( no jetgun limit )
                            • Pack a Punch door stays open forever once players have turned on the power
                            • Turbine doors stay open once players have turned on the power
                            • Custom placed models ( +- 200 ) around the map to make the map look more believable
                            • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                            • Electric Trap & Turret no longer need Turbine
                            • Electric Trap's health increased from 60 to 180
                            • Unique player character looks
                            • Custom Pack a Punch Camo
                            • Over 190 custom textures

                            Download links

                            git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                            Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                            Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                            Gzmorz: Helped with model array & log printing

                            Thank you for checking out my mod! 🙂

                            Amount of time that went into creating this mod: ~500 hours

                            Image 1

                            Image 2

                            Image 3

                            Image 4

                            VicBoxxundefined Offline
                            VicBoxxundefined Offline
                            VicBoxx
                            wrote on last edited by
                            #163

                            Ultimateman can the easter egg be done?

                            Jack Dempseyundefined 1 Reply Last reply
                            0
                            • VicBoxxundefined VicBoxx

                              Ultimateman can the easter egg be done?

                              Jack Dempseyundefined Offline
                              Jack Dempseyundefined Offline
                              Jack Dempsey
                              wrote on last edited by
                              #164

                              VicBoxx Yes, but only Maxis Side.

                              1 Reply Last reply
                              0
                              • Sorexundefined Sorex

                                @Espitiax you can use a public decompiler to get the source code

                                Gera_exeundefined Offline
                                Gera_exeundefined Offline
                                Gera_exe
                                wrote on last edited by
                                #165

                                Sorex x2

                                1 Reply Last reply
                                0
                                • Ultimatemanundefined Ultimateman

                                  [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                  Updated July 17th, 2025
                                  Original 2020 Version to load from "mod list":
                                  https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                  NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                  https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                  Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                  FEATURES

                                  • No fog
                                  • No denizens
                                  • Custom day & night cycle for each player
                                  • Rotating sky box
                                  • No lava / lava damage
                                  • Unlimited stamina
                                  • Player speed increased by 35 units per second
                                  • Jetgun has unlimited ammo ( lovely )
                                  • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                  • Pack a Punch door stays open forever once players have turned on the power
                                  • Turbine doors stay open once players have turned on the power
                                  • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                  • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                  • Electric Trap & Turret no longer need Turbine
                                  • Electric Trap's health increased from 60 to 180
                                  • Unique player character looks
                                  • Custom Pack a Punch Camo
                                  • Over 190 custom textures

                                  Download links

                                  git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                  Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                  Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                  Gzmorz: Helped with model array & log printing

                                  Thank you for checking out my mod! 🙂

                                  Amount of time that went into creating this mod: ~500 hours

                                  Image 1

                                  Image 2

                                  Image 3

                                  Image 4

                                  Itz_Felix63undefined Offline
                                  Itz_Felix63undefined Offline
                                  Itz_Felix63
                                  wrote on last edited by
                                  #166

                                  Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                                  Ultimatemanundefined 1 Reply Last reply
                                  0
                                  • Itz_Felix63undefined Itz_Felix63

                                    Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                                    Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    wrote on last edited by
                                    #167

                                    Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

                                    1 Reply Last reply
                                    0
                                    • Chunkychungaundefined Offline
                                      Chunkychungaundefined Offline
                                      Chunkychunga
                                      wrote on last edited by Chunkychunga
                                      #168

                                      Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                                      1 Reply Last reply
                                      0
                                      • Ultimatemanundefined Offline
                                        Ultimatemanundefined Offline
                                        Ultimateman
                                        wrote on last edited by
                                        #169

                                        Haha not a problem. Thanks tho I do appreciate the kind comment!
                                        Here's a list of all the textures that I modified for menu view;

                                        • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                        • menu_zm_title_screen / cod zombies logo in main menu
                                        • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                        • menu_zm_map_transit_large / part of tranzit's menu selection
                                        • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                        • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                        • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                        • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                        • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                        • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                        • globe_map_zm / the spinning globe in main menu
                                        • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                        • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                        • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                        • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                        • lui_bkg_zm_flare / flare line around the globe
                                        • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                        • lui_bkg_zm / main background image behind every other element

                                        I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                        Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                        Chunkychungaundefined 1 Reply Last reply
                                        0
                                        • Ultimatemanundefined Ultimateman

                                          Haha not a problem. Thanks tho I do appreciate the kind comment!
                                          Here's a list of all the textures that I modified for menu view;

                                          • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                          • menu_zm_title_screen / cod zombies logo in main menu
                                          • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                          • menu_zm_map_transit_large / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                          • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                          • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                          • globe_map_zm / the spinning globe in main menu
                                          • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                          • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                          • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                          • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                          • lui_bkg_zm_flare / flare line around the globe
                                          • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                          • lui_bkg_zm / main background image behind every other element

                                          I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                          Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                          Chunkychungaundefined Offline
                                          Chunkychungaundefined Offline
                                          Chunkychunga
                                          wrote on last edited by
                                          #170

                                          Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                                          1 Reply Last reply
                                          1
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 6
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 13
                                          • 14
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate